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Friday, August 31, 2012

How to Use StoryWeaver Story Development Software

A writer recently asked:
Hello, I am new to the idea of writing software and have only watched a few youtube videos to aquatint myself. Storyweaver seems to be the right fit for me because I don’t have a hard time writing I just have a hard time driving the action forward in a consistent way to meet an end. I have been trying to write a novel for a while and find that the sheer magnitude of the story makes me feel confused about what to do next!
Storyweaver is a program that helps you develop an over all blue print which you then use as your guide when you actually sit down to compose your story, is that correct?
I have the demo version and I was a little unsure about how much to write in response to each question. My inclination is to just launch into the story full board. I wonder if there are any example stories that could be referenced for first time users of the program?
Does a short story work in the same way as a novel with this software?
Thank you for your time
My reply:

Howdy!

Yes, StoryWeaver is designed to help you create your story’s world, who’s in it, what happens to them and what it all means.

It does this by taking you through a step-by-step path of creative discovery through four stages: Inspiration, Development, Exposition, and Storytelling.

Each stage follows the creative process and focuses on what is needed to come up with ideas, rather than forcing the author to focus on what the story requires. In the end, the story gets all it needs, because the author creates an entire world.

We don’t supply any finished examples as that tends to move the author away from his or her own ideas. But, there are small examples from different stories in many of the 200+ “Story Cards” – each of which has you focus your creativity on a particlar step in the process.

While you can use StoryWeaver for short stories, you’ll want to skip some questions and answer others with less depth because that degree of detail simply won’t be called upon in a short story.

As for how much to write in response to each Story Card or in the regular “synopsis” breaks, there is no minimum nor upward limit. It just depends on how far your Muse takes you. Just remember, the process is idea generation – the actual writing will be done after that process by referring to what you have written about your story’s world.

Melanie

Thursday, August 30, 2012

The 28 Magic Scenes – Part Four

http://dramaticapedia.com/2012/08/30/the-28-magic-scenes-part-four/

The Dynamic Model (2) – Transmutation of Particles and Waves

In this second article in the Dynamic Model series, I’m going to explore really intriguing problem – how particles can be transmuted into waves and vice versa.

Why this important to writers and even more important to psychologists and social scientists may not be immediately apparent, so first I’ll outline its potential usefulness and also how it is essential to the expansion of the Dramatica theory into a whole new realm.

Stories might end in success or failure of the effort to achieve the goal. But how big a success, or how great a failure. Now you are talking a matter of degree. What’s more, is it a permanent success/failure or a temporary one? And if temporary, does it always remain at the same level or does it vary, getting bigger, smaller, or oscillating in a symmetrical cyclic or complex manner?

Now, apply this to a character’s motivation. It may be motivated by one particular kind of thing, but is that motivation increasing or decreasing? It is accelerating or decelerating? Is it cyclic or complex, is it transmuting from one nature of motivation to another? And for that matter, how does a character actually change from one nature to another in a leap of faith? Up the magnification and ask, “can I see the exact moment a character’s mind changes from one way of looking at the world to another?”
When is that magic moment at which Scrooge changes? How long does it last? Can we find the spot at which he is one way now and another way a moment later? Is the change a process or an immediate timeless shift from one state to another? What exactly is the mechanism – not the mechanism that leads him to the point of change, but the exact time at which that change occurs?

When can we say that a light switch is off versus being on? Is it how many electrons are crossing the gap, is it the position of the switch at a visual resolution? Is it the light getting brighter? How bright? How fast? How about a mercury light that fades on and off at 60 Hz? When it is on the nadir of the down cycle is it off? And therefore, does the exact moment of a character’s change depend upon momentum? Inertia? Zeno’s paradox?

If writers could follow the rise and fall, the ebb and flow of dramatic potentials, resistances, currents, and powers discreetly for every element, every particle in a story’s structure, one could predict the cognitive and affective impact on the readers or audience as a constantly changing bundle of waveforms, each one thread or throughline in the undulating unbroken progression of experience.
Now project this into psychology, societal concerns, stock market analysis, weather prediction – such a dynamic model would enable incredibly accurate projections as well as far more detailed and complete snap analyses.

BUT

In order for these applications to be realized, we need not only a dynamic model, but also the means of connecting it to the structural model. In other words, we need to develop a particle/wave continuum in which particles can become waves can become particles in an endless flow of cascading shifts and transmutations.

So how does this interface work? What stands between particle and wave that alters one to another?
In the next installment of the Dynamic Model series, I’ll offer some conjectures.

Melanie

Wednesday, August 29, 2012

Novel Writing Tips: Novels Aren’t Stories

A novel can be extremely free form. Some are simply narratives about a fictional experience. Others are a collection of several stories that may or may not be intertwined.

Jerzy N. Kosinski (the author of “Being There,” wrote another novel called “Steps.” It contains a series of story fragments. Sometimes you get the middle of a short story, but no middle or end. Sometimes, just the end, and sometimes just the middle.

Each fragment is wholly involving, and leaves you wanting to know the rest of the tale, but they are not to be found. In fact, there is not (that I could find) any connection among the stories, nor any reason they are in that particular order. And yet, they are so passionately told that it was one of the best reads I ever enjoyed.

The point is, don’t feel confined to tell a single story, straight through, beginning to end.
Rather than think of writing a novel, think about writing a book. Consider that a book can be exclusively poetry. Or, as Anne Rice often does, you can use poetry to introduce chapters or sections, or enhance a moment in a story.

You can take time to pontificate on your favorite subject, if you like. Unlike screenplays which must continue to move, you can stop the story and diverge into any are you like, as long as you can hold your reader’s interest.

For example, in the Stephen King novel, “The Tommy Knockers,” he meanders around a party, and allows a character to go on and on… and on… about the perils of nuclear power. Nuclear power has nothing to do with the story, and the conversation does not affect nor advance anything. King just wanted to say that, and did so in an interesting diatribe.

So feel free to break any form you have ever heard must be followed. The most free of all written media is the novel, and you can literally – do whatever you want.

Tuesday, August 28, 2012

Novel Writing Tips: Get Into Your Characters’ Heads

One of the most powerful opportunities of the novel format is the ability to describe what a character is thinking. In movies or stage plays (with exceptions) you must show what the character is thinking through action and/or dialog. But in a novel, you can just come out and say it.

For example, in a movie, you might say:

John walks slowly to the window and looks out at the park bench where he last saw Sally. His eyes fill with tears. He bows his head and slowly closes the blinds.

But in a novel you might write:

John walked slowly to the window, letting his gaze drift toward the park bench where he last saw Sally. Why did I let her go, he thought. I wanted so much to ask her to stay. Saddened, he reflected on happier times with her – days of more contentment than he ever imagined he could feel.

The previous paragraph uses two forms of expressing a character’s thoughts. One, is the direct quote of the thought, as if it were dialog spoken internally to oneself. The other is a summary and paraphrase of what was going on in the character’s head.

Most novels are greatly enhanced by stepping away from a purely objective narrative perspective, and drawing the reader into the minds of the character’s themselves.

Monday, August 27, 2012

Trigonometry and Dramatica


Here’s another clue for you all….

Though it wasn’t discovered through mathematics, Dramatica’s model of story psychology can, in fact, be described by mathematics – at least to an extent.

Here’s the clue – In the Dramatica quad, there are found kinds of pair relationships among any two items: Dynamic (diagonal), Companion (horizontal), and Dependent (vertical). There are two of each in every quad and one will possess a positive charge and the other a negative charge.

Dynamic relationships (diagonal) are about direct conflict. A negative Dynamic relationship is where both parties beat each other into the ground until nothing is left and all potential is lost. Kinda like the two parties in congress. A positive Dynamic relationship is where both parties conflict, but as a result a new idea is sparked – synthesis – in which a solution or improvement is created that could not have occurred by the actions of either party separately – only through direct conflict.

Dynamic relationships, positive and negative, can be described by Sine and Cosine.

Companion relationships (horizontal) are about indirect impact of one party on the other. In other words, without directly conflicting, the normal actions of one party can have a beneficial (positive) fallout on the other party or a negative one. In a sense, it is like one party unintentionally bumping into the other party just as a result of doing what it does naturally. And that bump sends the other party either into a better or worse trajectory.

Companion relationships, positive and negative, can be described by Tangent and Cotangent.
Dependent relationships (vertical) are about dependencies. You can see this in human behavior with a positive dependency being “I’m okay, you’re okay, together we’re terrific!” – better than the sum of their parts in which each acts as a catalyst to the other. A negative dependency is “I’m nothing without my other half” in which neither party can function at all without the other.

Dependent relationships, positive and negative, can be described by Secant and Cosecant.

But now we come to the interesting part. There is a fourth kind of relationship among items in a quad – whether all four items will be evaluated or seen as being independent components or as a collective family, tribe, or classification. For example, which is correct – “This IS the United States” or “These ARE the United States”?

In the first case, we see a single county (family) which can be sub-divided into smaller units called states. In the second case we see a confederation of independent sovereign states (“state” originally meant sovereign, after all). When the country was formed, it was seen more as a confederation. This sentiment was carried on into the Civil War when the south became the Confederate States of America, siding on the philosophy that power derived from the individual sovereign states, bound by mutual agreement into a confederacy. But the north maintained that is was “one nation” as in the pledge of allegiance, and states were more like national counties.

Back to math, specifically trig – what function represents that? Well, I’m not much of a mathematician, but twenty years ago when we first considered the relationship of trig to the pair relationships by function, it occurred to us that we needed an additional dimension of function to describe that relationship. We jokingly said that somebody someday was going to have to come up with “quadronometry” as an expansion to trig.

But now I’m not so sure that is far off the mark. After all, the quad includes all four dimensions – Mass, Energy, Space and Time. And if we look at it in terms of psychology (the Story Mind) we see the internal equivalents of these – Knowledge, Thought, Ability and Desire. I’ve written elsewhere about the correlations between the external and internal dimensions, so I won’t belabor it here. Point is – trig provides three dimensions and Dramatica’s functions require four.

Here’s an example…

If you plot a sine wave function on the xy coordinate plane it describes a circle as it passes through 90 degrees, 180, 270 and finally 360. That comprises one complete cycle of a sine wave. But, as the function continues to operate (as the sine wave progresses through more cycles) you go past 360 another 90 degrees to 450, then 540, then 630, the 920 and on and on, circumscribing the same circle on the plane over and over again.

In Dramatica, we describe our functions somewhat differently, thus:

Think of a slinky toy – that coiled ribbon of metal that “walks” down stairs. From the end, it looks like a circle, stretched out from the side it looks like a sine wave, but seen from a 3/4 angle you can see its true nature as a helix. In fact, Dramatica is a quad-helix, unlike the double-helix of DNA. It includes a helical description not only of the arrangement of story elements and dynamics in a double-helix, but also a second double-helix that describes how these things will unfold over time. As a side note, we have often wondered that while the double-helix of DNA describes what genes are present and how they are arranged, might there not also be a second conceptual double-helix describing how they will be brought into play in the actual construction of an organism – the physical double-helix providing the blueprint and the conceptual double-helix providing the sequence of construction? But, that’s another story.

For now, consider what adding a fourth dimension to trig would do. For one thing, you’d need to plot a sine wave not just on the xy plane but to include the z axis as well to plot its vertical progression. Further, because one dimension is being added, it would push everything down a rung. For example, it is my belief that in such a mathematical system imaginary numbers such as the square root of -1 would become incorporated in the real number plane, enabling the solving of equations that are not currently supported. And philosophically, from a math perspective, it would tie in nicely therefore as a tool for everything from quantum theory to chaos theory.

But, again, I’m not much of a mathematician – I’m just a poor country theorist with some odd ball ideas and a patented story engine that has been accurately predicting story structure and human behavior for twenty years.

Besides, I’m getting too old to want to do all the work necessary to carry things like this any farther. So, I leave it to the next generation, or at least those better at math than I, to take a crack at this – either to build it or refute it. Don’t matter to me which. I’m satisfied just having the chance to say my piece.

Melanie

The Dynamic Model

This is the first in a series of articles I’ll be writing about a whole different way of looking at the Dramatica theory – in terms of dynamics, rather than structure. In fact, the dynamic model is a counterpart, not an alternative, to the existing structural model with which you may be familiar.

As an illustration of the difference between the two, if you think of the structural model as being made of particles, the dynamic model is made of waves. If the structural model is seen as digital, the dynamic model is analog. If the structural model describes a neural network, the dynamic model describes the biochemistry, If the structural defines the elements of a story (or psychology) and how they relate, the dynamic model defines how the elements transmute or decay into other elements and how relationships among elements are changing.

In usage, the structural model can tell you, for example, that a main character is driven by logic; the dynamic model can tell you how strongly they are driven and how the intensity of that drive changes over time. The structural model can predict if a story will end in success or failure; the dynamic model can tell you the degree of success or failure.

In a nutshell, the structural model documents the fixed logic of a story’s structure, the dynamic model charts the ebb and flow of its passions. Cognitive and Affective, Yin and Yang, Space and Time. Head and heart.

If you are familiar with deep Dramatica theory, you know that all the output of the Story Engine is not made available in the Dramatica software. In fact, the Story Engine generate quite a bit more information about a story’s structure than it makes available to a user. What information, and why suppress it? I’ll answer the second question first.

We suppressed information that was so detailed and dramatically “tiny” that it was beyond the scope or magnification in which authors work. And, even if someone wanted to work with structure to that microscopic micromanaged level, that information had such little impact that it would almost certainly be lost in the background noise of the storytelling. In other words, the granularity of that suppressed information was smaller than the resolution of an audience’s understanding. In short – it would be lost in the translation from structure to finished story. So, to keep from overcomplicating the story structuring process and having the author do work that would never have a practical impact, we decided this kind of material should not be provided by the Story Engine.

Still, just because authors can’t really apply this suppressed information in a useful manner doesn’t mean the information isn’t accurate, especially when using the Story Engine for psychological analysis rather than just for fictional constructs. So, here’s a brief description of this information, shared here for the purpose of illustrating the limits of the current structural model at its farthest edges, and then being able to further describe what the developing dynamic model can bring to the table.

What is suppressed: PRCO and 1234. What the hell does that mean? PRCO stands for Potential, Resistance, Current and Outcome (or Power). 1234 is the sequential order in which the four items in a quad will come into play. You see this last part in the sequence of the Signposts and Journeys for each of the four throughlines in Dramatica, but the engine only shows you the output for the “type” level or plot level of a story’s structure – the equivalent of the topics each act will cover in each of the four throughlines. It is suppressed for all the other levels and all the other quads. (Though some additional sequential information is also available in the Plot Sequence Report in Dramatica.)
In truth, EVERY quad in the structure appears in every story structure, but some, like the Signposts, are the focus of the story. And yet, if you watch a story unfold, you’ll see that EVERY SINGLE QUAD in a completely structured story will unfold in a predictable sequential manner. As a side note, the manner in which we discovered this is an intriguing story I may write about someday, but for the purposes of this article, suffice it to say that every quad in a structure at every level will have a 1234 sequence attached to it, and those sequences will differ from one storyform to another.

But what about the PRCO? Well, consider ever quad as a little dramatic circuit – not a static thing except in the sense that an electronic circuit is static – a battery, a resistor, a light bulb and some wire – but the electrons flow through it and the bulb generates light. Similarly, in a dramatic circuit – a quad – the four items will act as Potential, Resistance, Current and Outcome (Power) and form a flow that moves one moment into the next and generates energy that sparks the next scene or sequence or act.

Now I could go into great detail about how all this works (it is built into the Story Engine after all) – BUT, that’s not the point All you need to know for this article is that in the process of “winding up” the dramatic potential of the story at large, the model is (conceptually) twisted and turned like a Rubik’s cube so that quads are misaligned in a way that creates the tension that drives the story forward. Or, in terms of psychology, it describes the conflicting forces that are at work in the mind.

And so, every item in every quad will be assigned a 1234 and also a PRCO. This means that sometimes a scene will begin with a Potential and other scenes will open with a Resistance or Current or Power. In other words, 1234 and PRCO are independently assigned because they are not tied together psychologically, nor in terms of fiction.

Back to the dynamic model. The structural model can only tell you if something is a potential or resistance and the order in which it will come into play. But, only a dynamic model could tell you how MUCH potential or resistance was present and how long its span of time in the sequence will last: its duration. Plus, the dynamic model could tell you how the intensity of that potential might be changing and how fast it is changing and whether that speed of change is accelerating.

Stepping back then, it is pretty easy to see the usefulness of this both in charting the collective dramatic intensity of an unfolding story upon an audience’s head and heart, and also the manner in which motivations and decisions, effort and activities reach a flash point or recede in real world individual and group psychology.

Enough for this introductory article. More soon….

Melanie

Friday, August 24, 2012

Novel Writing Tips: Keep A Log

Keep a daily log of creative notions and tid bits.

One of the biggest differences between a pedestrian novel and a riveting one are the clever little quips, concepts, snippets of dialog, and fresh metaphors.

But coming up with this material on the fly is a difficult chore, and sometimes next to impossible. Fortunately, you can overcome this problem simply by keeping a daily log of interesting tidbits. Each and every day, many intriguing moments cross our paths. Some are notions we come up with on our own; others we simply observe. Since a novel takes a considerable amount of time to write, you are bound to encounter a whole grab bag of tidbits by the time you finish your first draft.

Then, for the second draft, you refer to all that material and drop it in wherever you can to liven up the narrative. You may find that it makes some characters more charismatic, or gives others, who have remained largely silent, something to say. You may discover an opportunity for a sub-plot, a thematic discourse, or the opportunity to get on your soapbox.

What I do is to keep the log at the very bottom of the document for my current novel, itself. That way, since the novel is almost always open on my computer, anything that comes along get appended to the end before it fades from memory.

Also, this allows me to work some of the material into the first draft of the novel while I’m writing it.

For example, here are a few tidbits at the bottom of the novel I’m developing right now:

A line of dialog:

“Are you confused yet? No? Let me continue….”

A silly comment:

“None of the victims was seriously hurt.” Yeah – they were all hurt in a very funny way.

A character name:

Farrah Swiel

A new phrase:

Tongue pooch

A notion:

Theorem ~ Absolute Corruption Empowers Absolutely

Corollary ~ There are no good people in positions of power

I haven’t worked these into the story yet, but I will. And it will be richer for it

Thursday, August 23, 2012

Main Character Resolve: Change or Steadfast?

Some Main Characters grow to the point of changing their nature or attitude regarding a central personal issue like Scrooge in A Christmas Carol. Others grow in their resolve, holding onto their nature or attitude against all obstacles like Dr. Richard Kimble in The Fugitive.

Change can be good if the character is on the wrong track to begin with. It can also be bad if the character was on the right track. Similarly, remaining Steadfast is good if the character is on the right track, but bad if she is misguided or mistaken.

The Main Character represents the audience’s position in the story. Therefore, whether she changes or not has a huge impact on the audience’s story experience and the message you are sending to it.
Many authors never specifically determine whether they want their Main Characters to change or not. Rather, they focus on growth and a general feeling of how things turn out. But characters don’t grow just from change; one can also grow in one’s resolve, becoming more stubbornly attached to a point of view or purpose in the face of increasing obstacles.

Only by knowing if a character changed or remained steadfast can an audience/reader understand the story’s message of success of failure, and whether the Main Character ended up happy, sad or anywhere in between.

Tighten and strengthen your story’s message by making an explicit choice of change or steadfast, clearly convey that choice at your story’s moment of climax, and then use the conclusion (denouement) of your story to show whether that choice was the proper one to make and why.

Wednesday, August 22, 2012

Character Justifications

The creation of Justification is the purpose of and reason for Backstory. The dismantling of Justification is the purpose and function of the Acts. The gathering of information necessary to dismantle Justification is the purpose and function of the Scenes. And the nature of the specific Justifications used in a particular story determines all the thematics.

With such a wide range of effects, one would expect the subject of Justification to be extensive and complex. It is. Fortunately, the concepts themselves are actually very simple. We shall explore those now.

First of all, what is Justification? Justification is a state of mind wherein the Subjective view differs from the Objective view. Okay, fine. But how about in plain English!!!! Very well, when someone sees things differently than they are, they are Justifying. This can happen either because the mind draws a wrong conclusion or assumes, or because things actually change in a way that is no longer consistent with a held view.

All of this comes down to cause and effect. For example, suppose you have a family with a husband, wife and young son. Here is a sample backstory of how the little boy might develop a justification that could plague him in later life….

The husband works at a produce stand. Every Friday he gets paid. Also every Friday a new shipment of fresh beets comes in. So, every Friday night, he comes home with the beets and the paycheck. The paycheck is never quite enough to cover the bills and this is eating the wife alive. Still, she knows her husband works hard, so she tries to keep her feelings to herself and devotes her attention to cooking the beets.

Nevertheless, she cannot hold out for long, and every Friday evening at some point while they eat, she and her husband get in an argument. Of course, like most people who are trying to hold back the REAL cause of her feelings, she picks on other issues, so the arguments are all different.

This short description lays out a series of cause and effect relationships that establish a justification. With this potential we have wound up the spring of our dramatic mechanism. And now we are ready to begin our story to see how that tension unwinds.

The Story Begins: The young boy, now a grown adult with a wife and child of his own, sits down to dinner with his family. He begins to get belligerent and antagonistic. His wife does not know what she has done wrong. In fact, later, he himself cannot say why he was so upset. WE know it is because his wife served beets.

It is easy to see that from the young boy’s knowledge of the situation when he was a child, the only visible common element between his parent’s arguments and his environment was the serving of beets. They never argued about the money directly, and that would probably have been beyond his ken anyway.

Obviously, it is not stupidity that leads to misconceptions, but lack of information. The problem is, we have no way of knowing if we have enough information or not, for we cannot determine how much we do not know. It is a human trait, and one of the Subjective Characters as well, to see repetitive proximities between two items or between an item and a process and assume a causal relationship.

But why is this so important to story? Because that is why stories exist in the first place! Stories exist to show us a greater Objective truth that is beyond our limited Subjective view. They exist to show us that if we feel something is a certain way, even based on extensive experience, it is possible that it really is not that way at all.

For the Pivotal Character, it will be shown that the way she believed things to be really IS the way they are in spite of evidence to the contrary. The message here is that our understanding is sometimes not limited by past misconceptions, but by lack of information in the present. “Keeping the faith” describes the feeling very well. Even in the face of major contradiction, holding on to one’s views and dismissing the apparent reality as an illusion or falsehood.

For the Primary Character, it will be shown that things are really different than believed and the only solution is to alter one’s beliefs. This message is that we must update our understanding in the light of new evidence or information. “Changing one’s faith” is the issue here.

In fact, that is what stories are all about: Faith. Not just having it, but also learning if it is valid or not. That is why either Character, Pivotal or Primary, must make a Leap of faith in order to succeed. At the climax of a story, the need to make a decision between remaining steadfast in one’s faith or altering it is presented to both Pivotal and Primary Characters. EACH must make the choice. And each will succeed or fail.

The reason it is a Leap of Faith is because we are always stuck with our limited Subjective view. We cannot know for sure if the fact that evidence is mounting that change would be a better course represents the pangs of Conscience or the tugging of Temptation. We must simply decide based on our own internal beliefs.

If we decide with the best available evidence and trust our feelings we will succeed, right? Not necessarily. Success or failure is just the author’s way of saying she agrees or disagrees with the choice made. Just like real life stories we hear every day of good an noble people undeservedly dying or losing it all, a Character can make the good and noble choice and fail. This is the nature of a true Dilemma: that no matter what you do, you lose. Of course, most of us read stories not to show us that there is no fairness in the impartial Universe (which we see all too much of in real life) but to convince ourselves that if we are true to the quest and hold the “proper” faith, we will be rewarded. It really all depends on what you want to do to your audience.

A story in which the Main Character is Pivotal will have dynamics that lead the audience to expect that remaining Steadfast will solve the problem and bring success. Conversely, a story in which the Main Character is Primary will have differently dynamics that lead the audience to expect that Changing will solve the problem and bring success. However, in order to make a statement about real life outside of the story, the Author may violate this expectation for propaganda or shock purposes.
For example, if, in Star Wars, Luke had made the same choice and turned off his targeting computer (trusting in the force), dropped his bombs, and missed the target, Darth blows him up and the Death Star obliterates the rebels… how would we feel? Sure you could write it that way, but would you want to? Perhaps! Suppose you made Star Wars as a government sponsored entertainment in a fascist regime. That might very WELL be the way you would want to end it!

The point being, that to create a feeling of “completion” in an audience, if the Main Character is Pivotal, she MUST succeed by remaining Steadfast, and a Primary Main Character MUST change.
Now, let’s take this sprawling embryonic understanding of Justification and apply it specifically to story structure.

The Dramatica Model is built on the process of noting that an inequity exists, then comparing all possible elements of Mind to Universe until the actual nature of the inequity is located, then making a Leap of Faith to change approach or remain steadfast.

At the most basic level, we have Mind and we have Universe, as indicated in the introduction to this book. An inequity is not caused solely by one or the other but by the difference between the two. So, an inequity is neither in Mind nor Universe, but between them.

However, based on their past experiences (assumed causal relationships in backstory) a given Subjective Character will choose either Mind or Universe as the place to attempt to resolve the inequity. In other words, she decides that she likes one area the way it is, and would rather change the other. As soon as this decision is made, the inequity becomes a problem because it is seen in one world or the other. i.e.: “There is a problem with my situation I have to work out.” or “I have to work out a personal problem”.

Doesn’t a Character simply see that the problem is really just an inequity between Mind and Universe? Sure, but what good does that do them? It is simply not efficient to try to change both at the same time and meet halfway. Harking back to our introductory example of Jane who wanted a $300 jacket: Suppose Jane decided to try and change her mind about wanting the jacket even while going out and getting a job to earn the money to buy it. Obviously, this would be a poor plan, almost as if she were working against herself, and in effect she would be. This is because it is a binary situation: either she has a jacket or she does not, and, either she wants a jacket or she does not. If she worked both ends at the same time, she might put in all kinds of effort and end up having the jacket not wanting it. THAT would hardly do! No, to be efficient, a Character will consciously or responsively pick one area or the other in which to attempt to solve the problem, using the other area as the measuring stick of progress.

So, if a Main Character picks the Universe in which to attempt a solution, she is a “Do-er” and it is an Action oriented story. If a Main Character picks the Mind in which to attempt a solution, she is a “Be-er” and it is a Decision oriented story. Each story has both Action and Decision, for they are how we compare Mind against Universe in looking for the inequity. But an Action story has a focus on exploring the physical side and measuring progress by the mental, where as a Decision story focuses on the mental side and measures progress by the physical.

Whether a story is Action or Decision has nothing to do with the Main Character being Pivotal or primary. As we have seen, James Bond has been both. And in the original “Raiders of the Lost Ark”, Indy must change from his disbelief of the power of the ark and its supernatural aspects in order to succeed by avoiding the fate that befalls the Nazis – “Close your eyes, Marian; don’t look at it!”
Action or Decision simply describes the nature of the problem solving process, not whether a character should remained steadfast or change. And regardless of which focus the story has, a Pivotal Character story has dynamics indicating that remaining steadfast is the proper course. That mean that in an Action story, a Pivotal Character will have chosen to solve the problem in the Universe and must maintain that approach in the face of all obstacles in order to succeed. In a Decision story, a Pivotal Character will have chosen to solve the problem in the Mind, and must maintain that approach to succeed. On the other hand, a Primary Character, regardless of which world she selects to solve the problem, will discover she chose the wrong one, and must change to the other to find the solution.

A simple way of looking at this is to see that a Pivotal Character must work at finding the solution, and if diligent will find it where she is looking. She simply has to work at it. In Dramatica, when a Pivotal Character is the Main Character, we call it a Work Story (which can be either Action or Decision)

A Primary Character works just as hard as the Pivotal to find the solution, but in the end discovers that the problem simply cannot be solved in the world she chose. She must now change and give up her steadfast refusal to change her “fixed” world in order to overcome the log jam and solve the problem. Dramatica calls this a Dilemma story, since it is literally impossible to solve the problem in the manner originally decided upon.

From the Subjective view, both Pivotal and Primary work at solving the problem. Also, each is confronted with evidence suggesting that they must change. This evidence is manifested in increasingly growing obstacles they both must overcome. So what makes the audience want one character to remain steadfast and the other to change?

The Objective view.

Remember, we have two views of the Story Mind. The Subjective is the limited view in which the audience, in empathy with the Main Character, simply does not have enough information to decide whether or not to change. But then, unlike the Main Character, the audience is privy to the Objective view which clearly shows (by the climax) which would be the proper choice. To create a sense of equity in the audience, if the Main Character’s Subjective Choice is in line with the Objective View, they must succeed. But if a propaganda or shock value is intended, an author may choose to have either the proper choice fail or the improper choice succeed.

This then provides a short explanation of the driving force behind the unfolding of a story, and the function of the Subjective Characters. Taken with the earlier chapters on the Objective Characters, we now have a solid basic understanding of the essential structures and dynamics that create and govern Characters.

Tuesday, August 21, 2012

Main Character’s Resolve

Dramatica asks 12 Essential Questions every author should be able to answer about his or her story. Four deal with the Main Character, four with Plot, and the remaining four with Theme.
The first of these questions is Main Character Resolve, and asks:

By the end of your story, has the Main Character “Changed” or remained “Steadfast?”

Traditionally, it has been taught that a character must change in order to grow. This is not actually the case. A character may grow in his resolve. For example, Dr. Richard Kimble in The Fugitive never changes the nature of his character. Rather, he redoubles his resolve in order to cope with the increasing obstacles placed in his path.

There is a character in The Fugitive who DOES change, however, and that is Sam Girard, the Tommy Lee Jones character. At the beginning of the story, he tells Kimble, “I don’t care,” when Kimble says that he didn’t kill his wife. At the end of the story, Girard comes to believe in Kimble’s innocence, removes Kimble’s handcuffs and offers him a compress to ease the soreness they caused. Kimble says, “I thought you didn’t care…” Girard replies with gentle sarcasm, “I don’t,” then adds, “Don’t tell anybody…”

Girard is the Obstacle Character to Kimble’s Main. For every Main and Obstacle character, one will change as a result of the others steadfastness. In essence, because Kimble cares so much (as evidenced by the many people he helps even when on the run) Girard changes his nature and begins to care himself.

Another example of this can be found in the James Bond film, “Goldfinger.” In this story, Bond remains steadfast but someone does change. Again, it is the Obstacle Character, Pussy Galore (the Honor Blackman part) who runs the Flying Circus. She changes her mind about helping Goldfinger, spills the beans to the CIA and changes the gas canisters from poison to harmless oxygen. It was Bond’s resoluteness, which eventually leveraged her to change.

Examples of Change Main Characters are Scrooge in A Christmas Carol, Luke Skywalker in Star Wars, and Chief Brody in Jaws. In the case of Scrooge, he ultimately makes a conscious decision to change the very foundations of his nature. In contrast, Luke only changes a small aspect of his nature – at the crucial moment he decides to trust the Force (in effect to trust his own abilities, himself) and is therefore able to win the day. Other than that, Luke remains pretty much the same personality he was before. Finally, Chief Brody is afraid of the water and won’t even wade into it. But, after defeating the shark, he has a conversation with Hooper as they swim back to shore. He says, “You know, I used to be afraid of the water.” Hooper replies, “I can’t imagine why.” Brody has also changed, but not by conscious decision, more by attrition. In a sense, Brody has BEEN changed by his story experiences. So, we can see that Change may be universal (Scrooge), specific (Skywalker), or unintentional (Brody).

When a character must make a conscious (active) decision to change, regardless of whether it is his whole personality or just an aspect, it is called a Leap of Faith story. When a character IS changed by the story experience without an active decision, it is called a Non Leap of Faith Story. Both kinds of Change are equally sound dramatic structures, but each creates a different feel over the entire course of the story.

It is important to recognize that Change may lead to success if it is the right choice, or it may lead to failure if the character should have remained Steadfast. Similarly, remaining Steadfast may lead to a positive or negative conclusion.

Also, characters may flip-flop over the course of the story, changing for a while and then changing back. Or, they may grow closer and farther from changing as their experiences proceed. But in the end, the character will be the same person, albeit older and wiser, or they will have some fundamental trait of their character altered, large or small, for better or worse. Regardless of the propriety of the outcome, if the character is different in nature he has changed. If he is the same, he has remained Steadfast.

Monday, August 20, 2012

How the Main Character Changes

Just because a Main Character ultimately remains steadfast does not mean he never considers changing. Similarly, a Change Main Character does not have to be changing all the time. In fact, that is the conflict with which he is constantly faced: to stick it out or to alter his approach in the face of ever-increasing opposition.

Illustrating your Main Character as wavering can make him much more human. Still, if his motivation is strong enough, your Main Character may hold the course or move toward change from the opening scene to the denouement. It all depends on the kind of experience you wish to create for your audience.

There is no right or wrong degree of certainty or stability in a Main Character. Just make it clear to your audience by the end of the story if he has been changed or not by the experience. Sometimes this happens by forcing your Main Character to make a choice between his old way of doing things or a new way.

Another way of illustrating your Main Character’s resolve is to establish his reaction in a particular kind of situation at the beginning of the story that tells us something about his nature. After the story’s climax, you can bring back a similar kind of situation and see if he reacts the same way or not. From this, your audience will determine if he has Changed or remained Steadfast.

What if a Main Character Changes when he should Remain Steadfast, or Remains Steadfast when he should Change? Keep in mind that your Main Character’s Resolve describes what your Main Character does without placing a value judgment on him. The appropriateness of his Resolve is determined by other dynamics in your story.

Friday, August 17, 2012

The 8 Archetypal Characters

There are 8 essential archetypal characters, each of which represents a different aspect of our own minds.

The Protagonist portrays our initiative, Antagonist our reticence to change. Reason is our intellect, Emotion our passion. Skeptic is our self-doubt, Sidekick our self-confidence. Finally, Guardian represents our conscience and the Contagonist is temptation.

Naturally, each must be developed as a complete person as well as in its dramatic function so that the reader or audience might identify with them. Yet underneath their humanity, each archetype illustrates how a different specific aspect of ourselves fares when trying to solve the problem at the heart of the story.

In this manner, stories not only involve us superficially, but provide an underlying message about how we might go about solving similar human problems in our own lives.

Here are the eight archetypal characters, described in terms of their dramatic functions:

PROTAGONIST: The traditional Protagonist is the driver of the story: the one who forces the action. We root for it and hope for its success.

ANTAGONIST: The Antagonist is the character directly opposed to the Protagonist. It represents the problem that must be solved or overcome for the Protagonist to succeed.

REASON: This character makes its decisions and takes action on the basis of logic, never letting feelings get in the way of a rational course.

EMOTION: The Emotion character responds with its feelings without thinking, whether it is angry or kind, with disregard for practicality.

SKEPTIC: Skeptic doubts everything — courses of action, sincerity, truth — whatever.

SIDEKICK: The Sidekick is unfailing in its loyalty and support. The Sidekick is often aligned with the Protagonist though may also be attached to the Antagonist.

GUARDIAN: The Guardian is a teacher or helper who aids the Protagonist in its quest and offers a moral standard.

CONTAGONIST: The Contagonist hinders and deludes the Protagonist, tempting it to take the wrong course or approach.

From the Dramatica Theory Book

Thursday, August 16, 2012

Character Purposes

A writer recently asked me the following question about feedback he received from the Dramatica software which suggested his character’s Purposes should be Knowledge and Actuality:

He wrote:

I don’t understand what Dramatica means by a character’s Purpose. Purpose in life?–Nobody knows what that is although some think they do. I understand Knowledge and Actuality as stated in Dramatica Dictionary. But I cannot put Purpose, knowledge, and actuality together in a meaningful, parallel context without Purpose meaning the same thing as Methodology, i.e., he uses “knowledge” and “reality”. I feel there is a SIMPLE explanation and I’m making it complex.

I replied:

In regard to “simplicity”, Dramatica theory is like Zen. There are simple explanations if all you want it a specific solution to a specific problem. But, the deeper you go, the more the simple explanations begin to form larger patterns until an overview of the whole durn mechanism of story begins to clarify. With that view comes a mastery of structure that guides creativity, channels it, but never inhibits it.

In regard to your particular problem…

First of all, Dramatica divides character into two aspects – the Subjective qualities, which represent character points of view (what the characters see) and Objective qualities, which represents how the characters function in the big picture.

From the Subjective view, one cannot see what can be seen from the “God’s Eye View” of the big picture – the view we can’t get in real life, the Objective view.

When answering questions about character Motivations, Methodologies, Evaluations, and Purposes, Dramatica is focusing on the Objective View. So, from that perspective of standing outside the story and looking in, we not only can, but MUST know our character’s Purposes. If we do not, how can we frame a cogent argument about the relative value of human qualities to our audience?

Of course, the Character will never see ANY of these aspects: not Motivations, Methods, Evaluations, nor Purposes. You see, the qualities that make us up are like the carrier waves of our self-awareness, the operating system of our personality, the foundation of our outlook. They describe where we stand, not what we are looking at. So, when choosing elements for your characters’ qualities, make sure to describe what each character really is, as seen from an Objective outside view. Describe how it functions, now how it feels. Describe how it is to be seen, not how it sees.

This phase of story creation is where you, as author, determine what the ACTUAL meaning of the story is, when all the smoke clears, when the audience can look back on the finished story and say, “This is what this character was really like – this is what kind of attributes he had, these are the human qualities it represents.”

Next, there is a common misunderstanding of what “Purpose” is. This actually occurs because writers often look at Purpose as if it were a Motivation. For example, if you ask an author what a character’s motivation is, he might say, “to be president.” But in fact, achieving the office of the presidency is his Purpose – simply defined as, what he hopes to accomplish, arrive at, or possess. His Motivation, on the other hand, is WHY he wants to be president. And, this might be any one of a number of things, such as that he never had any power as a child, or that he feels inadequate and needs the accolades. For any given Purpose, there can be any number of Motivations, and vice versa.

So, when choosing your characters’ Purposes, you need to ask yourself, what kinds of things (what categories of things) do I want this character, driven by his Motivations, to be trying to achieve? There are no limitations as to which Purposes can be the particular “goals” for any given motivations. In fact, it is the combination you choose that gives a unique identity to your character, either as an archetype where the Motivations are topically connected to similar associated Purposes or as more complex characters in which the Purposes are of completely different kinds of thing than the Motivations.

Now it might seem that a character will, in fact, see what his Purpose is. After all, if he wants to be president, he’s gotta be aware of that fact! True, but what he doesn’t see is that his UNDERLYING Purpose is “Actuality.” In such a story, there might be a character that is a power broker behind the scenes. He is the President de facto, because the actual president merely rubber-stamps our character’s decisions, and reads the speeches our character writes. But, our character’s Purpose is Actuality, so he feels as if he has achieved nothing. Only if he ACTUALLY becomes president will he ever feel he has accomplished his Purpose.

It is important to note that ANY of the Purpose Elements could show up in the story as “wanting to be president.” For example, “Knowledge” as a purpose could be written so that our character wants to KNOW what it is like to be president. He has stood next to the president, he can imagine what it is like, but unless he sits behind the desk in the Oval Office himself, he’ll never really KNOW.

So, using Knowledge and Actuality together, our character has Purpose of becoming president because he must Know what it is Actually like. ANY subject matter can be fit to ANY elements. This might seem as if nothing definitive is really being determined about your structure. In fact, it is the choice as to which elements are to be represented in the subject matter that give the subject matter a specific flavor, or spin, and thereby makes it more than simple storytelling. Only when the subject matter is presented as representing particular outlooks does it take on the mantle of dramatic significance. The matching of functional elements to the subject matter creates perspective, and it is perspective in which all dramatic meaning is held.

Again, like Zen, the exploration of story structure has many levels of depth and meaning. The more one learns about Dramatica and the Objective Character Elements, the more sophistication one develops in sculpting interesting characters of unusual identity yet valid composition. And it is upon such characters that a cogent and complete argument regarding the relative value of human qualities must be built.

Wednesday, August 15, 2012

Change & Steadfast Characters in the Real World

In Dramatica theory, characters can grow by changing or by growing in their resolve to remain steadfast. But how does that translate to the real world? Here are some examples:

Change:

At the end of the story, the Main Character’s basic way of seeing things has changed from what it was at the beginning of the story. For example, a stubborn bounty hunter, who sees every criminal as “guilty,” changes to realize this isn’t true for every criminal and decides that he is chasing an innocent man; a woman who has always put her job before her family changes, and puts her family first by adapting her schedule so she can spend more time with her husband, even though it will mean missing a promotion; etc.

Steadfast:

At the end of the story, the Main Character’s basic way of seeing things has remained the same as it was at the beginning of the story. For example, a man wrongly accused of murdering his wife remains steadfast in his pursuit of the real killer believing this will eventually solve his problems; Despite all attempts to convert her, a woman remains true to her faith in her religion believing her God will protect her; etc.

Tuesday, August 14, 2012

Action & Decision Elements of Character Archetypes

Each of the Eight Archetypal Characters contains one characteristic pertaining to actions and another characteristic pertaining to decisions.

PROTAGONIST

Action Characteristic: Pursues the goal. The traditional Protagonist is the driver of the story: the one who forces the action.
Decision Characteristic: Urges the other characters to consider the necessity of achieving the goal.


ANTAGONIST

Action Characteristic: The Antagonist physically tries to prevent or avoid the successful achievement of the goal by the Protagonist.
Decision Characteristic: The Antagonist urges the other characters to reconsider the attempt to achieve the goal.


GUARDIAN

Action Characteristic: The Guardian is a helper who aids the efforts to achieve the story goal.
Decision Characteristic: It represents conscience in the mind, based upon the Author’s view of morality.


CONTAGONIST

Action Characteristic: The Contagonist hinders the efforts to achieve the story goal.
Decision Characteristic: It represents temptation to take the wrong course or approach.


REASON

Action Characteristic: This character is very calm or controlled in its actions.
Decision Characteristic: It makes its decisions on the basis of logic, never letting emotion get in the way of a rational course.


EMOTION

Action Characteristic: The Emotional character is frenzied or uncontrolled in its actions.
Decision Characteristic: It responds with its feelings with disregard for practicality.


SIDEKICK

Action Characteristic: The Sidekick supports, playing a kind of cheering section.
Decision Characteristic: It is almost gullible in the extent of its faith — in the goal, in the Protagonist, in success, etc.


SKEPTIC

Action Characteristic: The Skeptic opposes — everything.
Decision Characteristic: It disbelieves everything, doubting courses of action, sincerity, truth — whatever.



Split Archetypes in Quads

Having split them in two, we can see that each of the Archetypal Characters has an attitude or Decision characteristic and an approach or Action characteristic. When we arrange both characteristics under each of the eight Archetypes in our Driver and Passenger Quad format, we get a graphic feel for the Archetypal Objective Characters and the Elements they represent.

Driver Quad



Passenger Quad

In Dramatica, we refer to these 16 characteristics as the Motivation Elements because they describe what drives the Archetypal Characters.

From the Dramatica Theory Book

Monday, August 13, 2012

Writing from a Character’s Point of View

Perhaps the best way to instill real feelings in a character is to stand in his or her shoes and write from the character’s point of view. Unfortunately, this method also holds the greatest danger of undermining the meaning of a story.

As an example, suppose we have two characters, Joe and Tom, who are business competitors. Joe hates Tom and Tom hates Joe. We sit down to write an argument between them. First, we stand in Joe’s shoes and speak vehemently of Tom’s transgressions. Then, we stand in Tom’s shoes and pontificate on Joe’s aggressions. By adopting the character point of view, we have constructed an exchange of honest and powerful emotions. We have also undermined the meaning of our story because Joe and Tom have come across as being virtually the same.

A story might have a Protagonist and an Antagonist, but between Joe and Tom, who is who? Each sees himself as the Protagonist and the other as the Antagonist. If we simply write the argument from each point of view, the audience has no idea which is REALLY which.

The opposite problem occurs if you stand back from your characters and assign roles as Protagonist and Antagonist without considering the characters’ points of view. In such a case, the character clearly establish the story’s meaning, but they seem to be “walking through” the story, hitting the marks, and never really expressing themselves as actual human beings.

The solution, of course, is to explore both approaches. You need to know what role each character is to play in the story’s overall meaning – the big picture. But, you also must stand in their shoes and write with passion to make them human.

Friday, August 10, 2012

The Chemistry of Characters

Excerpt from an early, unpublished draft of the Dramatica Theory Book. Many of these concepts were not included in the version eventually published:

To make an argument that a particular element is or is not a solution to a particular problem, Character make-up must remain consistent throughout the story.

In order for the argument of a story to be complete, all approaches to solving a problem must be represented. This is the purpose of Characters. Each Character illustrates one or more ways in which one might address a problem. These different approaches are commonly referred to as Character Traits. We call them Character Elements.

If we think of the traits as elements, we can imagine that the chemical compounds created by various combinations can lead to an extraordinary number of different “substances”, or personalities from a relatively small number of building blocks.

Picture the Author as Chemist, filling several jars with samples from a rack of elements. She might put a single element in one jar but a number of them in another. Depending upon the selections she makes, a given jar might grow cold or boil, turn red or blue, crystallize or form polymers.

Now suppose this Author/Chemist was operating under laboratory guidelines that she must use each chemical element off the shelf, but only once – in only one jar. It is conceivable she might put them all into a single jar, but what a mess it would be, trying to determine which element was responsible for which effect. The interactions would become muddled beyond understanding.

Certainly, in a story, such a hodgepodge would fail to fulfill the mandate of making a full and meaningful argument. No, if we are to cover the field, but not at the expense of clarity, we must examine the interactions of smaller groups of elements, which calls for several more jars.

Obviously, if we used a separate jar for each element, nothing would react at all, which means to an author that virtually all of the conflict within Characters would be lost with only the potential of conflict between Characters remaining. Certainly each element could be fully understood, and indeed, from time to time, an author may find good reason to keep a few Character elements solo, so that they might be absolutely defined. More often, however, it serves the story better to combine more than one element in more than one jar.

In this way, very specific combinations can be fully explored, and not at the expense of clarity.
Each of the Character Elements must be employed in one character or another. None must be left out. Otherwise the argument of the story will have a hole in it. None must be represented in more than one Character, otherwise the argument will be redundant, confusing, and become less interesting.

Even within these guidelines, a huge number of different types of Characters can be created. Yet, in many stories, we see the same Characters appearing over and over again. Characters like the Hero and the Villain and the Sidekick recur in a plethora of stories in a multitude of genres. This is not necessarily due to a lack of creativity by these authors. Rather, of all the elements, there is one central arrangement that is something like an alignment of the planets. It is a point of balance where each Character looks exactly like the others, only seen through a filter – or with different shading.

Characters made in this special alignment are called Archetypal. Out of all the myriad of ways in which Elements could be arranged, there is only one arrangement that is Archetypal. Is this good or is this bad? For the author who wants to explore Character nuances, Archetypal Characters are probably a poor choice. But for the author who wants to concentrate on Action, it may be a very prudent choice.

It should be noted that just because a Character is Archetypal, does not mean she is a stick figure. Archetypal Characters contain the full complement of elements that any other Character might have.
It is the arrangement of these so that all Elements of a like kind make up a single Character that simplifies the complexity of the interactions between Characters. This un-clutters the field and allows for more attention to be paid to other areas such as action, if that is the Author’s intent.

In our example of the Author/Chemist, the jars she uses fulfill an essential purpose: they keep the Chemical compounds separate from one another. That is the function and definition of Character:
A Character is a unique arrangement of solely possessed elements that does not vary over the course of the story.

The last few words above are italicized because the stability of the arrangement of elements is essential to identifying a Character. If elements could swap around from Character to Character, the story would lose its strength of argument, since an approach begun by one Character might only be shown to succeed or fail in another.

When we, as audience, watch a story, we hope to learn that we should or should not use a particular approach, so that we may grow from that experience in our own lives. But how can that point be made if a Character does not finish what she starts. We may see the element as failing, but the argument is left open that perhaps if only the Character who started with that element had stuck with it she would have succeeded.
Players
What about Jekyl and Hyde? Is that not an inconsistent Character? Yes, it is not. This is because Jekyl and Hyde are two different Characters. Two Characters in a single body? Exactly.

There is a great difference between a Character and the body it inhabits. We have all seen stories about spiritual possession, split personalities, or Sci-Fi personality transfers. In each of these instances, different Characters successively occupy the same body or physical host. We call these hosts Players.
A Player is a host in which a Character Resides
A Player does not have to be a person. It can be an animal, spiritual force, a car, a toy – anything that can be shown to possess a personality. Character is the personality, Player is where it resides. So, Jekyl and Hyde are two separate Characters who vie for the same Player’s body.
Conclusion to Objective Characters
We have now defined all of the elements or traits that can be combined to create Characters. We have also arranged these traits in meaningful groupings. We have described methods and rules governing the combining process. And, we have related each aspect of the Character Structure concept to the other aspects.

But something is missing. So far we have created a Structure, but it is a static Structure. We have not at all discussed the manner in which Characters interrelate and conflict. In effect, we have not created a set of Dynamics to drive the Structure.

As you may have noted, the Section headings of this book are divided into Structure and Dynamics, indicating that all Structural considerations will be explored before they are put into motion. There is a reason for this. When we had first completed discovering the sixty-four elements of Character, and had arranged them in the Author’s perspective, we thought that Character conflict would be the next door that opened to us. It was not. Try as we might, we could not perceive any kind of definable pattern that governed the interactions among Characters or even Character traits.

Instead, we found something most unexpected: that there was a definitive relationship among the structures of Character, Theme, Genre, and Plot. In fact, Plot did not just describe the Dynamics of Character, but Theme and Genre as well. So to see the Plot operation of Character conflict, Theme progression, and Genre perspectives, we first needed to finish our Structural model of Story, by building a Structure for Theme and Genre as well. Once this was accomplished we would then be able to discern and quantify the functioning of story Dynamics.

Therefore, we move on to the next set of bricks in our DRAMATICA Structure, edging ever closer to that elusive overview.

Thursday, August 9, 2012

Love Interests and the Dramatic Triangle

A lot of books about writing describe the importance of a “Love Interest.” Other books see a Love Interest as unnecessary and cliché. What does Dramatica Say? As with most dramatic concepts, Dramatica pulls away the storytelling to take a clear look at the underlying structure.

A Love Interest has both storytelling and structural components. The storytelling side is what most people think of – A Love Interest is the character with whom the “hero” or “heroine” is in love. Simple! But what does that tell us about the kind of person the Love Interest is, or even what kind of relationship the two have between them? Not a whole lot!

For example, the Love Interest might be the leader of the enemy camp, in which case he or she is the Antagonist! Or, the Love Interest might be the supportive, stay-in-the-background type, in which case he or she is the Sidekick. In both cases, the hero is in love with this person, but structurally each positions the relationship on different sides of the effort to achieve the story goal. Also, the Love Interest might be a person of noble heart, a misguided do-gooder, or even a crook! And, any of these types of people might fit into either of the two example scenarios we’ve just outlined.

As we can see, the structural and storytelling elements have little to do with one another, other than the fact that there will be some of each. So, what can Dramatica do to help provide some guidelines for developing a Love Interest that works?

Lets start with some basics. Dramatica sees there being two types of characters in every story (and a prize in every box!). The first type contains the Objective Characters such as the Protagonist, Antagonist, Sidekick, or Guardian, who are defined by their dramatic functions.

The Protagonist strives to achieve the goal; the Antagonist tries to prevent that, for example. In and of itself, this aspect of character outlines how the participants line up in regard to the logistic issues of the story. But there is a second side of the dynamics of every story that center on the second type of characters – the Subjective Characters.

There are two Subjective Characters, and unlike their Objective relatives who represent functions, the Subjective Characters represent points of view. These characters are the Main Character and the Obstacle Character. The Main Character represents the audience position in the story. The Obstacle Character represents the point of view, ideology, or belief system opposite that of the Main Character.

The Objective Characters represent the “headline” in the story and the Subjective Characters represent the “heartline.” Often, the character who is the Protagonist is also given the Main Character job as well. This creates the archetypal “hero” who drives the story forward, but who also represents the audience position in the story. Of course, the Main Character (audience position) might be with ANY of the Objective Characters, not just the Protagonist. For example, in most of the James Bond films, Bond is actually the Antagonist and Main Character because although he represents the audience position, he is also called into play AFTER the real Protagonist (the villain) has made his first move to achieve a goal (of world conquest.) It is Bond’s functional role as Antagonist to try and stop it!

Not quite as often, the Antagonist is given the extra job of also being the Obstacle Character. In such a case, not only does the Antagonist try to stop the Protagonist, but he (or she) also tries to change the belief system of the Main Character, whether the Main Character is the Protagonist or another of the Objective Characters by function.

The worst thing you can do is to make the Protagonist the Main Character and the Antagonist the Obstacle Character. Why? Because then the two “players” in the story are not only diametrically opposed in function regarding the story goal, but are also diametrically opposed in belief system. As a result, it is difficult for the audience to figure out which of the two throughlines them is being developed by any given event between them.

What’s worse, as an author it is easy to get caught up in the momentum of the drama between them so that one skips steps in the development of one throughline because the other “carries” it. Well it may carry the vigor, but it doesn’t hold water. Both throughlines must each be fully developed or you end up with a melodrama or worse, plot holes you could drive a truck through.

The solution is either to assign the Main Character and Protagonist functions to one character and split the Antagonist/Obstacle Character functions into two separate characters, or vice versa.
And this brings us to the Dramatic Triangle and how it is used to create a sound Love Interest relationship.

First, let’s assume we assign the Main Character and Protagonist jobs to the same player to create an archetypal hero. Now, this hero (we’ll call him Joe) is a race car driver who is vying with the Antagonist for the title of best overall driver of the year. Each race is a new contest between them with their balance so close that it all comes down to the last race of the season.

But there is something troubling Joe’s heart – his relationship with Sally. Sally is very supportive of Joe (a Sidekick, in fact) but Joe feels that if he really loves Sally, he should quit racing to avoid the potential of an accident that would leave him dead or crippled and ruin her life. Why does he feel like this? Because his own dad was a racer, whose untimely death on the track left his mother devastated, and ultimately committed to an asylum. (Hey, I never said this example would be creative!)

In any event, Sally doesn’t feel that way at all. She would rather see Joe go out in a blaze of glory having done his best than to spend her life with a limp shell. She tries to tell him, but he just won’t be convinced. He starts to play it safer and safer as his worries grow (because the closer he gets to the final race, the more it resembles the chain of events that happened to his dad.) Finally, he has lost his edge and his lead and it all comes down to that final event.

Now, realizing that she would never be able to live with Joe if she felt that he lost the title because of her, Sally tells him at the final pit stop that if he doesn’t win the race, she is leaving him. Joe must now decide whether he should stick with his approach born from fear of hurting another, or let Sally be her own judge of what is right for her and put the pedal to the metal.

What does he do? Up to you the author. He wins the race and Sally’s heart. He hasn’t got the courage and loses both race and girl. He loses the race, but Sally realizes how deep his love must be and decides to stay with him. He wins the race, but there is such a dangerous near-fatal crash that Sally realizes Joe was right and leaves him anyway because she discovers she really can’t take it after all.
Or, you could have Sally want him to quit and Joe refuse, resulting in four other endings with a more cliché flavor.

Why this long example, to show how the conflict of the logistics of the plot occur between Joe and the Antagonist, but the emotions of the personal relationship occur between Joe and the Sidekick, Sally.

If you charted it out, there are two throughlines. Both hinge on Joe, and then they split farther and farther apart to connect to the Antagonist on one and to the Obstacle Character, Sally on the other. In this way, the events that happen in the growth of each relationship are much easier to see for the audience and much easier to complete for the author, yet they both converge on the “hero” to give him the greatest possible dramatic strength.

Now, you could hinge them both on the Antagonist, as in a James Bond film, and slip the Protagonist from the Obstacle Character. Look at “Tomorrow Never Dies.” The Protagonist is the mad newspaper mogul. The Obstacle Character is the beautiful Chinese agent (whose function is muddled dramatically by Bond’s relationship with the mogul’s wife). Bond is Antagonist AND Main Character, but the dramatic triangle is still functional.

Silence of the Lambs: Starling is the Main Character / Antagonist, Jamie Gumm (Buffalo Bill) is the Protagonist (after all, she didn’t go looking for a crime and THEN he committed one!) Hannibal is the Obstacle Character and perhaps a Love Interest of a sort (as described by the director on the Criterion Edition DVD.)

For a different approach, consider Witness: John Book is the Obstacle Character / Antagonist, the crooked Chief of Police is the Protagonist. Rachel, the Amish Girl is the Love Interest and Main Character. Or is John Book (Harrison Ford) the Love Interest to Rachel? It’s hard to tell because John is such an active Objective Character that he carries more momentum than Rachel, even though we are positioned in her shoes. The important point is that even if the Protagonist is made to be the Obstacle Character and the Antagonist and Main Character are split into two different people, the dramatic triangle still exists!

The dramatic triangle is one of the best structural ways to focus attention on one character even while splitting the headline and heartline to make a more pleasing and complete story. It can be used for “buddy” pictures and even used when the heartline isn’t between lovers or even likers but between two people who would like to see each other’s emotions destroyed by slyly manipulating the other to change his or her beliefs. Think of all those “cheat the devil” stories in which the Main Character/Protagonist is after something and the devil tries to convince the Main Character to sell his soul to get it. Yep, the dramatic triangle at work again!

So, in considering whether or not to have a Love Interest in your story, simply consider whether that would make your storytelling cliché or not. Either way, consider the dramatic triangle as a means of putting heart into an otherwise logistically mechanical plot.

Wednesday, August 8, 2012

Psychoanalyze Your Story

Does your story suffer from “Multiple Personality Disorder”?

In psychology, Multiple Personality Disorder describes a person who has more than one complete personality. Typically, only one of those personalities will be active at any given time. This is because they usually share attributes, and so only one can have that attribute at any particular moment.

Stories can also suffer from Multiple Personality Disorder if more than one character represents a single attribute. In such a case, both should not be able to appear in the story at the same time. If they do, the audience feels that the story is fragmented, or more simply put, the story has developed a split-personality.

Dramatica sees a story as representing a single mind. Most writers have been taught that characters, plot, theme, and genre are people, doing things, illustrating value standards, in an overall setting and mood. In contrast, Dramatica sees characters, plot, theme, and genre as representing different “families of thought” which go on in the story mind as it grapples with a central problem.

Characters are the “drives” of the Story Mind, which often conflict as they do in real people. Plot describes the methods used by the Story Mind in an attempt to find a solution to its central problem. Theme represents the Story Mind’s conflicting value standards, which must be played out one against another to determine the best way of evaluating the problem. Genre describes the Story Mind’s overall personality.

Traditional story theory states that each character must be a complete person to be believable to an audience. But because the characters represent the independent drives of a single Story Mind, each is not really a complete person but is rather a facet of a complete mind. In fact, if you make each character complete, they will all be overlapping, and will give your story a split-personality.

It is in the story TELLING stage where characters take on the trappings of a complete person, not in the story STRUCTURE. Each character needs to be given traits and interests, which round out the character’s “presence,” making it feel like a real human being. But these trappings and traits are not part of the dramatic structure. They are just window dressing – clothes for the facets to wear so the audience can better relate to them on a personal level.

Think about the characters you have seen in successful stories. They might represent Reason, Emotion, Skepticism, or function as the Protagonist or Antagonist, for example. Each of these kinds of characters is an “archetype” because it contains a whole family of drives in one character. For example, a Protagonist may contain the drive to “pursue,” and also the drive to be a self-starter, “pro-action.” Because these drives work together in harmony, the character becomes archetypal.

The individual drives don’t have to be bundled in an archetype, however. In fact, each single drive might be assigned to a different character, creating a multitude of simple characters. Or, characters might get several drives but conflicting ones. These characters are more “complex” because their internal make-up is not completely consistent.

Regardless of how the drives (also called character “elements”) are assigned, each drive should appear in one and only one character. If not, your story may develop Multiple Personality Disorder and leave your audience unable to relate to the story as a whole.

Tuesday, August 7, 2012

Direction of Main Character Growth

Whether a Main Character eventually changes his nature or remains steadfast, he will still grow over the course of the story. This growth has a direction. Either he will grow into something (Start) or grow out of something (Stop).change in nature. He grows in his resolve to remain unchanged. He can grow by holding out against something that is increasingly bad while waiting for it to Stop.

As an example we can look to Scrooge from Charles Dickens’ A Christmas Carol. Does Scrooge need to change because he is excessively miserly (Stop), or because he lacks generosity (Start)? In the Dickens’ story it is clear that Scrooge’s problems stem from his passive lack of compassion, not from his active greed. It is not that he is on the attack, but that he does not actively seek to help others. So, according to the way Charles Dickens told the story, Scrooge needs to Start being generous, rather than Stop being miserly.

A Change Main Character grows by adding a characteristic he lacks (Start) or by dropping a characteristic he already has (Stop). Either way, his make up is changed in nature.

A Steadfast Main Character’s make up, in contrast, does not change. Still, he will grow by holding out for something in his environment to Start or to Stop. Either way, the change appears somewhere in his environment instead of in him.

Monday, August 6, 2012

Writing Characters of the Opposite Sex

Perhaps the most fundamental error made by authors, whether novice or experienced, is that all their characters, male and female, tend to reflect the gender of the author. This is hardly surprising, since recent research finally proves that men and women use their brains in different ways. So how can an author overcome this gap to write characters of the opposite sex that are both accurate and believable to their own gender?

In this Dramatica Tip, we’ll explore the nature of male and female minds and provide techniques for crafting characters that are true to their gender.

At first, it might seem that being male or female is an easily definable thing, and therefore easy to convey in one’s writing. But as we all know, the differences between the sexes have historically been a mysterious quality, easily felt, but in fact quite hard to define. This is because what makes a mind male or female is not just one thing, but also several.

First, let’s consider that gender has four principal components:

Anatomical Sex

Sexual Preference

Gender Identity

Mental Sex

Anatomical sex describes the physicality of a character – male or female. Now, we all know that people actually fall in a range – more or less hairy, wider or narrower hips, deeper or higher voice, and so on. So although there is a fairly clear dividing line between male and female anatomically, secondary sexual characteristics actually create a range of physicality between the two. Intentionally choosing these attributes for your characters can make them far less stereotypical as men and women.
Sexual Preferences may be for the same sex, the opposite sex, both, or neither (or self). Although people usually define themselves as being straight, gay, bi, or celibate, this is also not a fixed quality. Statistics shows, for example, that 1/3 of all men have a homosexual encounter at least once in their lives.

Although it often stirs up controversy to say so, in truth most people have passing attractions to the same sex, be it a very pretty boy or a “butch” woman.

Consider the sexual preference of your characters not as a fixed choice of one thing or another, but as a fluid quality that may shift over time or in a particular exceptional context.

Gender Identity describes where one falls on the scale between masculine and feminine. This, of course, is also context dependent. For example, when one is in the woods, at home with one’s family, or being chewed out by the boss.

Gender Identity is not just how one feels or things of oneself, but also how one act’s, how one uses one’s voice, and how one wishes to be treated. Often, a male character may have gentle feelings but cover them up by overly masculine mannerisms. Or, a female character may be “all-business” in the workplace out of necessity, but wishes someone would treat her with softness and kindness.

Actually, Gender Identity is made up of how one acts or wishes to act, and how one is treated or wishes to be treated. How many times have we seen a character who is forced by others to play a role that is in conflict with his or her internal gender self-image? Gender Identity is where one can explore the greatest nuance in creating non-stereotypical characters.

Finally, Mental Sex describes where one falls on the scale from practical, binary, linear, logistic, goal-oriented thinking to passionate, flexible, emotional, process-oriented thinking. In fact, every human being engages in ALL of these approaches to life, just at different times and in different ways.

Now, in creating characters, consider that each of the four categories we just explored is not a simple choice between one thing or another, but a sliding scale (like Anatomical Sex) or a conglomerate of individual traits (like Gender Identity). Then, visualize that wherever a character falls in any one of those four categories places absolutely no limits on where he or she may fall in the other categories.
For example, you might have a character extremely toward male anatomical sex, bi-sexual (but leaning toward a straight relationship at the moment), whose gender identity is rough and tumble (but yearns to be accepted for his secret sensitivity toward impressionistic paintings) who is practical all the time (except when it comes to sports cars).

Any combination goes. But when it comes to Mental Sex itself, there are four sub-categories within that area alone which tend to define the different personality types we encounter:Memory relies on our training to organize our considerations in a give situation toward components or processes. And every character always has a Conscious choice to focus on the components or processes at any given moment. In other words, in a given situation, at each level of Mental Sex does a character center on the way things are or the way things are going? At each level is the character more interested in getting his or her ducks in a row or in a pond?

Subconscious

Memory

Conscious

Preconscious

In brief, each of these “levels” or “attributes” of the mind can lean toward seeing the world in definable or experiential terms. Pre-conscious is a tendency to perceive the world in components or as processes that is determined before birth. It is the foundation of leaning toward the tradition “male” or “female” personality traits. Subconscious determines the tendencies we have to be attracted or repelled from component or process rewards.

Finally, beyond all of these considerations is the cultural indoctrination we all receive that leads us to respond within social expectations appropriately to the role associated with our anatomical sex. These roles are fairly rigid and include what is proper to wear, who speaks first, who opens the door or order the wine, who has to pretend to be inept where and skilled where else (regardless of real ability or lack there of in that area), the form of grammar one uses in constructing sentences, the words one is expected to use (“I’ll take a hamburger,” vs. “I’d like a salad”), and the demeanor allowable in social interaction with the same and the opposite sex, among many other qualities.

In the end, writing characters of the opposite sex requires a commitment to understand the difference between those qualities, which are inherent and those, which are learned, and to accept that we are all made of the same clay, and merely sculpt it in different ways.

Friday, August 3, 2012

The 28 Magic Scenes – Part Three

http://dramaticapedia.com/2012/08/03/the-28-magic-scenes-part-three/

Start and Stop Characters in the Real World

In Dramatica theory, characters can grow by starting a new behavior/attitude or stopping an old one. But how does that translate to the real world? Here are some examples:

Start as the Growth — The direction of the Main Character’s growth is toward starting something. The issue of Resolve (Change/Steadfast) has an impact on how to evaluate Growth (Start/Stop), so we’ve included examples which reflect these different contexts. For example:

Start/Steadfast: a business man refuses a generous offer to buy his business, holding out in the belief that his son will eventually start taking an interest in running it; etc.

Start/Change: believing that her lack of confidence is keeping her stuck in a lousy job, a woman starts demanding more of her employees; etc.

Stop as the Growth — The direction of the Main Character’s growth is toward stopping something. The issue of Resolve (Change/Steadfast) has an impact on how to evaluate Growth (Start/Stop), so we’ve included examples which reflect these different contexts. For example:

Stop/Steadfast: a radical activist believes she must remain tied to the gates of a nuclear plant so that her example will cause the employees to shut down the plant; etc.

Stop/Change: For example, a doctor who always pushes her patients too hard for their own good stops when she becomes ill and is treated the same way; etc.

Thursday, August 2, 2012

The Concept Behind Character Resolve

Do you want your story to bring your audience to a point of change or to reinforce its current view? Oddly enough, choosing a steadfast Main Character may bring an audience to change and choosing a change character may influence the audience to remain steadfast. Why? It depends upon whether or not your audience shares the Main Character’s point of view to begin with.

Suppose your audience and your Main Character do NOT agree in attitudes about the central issue of the story. Even so, the audience will still identify with the Main Character because he represents the audience’s position in the story. So, if the Main Character grows in resolve to remain steadfast and succeeds, then the message to your audience is, “Change and adopt the Main Character’s view if you wish to succeed in similar situations.”

Clearly, since either change or steadfast can lead to either success or failure in a story, when you factor in where the audience stands a great number of different kinds of audience impact can be created by your choice.

Wednesday, August 1, 2012

Using Main Character Resolve

Just because a Main Character ultimately remains steadfast does not mean he never considers changing. Similarly, a Change Main Character does not have to be changing all the time. In fact, that is the conflict with which he is constantly faced: to stick it out or to alter his approach in the face of ever-increasing opposition.

Illustrating your Main Character as wavering can make him much more human. Still, if his motivation is strong enough, your Main Character may hold the course or move toward change from the opening scene to the denouement. It all depends on the kind of experience you wish to create for your audience.

There is no right or wrong degree of certainty or stability in a Main Character. Just make it clear to your audience by the end of the story if he has been changed or not by the experience. Sometimes this happens by forcing your Main Character to make a choice between his old way of doing things or a new way. Another way of illustrating your Main Character’s resolve is to establish his reaction in a particular kind of situation at the beginning of the story that tells us something about his nature. After the story’s climax, you can bring back a similar kind of situation and see if he reacts the same way or not. From this, your audience will determine if he has Changed or remained Steadfast.

What if a Main Character Changes when he should Remain Steadfast, or Remains Steadfast when he should Change? Choosing your Main Character’s Resolve describes what your Main Character does without placing a value judgment on him. The appropriateness of his Resolve is determined by other dynamics in your story which will be addressed later. For now, simply choose if your Main Character’s nature has Changed or Remained Steadfast.