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Monday, January 28, 2013

Each Archetype is an Equation

For all you Dramatica “theory hounds” out there, here’s one of the newest parts of the theory which grew out of my ongoing development of the new dynamic model of story structure.

Dramatica theory has always had eight equations that describe the relationships among elements in a quad. They are all based on permutations of the initial equation we discovered, which was T/K = AD.
Turns out, the dramatic nature of each of the eight archetypal characters in Dramatica is described by one of the eight equations. Now that’s pretty amazing – that characters who represent families of thought within our own minds can be described mathematically.

I’m writing a complete and lengthy article on this right now, but it will take a week or so, and I couldn’t wait to share this new insight with the Dramatica Theory Hounds. You guys are such avid and loyal students of the underlying principals of Dramatica, that I’ve decided to let you in on every new insight, even before I have time to properly work out the details and present a solid argument for it.

I’ll end by saying the while the eight equations describe the natures of the eight archetypes, they do not describe their functions. For that, eight other equations are needed. And these dynamic equations are at the heart of the dynamic model.

They are the process of justification and can be seen in how the quad of Knowledge, Thought, Ability and Desire evolves through three other quads beginning with Can, Need, Want and Should, on to Situation, Circumstances, Sense of Self and State of Being, and ending in Commitment, Rationalization, Responsibility and Obligation.

I’ve touched on this process of justification in previous articles, and in fact it was worked out even before we created the Dramatica Table of Story Elements some twenty years ago. But, we moved away from the justification process to focus on the structural elements and then flipped and rotated the structural model to show the effects of justification and how it influenced the relationships among dramatic elements to create a storyform.

But, in truth, it did not describe why those forces are at work, and that is the issue at hand in the dynamic model.

All for now, gotta go talk a walk in the woods.

More for you DTH folk soon.

Melanie

Friday, January 25, 2013

The Measure of a Hero

It is said that the stature of a hero is determined by the magnitude of the villain he must overcome. While this does help to define the scale of a hero’s achievement, it says nothing about how much he must reach beyond his abilities to succeed. To more fully measure a hero one must provide the readers or audience with two yardsticks . One that speaks to quantity, the other to quality.

Determinations such as these are essential to both elevate and humanize a hero. But where are they to be found in story structure? Nowhere. They are, in fact, part of story dynamics. While structure provides the “what” of story, dynamics provide the “how much.”

As usual, Dramatica sees these two forces as being intertwined. And just as usual, we can best understand them in the form of a quad. The hero and villain occupy two opposite points in the quad, but what occupies the other two cross-wise points?

To answer this, we must briefly consider the nature of the quad. While every quad contains a great number of interrelated dynamics, there is one sort with which we are now primarily occupied – the defining pair vs. the refining pair. In other words, the principal relationship vs. the moderating relationship.

One way to employ the quad is to think of one pair as a ruler for measuring the essential nature of a relationship and the other pair as a means of putting it in context. So, for example, our initiative – our drive to effect change as represented by the protagonist – is in relationship with our reticence – our drive to prevent change as represented by the antagonist. If this is the relationship being measured, then the characters representing our reason and emotion put that relationship between protagonist and antagonist in context and moderate it, just as in our own minds, the battle between our initiative and our reticence are moderated by the intertwined cross-relationship between our intellect and our passion. Simply put, our reason and emotion have it out and continuously adjust the degree of our drive as primarily determined by our desire to alter things vs. our desire to let sleeping dogs lie.

Well, if you’ve gotten through that, then it should be easy to consider that while protagonist, antagonist, reason and emotion are all structural parts of narrative representing structural parts of our minds, then the hero and the villain are not quite so structural.

Hero and villain include storytelling attributes layered on top of the underlying structure just as while our lives may be understood from a logical perspective, it is our overlying manner that defines the essence of our personalities.

A hero is a protagonist who is also the main character (the character with whom the readers or audience primarily identifies – the one about whom the story seems to revolve). He is also the central character (the most prominent) and in addition a “good guy.”

In contrast, a villain is an antagonist who is also the influence character (the one who is philosophically opposed to the point of view of the main character). He is also the second most central character and in addition a “bad guy” – a character of ill intentions.

So, as we can see, hero and villain are not archetypes, like protagonist and antagonist, but are stereotypes – a combination of structural and dynamic elements, comprised of underlying specifics and contextual attributes. This being the case, we cannot look to a purely structural quad to understand how to measure a hero, but must create a new kind of quad – a dynamic quad that organizes two relationships of storytelling.

The first relationship, as we began, is that of hero and villain. And now at last, the second relationship is that of the detractor and the booster. The detractor is a stereotype who downplays or badmouths the qualities and abilities of the hero. The booster speaks of the hero in hyperbole – literally in heroic terms. One of these spreads the conception that the hero is inadequate to the task. The other sets an elevated bar beyond realistic expectations.

Just as the hero is built upon the structural protagonist while the villain is built upon the antagonist, the detractor stereotype is constructed on the structural skeptic archetype while the booster is constructed on the structural sidekick archetype.

So, while the magnitude of the villain determines the stature of the hero, the cross-dynamic between the detractor and the booster determines how well the hero meets expectations, thereby reducing or enhancing it and, in effect, telling the readers or audience how hard the protagonist had to work – how much grit he had to employ to exceed his own abilities in order to succeed against the villain.

In your own stories, then, do not become so focused on the relationship between your hero and villain directly, but rather take time to develop subtle scenes, moderating moments, in which expectations of the hero’s innate abilities, tenacity, and character are both raised and lowered. In this manner, you will contextualize his true accomplishments and much more richly convey the measure of a hero.

Melanie Anne Phillips
Co-creator, Dramatica

Thursday, January 24, 2013

Our New Writer’s Blog on Storymind.com

Announcing our new writer’s blog on Storymind.com at http://storymind.com/blog!

Why another blog? Well, you may have noticed that Dramaticapedia.com has grown like an unplanned city, categories cropping up all over the place! While there is a ton of really useful information here, sometimes it is pretty hard to find just what you are looking for.

So, based on what we’ve learned here, we’ve designed a well-planned blog on our Storymind.com site with the very same material, just organized better. There’s only a few articles reposted there so far (our first day…) but we’ll be re-posting all the best articles, videos, and audios very quickly, as well as new material as soon as we create it.

In addition, you can make comments and post replies to comments on the new blog to express your thoughts and ask questions of other writers! So, check it out and let us know what you think!

Friday, January 18, 2013

Narrative Space

“Narrative Space” describes the complete breadth and depth of subject matter in which you seek to define a story.

Simply put, most authors don’t come to a story with a complete structure immediately in mind. Rather, they are attracted to the subject matter, which may include setting, time period, activities and events, personalities, snippets of dialog, situations and anything else that is not inherently part of the argument of a narrative. For example, take Santa Claus. You can have him be the main character or a victim or a villain. You can make him a spirit or a man. You can have him involved in a western, a science fiction, a romance, a buddy picture or a tragedy. In and of itself, subject matter is not part of a structure but just the raw material from which a structure is formed. That is part of the reason that in Dramatica theory we named a story’s structure the storyform as it brings form to story.

Think of subject matter as the interstellar gas and material from which solar systems are formed. This is the narrative space. Just because you carve out a piece of this space – enclose a particular cloud of star stuff – does not create planets that orbit in understandable patterns. The job of an author is to look into the nebulous nature of an area of subject matter – a particular historic event, an aspect of human nature – and to coalesce that material into a tale or a story. A tale in a given narrative space would simply explore the subject matter and make a statement about it. A story would transcend that and make the case for the best (or worst) of all possible ways to organize (or live through) that material.

As you might expect, there does not have to be a just one single storyform within a narrative space. In fact, there can be an infinite number of stories told within a given realm of subject matter. Some of these may exist in different corners, completely separated from each other. Some may overlap slightly, covering similar areas of subject matter with two complete different structures and messages. In fact, two completely different storyform arguments may actually occupy the exact same portion of the overall narrative space but form the raw material toward two contradictory purposes, much as two scepters might fashion artistically incompatible statues from identical pieces of clay.

As a final thought in this brief introduction to the concept, consider that when you are developing your story’s world, who’s in it, what happens to them, and what it all means, just because there are parts of the narrative space subject matter that are the reasons you want to write this story does not mean that they can all fit into the same storyform. Often, to make a complete argument, we must exclude favorite subject matter pieces that would have to be ham-handedly crammed into our story and would never truly fit. Further, we may have to include additional elements that really don’t inspire us, because if we went with only the parts we truly care about, our overall argument would be full of holes.

Lastly, take solace that you can always write a second story or a series of them about the same narrative space (subject matter) until you have devised enough structures to powerfully explore them all.

Thursday, January 17, 2013

Who Are You Writing For?

What if you are writing not for yourself but to reach someone else? It might be that you hope to reach a single individual which can be done in a letter to a friend, parent, or child. You might be composing an anecdote or speech for a small or large group, or you could be creating an industrial film, designing a text book, or fashioning a timeless work for all humanity.

In each case, the scope of your audience becomes more varied as its size increases. The opportunity to tailor your efforts to target your audience becomes less practical, and the symbols used to communicate your thoughts and feelings become more universal and simultaneously less specific.

The audience can thus range from writing for yourself to writing for the world. In addition, an author’s labors are often geared toward a multiplicity of audiences, including both himself and others as well. Knowing one’s intended audience is essential to determining form and format. It allows one to select a medium and embrace the kind of communication that is most appropriate — perhaps even a story.

Wednesday, January 16, 2013

About StoryWeaver Software…

A writer recently asked:

Just purchased the software. But am clueless how to use it and how to derive the maximum benefit out of it. Kindly mail me the links/articles which will help me understand the program and its concept better.
My reply:

The concept is simple. It is nothing more than a list of about 200 questions you answer in order. By the time you get through all 200 questions, you’ll have completely developed your story.

Here’s how it works. You go to the list of folders on the left hand side of the StoryWeaver window. You open the top folder by clicking on it. You click on the first item in the folder and follow the instructions. You then go to the second item down in the folder and follow the instructions. When you finish with the items in that folder, you open the next folder down and do the same. Just work from top to bottom of the question list and you’ll go through them all in the proper order.

What it does. As you answer questions, StoryWeaver from time to time will automatically show you your answers to previous questions as reference to help you answer the current question. in addition, every few questions StoryWeaver will present you with all the material you’ve most recently developed and ask you to blend it all into a synopsis of your story so far. As you go, you will keep blending new material into that ever growing synopsis, which eventually becomes your fully developed story.

Also, near the end, you will determine how you want to reveal your story to your readers/audience and it will help you outline all your chapters or acts and scenes.

In the end (or at any time) you can print out all your work or export it to a file you can open in your word processor for further polish.

That’s all there is to it.

Here’s a link to some articles about StoryWeaver:
http://dramaticapedia.com/category/storyweaver-software/


Here’s a link to some videos about StoryWeaver:
http://www.youtube.com/playlist?list=PL6C93E466CCA3BBE1


Melanie

Tuesday, January 15, 2013

Dramatica Class: Character Growth – Start or Stop?

The following is excerpted from an online class on story structure presented by co-creator of the Dramatica theory of story, Melanie Anne Phillips, signed on as Dramatica:

Dramatica : Question 2: about the Main character: Direction…. Start or Stop? This question means something different depending upon whether you answered change or steadfast. For a change Main Character, the question is: Do they have to grow by Starting something they aren’t doing, or stopping something they shouldn’t be doing? In other words, Do they have a chip on their shoulder or a hole in their heart?

We’ve all seen stories in which the M.C. is causing problem because of what they do, and other stories in which they allow a problem to grow because they don’t do anything! The Direction of character growth is just as important as Change or Steadfast. For a steadfast character, the question is different. Since the character is not changing, the question is, are they working or holding out for something to stop, or something to start?

In other words, is there a problem they are trying to get rid of, or is there something good they want to make happen. A simple question, but one that carries a lot of clout on your dramatics!

Dan Steele : Okay, makes sense.

Monday, January 14, 2013

Subjective Characters and the Objective Story

One of the most common mistakes made by authors of every level of experience is to create a problem for their Main Character that has nothing to do with the story at large. The reasoning behind this is not to separate the two, but usually occurs because an author works out a story and then realizes that he has not made it personal enough. Because the whole work is already completed, it is nearly impossible to tie the Main Character’s personal problem into the larger story without a truly major rewrite. So, the next best thing is to improve the work by tacking on a personal issue for the Main Character in addition to the story’s problem.

Of course, this leads to a finished piece in which either the story’s issues or the Main Character’s issues could be removed and still leave a cogent tale behind. In other words, to an audience it feels like one of the issues is out of place and shouldn’t be in the work.

Now, if one of the two different problems were removed, it wouldn’t leave a complete story, yet the remaining part would still feel like a complete tale. Dramatica differentiates between a “tale” and a “story”. If a story is an argument, a tale is a statement. Whereas a story explores an issue from all sides to determine what is better or worse overall, a tale explores an issue down a single path and shows how it turns out. Most fairy tales are just that, tales.

There is nothing wrong with a tale. You can write a tale about a group of people facing a problem without having a Main Character. Or, you could write a personal tale about a Main Character without needing to explore a larger story. If you simply put an Objective Story-tale and a Main Character tale into the same work, one will often seem incidental to the real thrust of the work. But, if the Main Character tale and the Objective Story-tale both hinge on the same issue, then suddenly they are tied together intimately, and what happens in one influences what happens in the other.

This, by definition, forms a Grand Argument Story, and opens the door to all kinds of dramatic power and variety not present in a tale. For example, although the story at large may end in success, the Main Character might be left miserable. Conversely, even though the big picture ended in failure, the Main Character might find personal satisfaction and solace. We’ll discuss these options at great length in The Art Of Storytelling section. For now, let us use this as a foundation to examine the relationship between the Subjective Characters and the Objective Story.

Friday, January 11, 2013

Finding Your Creative Time

You sit in your favorite writing chair, by the window, on the porch, or in the study. You wear your favorite tweed jacket with the leather elbow patches, or your blue jeans, or your “creative shoes.” You look around at the carefully crafted environment you spent months arranging to trigger your inspiration. Reaching eagerly forward you place your hands on the keyboard or grasp the pen or pencil, and… Nothing happens.

You look around the room again, out the window, sip your coffee, cross or uncross your legs, finger your lucky charm, reach forward and… Still nothing

What in blazes is wrong? You know you are full of inspiration; you can feel it! Why the ideas were flowing like a deluge just this morning, last night, or yesterday. Frustrated, yet determined, you try several more times to get the words to flow, but to no avail. “Good pen name, ” you think,” Noah Vale.”

So what’s the problem? How can you feel all primed to write, sit in your favorite environment with everything just perfect and still nothing comes?

Perhaps the problem is not where you are trying to write, but when!

Each of us has a creative time of day and a logistic time of day. Never heard of this? I didn’t discover it until quite recently myself. As a writer, I always thought creativity came and went with the Muse, sometimes bringing inspiration, sometimes spiriting it away. Like most writers, I had found that creating a quiet refuge, a creative sanctuary, increased the frequency and intensity of visits from the Muse. What I didn’t know was that the Muse keeps a schedule: she comes and goes like clockwork.

Here’s my scenario and see how it might apply to you… I’ve always felt guilty when I write – guilty that I’m not out cleaning something, building something, visiting someone, or even just getting out in the real world and living a little. But writing always draws me back. I find it therapeutic, cathartic, invigorating, stimulating, and, well, just plain fun. Sometimes… no, make that ALL the time, it’s as good as… no, make that BETTER THAN sex! And food! And earning a living! I often feel (when writing) like that rat with the wire connected to his pleasure center who kept pushing the stimulation button until it starved to death because it forgot to eat!

Well, the urge to write is there all the time. But, because I feel guilty I try to get all of my chores done I the morning, clearing the way to spend the afternoon or evening writing guilt free. But then I sit there watching the sun go down, full of the desire to write but completely unable to do so.

Recently, however, I had the good fortune of actually finishing all my chores the night before. I found myself with the whole morning free and guilt-free as well! At first, I was just going to goof off, do some reading, watch some TV, but then that old Writing Bug took a nip of my soul and off I was to my study to pound the keys. And you know what? The words just spilled out like secrets from the town gossip! This was wonderful! What an experience! I was pelting out the thoughts without the least guilt and without the slightest hesitation. I was flying through my own mind and playing it out on the keys! It felt very much like when I play music.

But why was this happening? I was truly afraid the feeling would go as quickly as it came and I would be lost in the creative doldrums again. In fact, it did fade with time – not abruptly, but gradually… slipping away until it was no more. But it did not leave a vacuum. In its place was a rising motivation to clean something, build something, visit someone, or get out in the real world and live!

Then, it hit me… Perhaps my creativity does not spring from where I write, but when! Perhaps the morning is my creative time and the afternoon, my practical time! I experimented. Try to write in the afternoon, the evening, at night, the morning. Quickly I discovered that if I felt free from the guilt of non-practical activity, I could write in the morning as if I were designed to do nothing else! But no matter how many chores I might accomplish in the morning, by the time the sun dropped below the horizon, my inspiration dropped away as well.

In fact, my creative time seems tied to the sun. For me, it brightens in the morning, peaks around noon, and fades away to nothing at dusk. Interestingly, I recently moved to the mountains and dusk comes early hear in the canyon this time of year – far earlier than when I lived down in the flatlands of the city.

Looking back over the years, I could see that my daily creative cycle depended upon the direct rays of the sun, not the time of day. And all those years I tried to get the practical stuff done in the morning to avoid guilt didn’t help my creativity but hindered it!

Lately, I just know that when the sun goes down it’s time to get practical. As a result, I know in the morning that I’ll accomplish real world logistic things later in the day. That eliminates guilt because the work part is already scheduled. And, that frees my mind to play with words all morning long.

When is your creative time? Just being a “morning person” or a “night person” isn’t enough because that only determines when you have your most energy. But what KIND of energy? Perhaps you are more energetic when you are working on the practical, so you think that just because you get your greatest energy at night you are a night person. This is not necessarily so! Suppose your creative side is NEVER the most energetic part of you, but is strongest in the morning. Then you are a Practical night person and a Creative morning person.

Your Creative Time might be any span of hours in the day. Or, it might even be more than one time. For example, you might be most inspired from mid-morning until noon and again from mid-afternoon to dusk. Everyone is a bit different. The key is to find your Creative Time and then adjust your daily schedule to fit it. It is important to remember to avoid guilt feelings while trying to determine your Creative Time. To do this, don’t just focus on when you are going to try writing, but make sure to also schedule other time to concentrate on chores. This way your “reading” of the level of your creativity will not be tainted by negative feelings of guilt, and you should arrive at more accurate appraisals.

After a week or so of trying different combinations, you should be able to determine the best creative and most practical times of the day. From that point forward, you will almost certainly find inspiration is present more than it is absent, and writing becomes far more joyful a process and less like work.

But there is a little bit more… Our lives are not just creative or practical. In fact, there are four principal emotionally driven aspects to our days: Creative, Practical, Reflective, and Social.

We need our Reflective time to be alone, to mull the events of our life over our minds eye, to let our thoughts wander where they will: to daydream. We need our Social time to recharge our batteries in the company of others, to express ourselves to our friends, to de-focus from our own subjective view by standing in the shoes of those around us.

I’ve found for myself that Saturday is a Social day for me, and that Sunday a Reflective day. I don’t do much of either on the weekdays at all. Whether this is nurture, nature, or something else altogether I can’t say, and to be truthful, it doesn’t really matter. What matters is that I have come to recognize it.

When is your Reflective time? Do you have some every day, just on weekdays, only on weekends, or some combination of these? How about your Social time? Do you ever feel guilty wanting to be alone? Do you ever feel deprived because you ARE alone? Part of these feelings may come from trying to do each of these activities in times that (for your) are actually geared toward the other.
Once you have mapped our your Creative, Practical, Reflective, and Social cycles, you’ll find that you get so much more accomplished, and with so much more fulfillment. All four aspects of your life will improve, and the improvement in each will remove emotional burdens and therefore increase the energy in each of the other three!

In short, you can be in phase with your emotional cycles, or out of phase. The more you schedule your activities to match the flow of your feelings, the more your life experience will buoy itself higher and higher with less and less effort. And best of all, the more inspiration you will find when you sit in your tweed jacket and reach for the keyboard.

Thursday, January 10, 2013

Novel Writing Tips: Get Into Your Characters’ Heads

One of the most powerful opportunities of the novel format is the ability to describe what a character is thinking. In movies or stage plays (with exceptions) you must show what the character is thinking through action and/or dialog. But in a novel, you can just come out and say it.

For example, in a movie, you might say:

John walks slowly to the window and looks out at the park bench where he last saw Sally. His eyes fill with tears. He bows his head and slowly closes the blinds.

But in a novel you might write:

John walked slowly to the window, letting his gaze drift toward the park bench where he last saw Sally. Why did I let her go, he thought. I wanted so much to ask her to stay. Saddened, he reflected on happier times with her – days of more contentment than he ever imagined he could feel.

The previous paragraph uses two forms of expressing a character’s thoughts. One, is the direct quote of the thought, as if it were dialog spoken internally to oneself. The other is a summary and paraphrase of what was going on in the character’s head.

Most novels are greatly enhanced by stepping away from a purely objective narrative perspective, and drawing the reader into the minds of the character’s themselves.

Wednesday, January 9, 2013

Finding Your Creative Time

You sit in your favorite writing chair, by the window, on the porch, or in the study. You wear your favorite tweed jacket with the leather elbow patches, or your blue jeans, or your “creative shoes.” You look around at the carefully crafted environment you spent months arranging to trigger your inspiration. Reaching eagerly forward you place your hands on the keyboard or grasp the pen or pencil, and… Nothing happens.

You look around the room again, out the window, sip your coffee, cross or uncross your legs, finger your lucky charm, reach forward and… Still nothing.

What in blazes is wrong? You know you are full of inspiration; you can feel it! Why the ideas were flowing like a deluge just this morning, last night, or yesterday. Frustrated, yet determined, you try several more times to get the words to flow, but to no avail. “Good pen name, ” you think,” Noah Vale.”

So what’s the problem? How can you feel all primed to write, sit in your favorite environment with everything just perfect and still nothing comes?

Perhaps the problem is not where you are trying to write, but when!

Each of us has a creative time of day and a logistic time of day. Never heard of this? I didn’t discover it until quite recently myself. As a writer, I always thought creativity came and went with the Muse, sometimes bringing inspiration, sometimes spiriting it away. Like most writers, I had found that creating a quiet refuge, a creative sanctuary, increased the frequency and intensity of visits from the Muse. What I didn’t know was that the Muse keeps a schedule: she comes and goes like clockwork.

Here’s my scenario and see how it might apply to you… I’ve always felt guilty when I write – guilty that I’m not out cleaning something, building something, visiting someone, or even just getting out in the real world and living a little. But writing always draws me back. I find it therapeutic, cathartic, invigorating, stimulating, and, well, just plain fun. Sometimes… no, make that ALL the time, it’s as good as… no, make that BETTER THAN sex! And food! And earning a living! I often feel (when writing) like that rat with the wire connected to his pleasure center who kept pushing the stimulation button until it starved to death because it forgot to eat!

Well, the urge to write is there all the time. But, because I feel guilty I try to get all of my chores done I the morning, clearing the way to spend the afternoon or evening writing guilt free. But then I sit there watching the sun go down, full of the desire to write but completely unable to do so.

Recently, however, I had the good fortune of actually finishing all my chores the night before. I found myself with the whole morning free and guilt-free as well! At first, I was just going to goof off, do some reading, watch some TV, but then that old Writing Bug took a nip of my soul and off I was to my study to pound the keys. And you know what? The words just spilled out like secrets from the town gossip! This was wonderful! What an experience! I was pelting out the thoughts without the least guilt and without the slightest hesitation. I was flying through my own mind and playing it out on the keys! It felt very much like when I play music.

But why was this happening? I was truly afraid the feeling would go as quickly as it came and I would be lost in the creative doldrums again. In fact, it did fade with time – not abruptly, but gradually… slipping away until it was no more. But it did not leave a vacuum. In its place was a rising motivation to clean something, build something, visit someone, or get out in the real world and live!

Then, it hit me… Perhaps my creativity does not spring from where I write, but when! Perhaps the morning is my creative time and the afternoon, my practical time! I experimented. Try to write in the afternoon, the evening, at night, the morning. Quickly I discovered that if I felt free from the guilt of non-practical activity, I could write in the morning as if I were designed to do nothing else! But no matter how many chores I might accomplish in the morning, by the time the sun dropped below the horizon, my inspiration dropped away as well.

In fact, my creative time seems tied to the sun. For me, it brightens in the morning, peaks around noon, and fades away to nothing at dusk. Interestingly, I recently moved to the mountains and dusk comes early hear in the canyon this time of year – far earlier than when I lived down in the flatlands of the city.

Looking back over the years, I could see that my daily creative cycle depended upon the direct rays of the sun, not the time of day. And all those years I tried to get the practical stuff done in the morning to avoid guilt didn’t help my creativity but hindered it!

Lately, I just know that when the sun goes down it’s time to get practical. As a result, I know in the morning that I’ll accomplish real world logistic things later in the day. That eliminates guilt because the work part is already scheduled. And, that frees my mind to play with words all morning long.
When is your creative time? Just being a “morning person” or a “night person” isn’t enough because that only determines when you have your most energy. But what KIND of energy? Perhaps you are more energetic when you are working on the practical, so you think that just because you get your greatest energy at night you are a night person. This is not necessarily so! Suppose your creative side is NEVER the most energetic part of you, but is strongest in the morning. Then you are a Practical night person and a Creative morning person.

Your Creative Time might be any span of hours in the day. Or, it might even be more than one time. For example, you might be most inspired from mid-morning until noon and again from mid-afternoon to dusk. Everyone is a bit different. The key is to find your Creative Time and then adjust your daily schedule to fit it. It is important to remember to avoid guilt feelings while trying to determine your Creative Time. To do this, don’t just focus on when you are going to try writing, but make sure to also schedule other time to concentrate on chores. This way your “reading” of the level of your creativity will not be tainted by negative feelings of guilt, and you should arrive at more accurate appraisals.

After a week or so of trying different combinations, you should be able to determine the best creative and most practical times of the day. From that point forward, you will almost certainly find inspiration is present more than it is absent, and writing becomes far more joyful a process and less like work.

But there is a little bit more… Our lives are not just creative or practical. In fact, there are four principal emotionally driven aspects to our days: Creative, Practical, Reflective, and Social.
We need our Reflective time to be alone, to mull the events of our life over our minds eye, to let our thoughts wander where they will: to daydream. We need our Social time to recharge our batteries in the company of others, to express ourselves to our friends, to de-focus from our own subjective view by standing in the shoes of those around us.

I’ve found for myself that Saturday is a Social day for me, and that Sunday a Reflective day. I don’t do much of either on the weekdays at all. Whether this is nurture, nature, or something else altogether I can’t say, and to be truthful, it doesn’t really matter. What matters is that I have come to recognize it.

When is your Reflective time? Do you have some every day, just on weekdays, only on weekends, or some combination of these? How about your Social time? Do you ever feel guilty wanting to be alone? Do you ever feel deprived because you ARE alone? Part of these feelings may come from trying to do each of these activities in times that (for your) are actually geared toward the other.

Once you have mapped our your Creative, Practical, Reflective, and Social cycles, you’ll find that you get so much more accomplished, and with so much more fulfillment. All four aspects of your life will improve, and the improvement in each will remove emotional burdens and therefore increase the energy in each of the other three!

In short, you can be in phase with your emotional cycles, or out of phase. The more you schedule your activities to match the flow of your feelings, the more your life experience will buoy itself higher and higher with less and less effort. And best of all, the more inspiration you will find when you sit in your tweed jacket and reach for the keyboard.

Tuesday, January 8, 2013

Using Dramatica for a How-To Book

A Dramatica user recently asked:

I bought your Dramatica Pro software a couple of weeks ago and am finding it difficult to figure out how to use it for writing a how-to type of book. I’ve developed a few imaginary characters just so that I could work through your software and learn how it works, but now I’d like to drop these imaginary characters so I can better focus on all the topics I’d like to cover in my book and the sequence they need to have so that the audience can understand what I want to show them. Essentially I’m writing about the mind and behavior and happiness and destiny which is all very abstract, so I’m trying to make it concrete and understandable by linking cause and effect.
Any suggestions of how I can use your software to help me write this type of book?
Thanks

Sharon
My reply:

Hi, Sharon

One of the best places to explore those kinds of topics are in the Theme Browser, which shows you sort of a Period Table of Thematic Topics. In the Theme Browser, you can zoom in from a generalized topic to progressively detailed topics. You can also see how the concepts relate by their position in the grid, relative to one another.

Then, in the Dramatica Dictionary, you can find extended definitions and descriptions of each of these thematic items including synonyms and antonyms.

Another place to look is in the StoryGuide question paths. There, along the middle of the window from left to right is a “HelpView” bar with several buttons on it. These allow you to see all the thematic terms used in context as well as real-world examples of how they might come into play in life (or in stories).

Essentially, I would skip working with characters at the beginning and focus on building theme first. Then go to plot. then genre, then theme.

Now if you click on the Start Here tile on the main Dramatica desktop when you open the program, select the longer of the paths. Then, follow the instructions and make heavy use of the HelpView buttons which provide so much context and exploration of how these topics work with the mind and with inter-socialization. Skip anything that has to do with Characters the first time through. Then, after completing the path go to the Reports area and read some of the thematic reports to get a feel for the topics you’ve selected.

Finally, go back to the StoryGuide and create a Main Character to represent your own views of the information you’ve selected. Your Impact Character will be your audience that you hope to convince of your views. Answer the questions for the Main Character describing how you feel about the material, and for the Impact Character about how you want to focus them. Then check the reports for both characters and for the plot lines that have been laid out. These plot lines will provide a sequential guide that describes the progression of topics and sub-topics you will want to use to explore your subjects.

It is often handy to then reverse the process and adopt the role of the Obstacle Character and answering how you want to impact your reader who is now cast as the Main Character. In this way, you can see what things look at from your readers’ point of view and how you are coming across to them, topic-wise.

In the end, though the reports and structures are tremendous guides, the greatest value of this approach is that you have come to know your material in great detail, including contextual information about the perspectives of each topic you wish to explore and the order you’d like to approach it, as well as the impact you’d like to have.

That’s probably enough to get you started. Let me know if you have any further questions along the way.

Monday, January 7, 2013

The Four Stages of Communication

Dramatica : I’m going to start tonight with the four stages of communication.

Pete P 432 : Okay

Dramatica : In Dramatica theory, we see all communication as having four distinct stages. Now, its important to realize we are talking about “communication” here. There are all kinds of artistic endeavors that are not attempts to communicate. For example, you might just want to follow your muse, document the path, and let the audience make of it what they will.

Many fine works are great not because the “communicate” but because they provide a fertile environment for conjecture. Dramatica deals only with the act of communication. Now to communicate, it means you must have an idea you want to get across. That idea may be a point of view on an issue, a logical conjecture, a feeling that you want to share, or an emotional result that will change your audience.

But only if you, the author, know what it is that you want to get across, (Hi Moon!)

MoonBailey : hi!

Dramatica : will you be able to figure out how to communicate it. Moon, we are working our way into plot, by way of the four stages of communication.

Stage one is to have an idea in the first place, that you want to communicate.

MoonBailey : OK, I’m interested to see how it works

Dramatica : This is true of ANY kind of communication. When we are talking about communicating through the medium of stories, Dramatica calls that first stage StoryFORMING. Storyforming is the process of working out just what it is you want to say. Once you have completely FORMED your idea, you move to the second stage of communication, StoryENCODING.

Encoding is where you symbolize what you are trying to communicate, so it can be transmitted over a medium, and understood by your intended audience. Now, what is this symbolizing process? Suppose you have a feeling that you want to impart, Well, then you know how you feel, that’s a Storyform. But what kinds of things do you have to show your audience, that will make them feel the same thing. You can’t just come out and say what you feel, as there is no single word for it.

Perhaps it is a feeling that you felt on a particular rainy day as a kid, and only then, never again. No single word or event in the world, will be able to handle that kind of description. So, you come up with some kind of setting or progression of events that makes it happen again for you. And then hope your audience will be similarly affected by what you have presented them. For the very first storytellers in ancient times, They might be hungry or looking for something in the distance, and have to find non-verbal symbols, like rubbing their stomachs while pointing at their open mouths, or holding their hands to shade their eyes and pointing, to symbolize what they meant.

And they would assume that any other human being would be able to tune in to that, and understand the meaning. But they were just describing things, or physical states. And because we all share the same basic physiology, and live in the same physical world, we can assume that the nature of our physical selves, being much the same, would lead to an understanding at an intuitive level of the symbols we use. But the minute you want to get across logic, or feelings, those are both internal. How can it even be possible?

In fact, the very fact that we CAN communicate such things, seems nothing short of miraculous. Unless…there is something just as similar about our minds, as there is about our bodies. And that is the case. We don’t all think the same things, but we think the same way. So, when we want to communicate, a society first begins to build symbols, that describe the basic feelings, and logical givens that are common in that society. We fashion words and scenarios, that each of us learns through cultural indoctrination, that generate within us, a predictable logical or emotional response.

MoonBailey : What about serendipity or having things emerge from the characters as you write?

Dramatica : Serendipity in message or symbol?

MoonBailey : message

Dramatica : As we write a work, in any format, we are telling about the pieces that make up our message, and also about the way they hang together to create the “big Picture” message of what it all means when the smoke clears. Since we do not write the story all in one moment, we are only describing a piece of it at a time, and because a partial message always has many options, that only close down as we add constraints through additional influences that we describe in our work, then we have the opportunity to change our message anywhere within the remaining options, without violating, the integrity of the finished product. But if we become “inspired” and do something that is not consistent, then we will either have a work with holes, or we will rewrite what came first or not do what we were inspired to do.

MoonBailey : Good. I agree with your premise, I just think there is also self-discovery in writing/art

Dramatica : Yes, self-discovery is very important to many, but not all, writers. For example, James A Michner, works out all of the details of what he wants to write about before he writes a word, then he just describes the outline he has created. But other writers like to explore their topic, until they understand how THEY feel about it, and then go back and either write from scratch, or rework what they have so far to conform to the way they now see what their message is. The final kind of writer, just wants to document the journey, and doesn’t care a hoot about internal logic. just wants to document the journey, and doesn’t care a hoot about internal logic. And that is just fine too, and can be very moving and entertaining. It just won’t come to a point.

MoonBailey : Yes, you must create consistency and internal logic.

Dramatica : Okay, so we have stage one as coming up with the message. Storyforming, whether it is done before you write or in rewrite, but ALWAYS before the work is given to the audience, if your purpose is to communicate. The second stage is Storyencoding. Where we symbolize what we want to communicate in culturally specific symbols that we have learned have a particular meaning in our society.

Narrative theory has it that stories are transportable from one medium to another. But as we all know, that doesn’t always work in practice. That is because each storyform, is the same in any culture or time, but the symbols used in the finished work, are culturally specific, and perhaps even medium or format specific. This is why books don’t always translate to the screen and vice versa.

Now, for stage three. Once we have these symbols, how do we unfold them for our audience. Suppose our goal is to Obtain the stolen diamonds… Do we have someone come out and tell us that in the first scene, or do we have a bunch of people involved in some unknown activity, and only make it clear what they are doing, as the story winds down to the end. Only in the last scene does our audience realize what everybody was after. And do we want to tell our audience the whole truth, or through them red herrings and put things out of context, so that they think things have one meaning, and then we spring a larger context on them that shows the friend was really the foe, etc.

Well, how and when we unfold the true dramatics of our story, is the stage three process, of StoryWEAVING. Now, it is important to note, that the internal logic of the storyform or message, REQUIRES a particular order and meaning for events. For example, a slap in the face followed by a scream, is not the same as a scream followed by a slap in the face! The order makes a difference. When we are constructing our story each series of events, scene by scene and act by act, scans across the mind of the audience, like the scanning lines on a TV set.

By the time they have all been played out, the audience can stand back in retrospect and see the big picture created by the lines they had followed one by one. Each line must make sense in and of itself. Colors and shading must come in the right order that does not violate the “givens” of the story, nor the givens of the audience. But they also must do a double duty. When all the parts have been laid out, they HAVE to describe the message you started out to tell.

This happens in all linear-progressive art forms. You don’t see the finished product all in one moment, but strung out over time, and then you reassemble it. So, you start with the message, stage one, encode it into symbols, stage two, and then transmit it through storyweaving, stage three. But the order of transmission can be scrambled, so that the audience needs to decode it in time as well as space, to put the internal logic of the story back together. So, the storyform actually calls for the order of dramatic events, but storyweaving allows the author the ability to play with their audience by choosing what order and how much for these events in the telling.

And finally, we have stage four. Reception. We all see pictures in clouds. We make figures out of constellations, we look at ink blots in which there is no intended meaning, yet find some. This is because we seek order out of chaos. The mind IMPOSES patterns on that which it observes. So it is with the audience. An audience will seek to find meaning in the story being presented to it. BUT Each member of the audience is coming to the story with its own preconceptions, its own experiences. So, the symbols it sees, may not be interpreted the same as the author intended.

This means, that when you want to communicate, the more broad your symbols, the wider the audience that will see them the same way, but the more specific your symbols, the more narrow your audience. As a result, to get complex concepts and feelings across to a mass audience, we must use broad symbols, each of which, does not do the job, but taken together, in the order in which they are presented, build up an understanding in the audience, much like winding string in a circle will build a baseball.

We use our inexact symbols, to get all around the issue, like a dot to dot picture. By the end of the story, we hope our audience will connect the dots and then make the intuitive leap and say, “If this is where all these things are, then THIS must be what’s at the center of it.” And that thing at the center is what you wanted to communicate in the first place. Questions at this point?

Pete P 432 : not yet.

Dramatica : Okay,

Dan Steele : the film writer must also worry about how the chosen encodings could be changed during that last stage is Stage four: Reception.

Dan Steele : the production process

Dramatica : Yes, Dan, for the film writer, their audience is not the good folks that sit in the chairs in the theater, but the cast and crew. You tell your story to the artists and technicians, you hope they get your intent, and then they go out as your messengers and hopefully interpret your work correctly.
Dan Steele : which is why film writing differs from books, in part

Dramatica : It is one of the BIGGEST differences in writing for film vs. books. Okay, so with these four stages of communication, we can see how the StoryWEAVING phase is what is commonly thought of as plot, but is really only half of what is going on. The essential internal logic of the story contained in the StoryFORM, is the first part, and the order in which it is presented is the second.

Now when it comes to the Storyweaving part, Dramatica can make some suggestions, but it is really up to the desires of the author, because it is an unlimited opportunity to play around with the order of things. Like flashbacks or flash forwards for example. Take a flashback that moves the essential dramatics along, one in which the characters are aware they are “flashing back” or remembering, and it is part of the storyform, because the characters ARE aware and therefore, it effects them after they have flashed back.

But take something like “Remains of the Day.” The characters know nothing about the flashbacks. They are only seen by the audience. So flashbacks IN the story are Storyform, Flashbacks OUTside the story are Storyweaving. It is the storyforming part that Dramatica can be very specific about Do either of you have the structure charts?

Dan Steele : no

Pete P 432 : no.

Pete P 432 : ?

Dramatica : Well, there is a four level structure in Dramatica. Keep in mind, Dramatica is not just a structure, You might consider including the chart when you separately issue the book, by the way half of it is dynamics that rearrange the structure. Actually, Dan, the chart is in the book already, and the book is already available. Anyway, the top level of the structure is most akin to Genre, the next level down is most akin to Plot.

Pete P 432 : which book? The ones with the program?

Dan Steele : At end tell title and availability

Pete P 432 : I do then have the chart, but I haven’t looked at it. I will tonight.

Dramatica : We have written the Dramatica Theory Book, which comes with the software, but is also available for $24.95, I believe, as a separate item. Now this plot level, consists of sixteen “Types”. These are called “Types” because they are the Types of things that will be going on in the plot at any given point. And in fact, all sixteen will show up in every complete story. Its just that they will show up in different orders, depending on the overall impact (big picture message) you are trying to create at the end.

These sixteen types are divided into four groups, called quads. One of the groups is in the Universe Domain, which just means they describe a situation. They are Past, Present, Future, and Progress.

Pete P 432 : okay, now I remember what you mean.

Dramatica : Good. There are four others in the Mind (or attitude) domain, Conscious, Subconscious, Memory, Preconscious.

Dan Steele : what would a parallel world correspond to in that scheme? It is not past, present or future, or progress but alternative, as in maybe Mad Max

Dramatica : Well, a parallel world would depend on whether you wanted it to be A: A situation in which the characters find themselves B: an activity where one world is taking over from another, pushing the first one out (that would be Physics Domain for B) C: an alternative world where the problem is created by two opposing attitudes by the leaders.. Which would be Mind (a fixed attitude or prejudice) or D: an alternative world that has supplanted the old world, and the problems are caused because the way one responds to problems, (psychology domain) is no longer appropriate to the new world.

As you can see, the concept of an alternative or parallel world is a storytelling one, as all “high concept” ideas are. For example, do you want to do a story about a State of war, which would be Universe, or the activity of waging war, which would be Mind. Either one is just fine, but Dramatica forces you to consider, just what kind of problem you are talking about that drives the struggle in YOUR story. At the Type level, we see groupings of these sixteen Types in four quads that help us see the kinds of concerns that will come up in each different domain, each different kind of story. And, in fact, all four domains will be in every complete story as well. One will be the Domain of the Objective Story. This is the area in which ALL the characters are involved. For the audience, it is the THEY perspective.

Dan Steele : so there are what, maybe 4×4×4×4=256 different basic story types?

Dramatica : Actually, Dan, by the time you get down to the element level where characters are created, there are 32,768 different unique storyforms. The other three perspectives are the Main Character Domain (Me, to the audience) The Obstacle character Domain (YOU to the audience) And the Subjective Story Domain about the relationship between the Main and Obstacle Characters. (WE to the audience)

All four Domains and therefore all sixteen types will be in each story, but with point of view gets involved in which TYPES of activities, describes the most broad stroke, overview of your story’s plot.

There is MUCH more to say about plot in Dramatica, but we’ve run out of time for tonight!

Dan Steele : how does Dramatica SW handle bookkeeping for subplots? whoops, okay

Dramatica : Here’s an answer, Dan.. Right now, Dramatica only carries you through encoding. To weave, you take out the old 3×5 cards and begin figuring out which “appreciations” from the Dramatica reports, you want to illustrate in which scenes. Then you can change the scene order around for your storytelling.

Dan Steele : so I would have to set up subplots as separate stories with Dramatica oh, I see.

Dramatica : Yes, Dan, each subplot should have its own separate storyform. We are working right now on a future upgrade, that will allow all that kind of manipulation to be done within the program, with the goal of making Dramatica capable of carrying the author from forming through encoding all the way through weaving.

Pete P 432 : Great, when will we see it?

Dramatica : Well, I hope to see that version out this year. Its a lot of complex work, but we recognize the value.

Pete P 432 : One quick question?

Dramatica : Sure, shoot!

Pete P 432 : After Storyforming, when D asks me to illustrate something I’ve answered in SF, Do I think in very specific terms or more symbolically.

Dramatica : Yes. Each storyform point needs to be illustrated in your story, or the audience won’t know about it. There will be a hole. Think specifically at this point for example, Suppose your goal is “obtaining” Obtaining WHAT? You must pick the specific way in which Obtaining is the goal in YOUR story. Once you know that, you know a great deal about a lot of other things that must happen to support and grow from that.

Friday, January 4, 2013

3 Act vs. 4 Act Structure

The following is a transcript from an online class on the Dramatica theory of story hosted by its co-creator, Melanie Anne Phillips signed on as Dramatica:

William S1 : After working so long in 3-act structure, I’m unclear on Dramatica’s four-act structure.

Dramatica : Okay, let’s address that question… Dramatica sees both a structural and a dynamic view of “acts”… In the dynamic view, we “feel” the progression of a story as falling into three distinct phases. These are the same “movements” that Aristotle saw when he talked about a beginning, a middle, and an end.

An alternative is a structural view. Imagine for a moment, four signposts, along a path. One marks where you start, two in the middle, and one at the end. If you start at the first one, there are three journeys to make.

William S1 : Is act I (set up), act II (confrontation/obstacles) and act III (resolution) applicable?

Dramatica : William, yes, in the traditional understanding of story. There’s a bit more to it in Dramatica. When you move between the four signposts you take three journeys.

William S1 : Why make storytelling more complicated than it is?

Dramatica : Why make it less complicated than it is? When you look at a story as a “done deal”, when you see all the dramatic potentials, rather than concentrating on the events. That is where you see the meaning. Its kind of like scanning out lines on a TV picture. Scene by scene, act by act, you create drama that flows from one point to another. But in the end, you want to be able to connect all the points, and see what kind of picture you have created. By using both a 3 and four act structure and dynamics, Dramatica allows an author to approach a story either through the progression of events or the meaning they want to end up with.

The software has an “engine” that keeps the two compatible, so when you make decisions or changes in one, the effects on the other are shown.

William S1 : What is the 4th act?

Dramatica : The fourth act is the ending, which is the same as the denoument or author’s proof. Any other questions before we continue?

DC Finley : So, the traditional second act is now the second and third acts, right?

Dan Steele : So the event sequence is managed separately from the psychological chain of motivations?

William S1 : Then what is the dramatic purpose of the traditional third act?

Dramatica : Dan, they are managed separately, but intimately tied together. They affect one another.

Dan Steele : Yes.

Dramatica : DC, and William, here’s an answer to you both…If we look at a story as having a beginning, middle and end, then the beginning is static.. it is really the sign post where everything begins. The end is also static, the destination. But the “middle” is seen as the whole development of the story from that starting point to ending point. Now, that is really “blending” half dynamics and half structure. Two points and a string between them.

William S1 : But the beginning is NOT static.. the story usually enters in the middle of a life, event or sequence of events.

Dramatica : Yes, it enters in the middle of a life, but is thought of as the set of potentials that are already wound up that will evolve into the story line.

William S1 : Okay.

Dramatica : Dramatica sees the first act as MUCH more dynamic than that! In fact, we have 7 things to think about!

William S1 : Bring it on.

Dramatica : Let’s label the four structural acts as A,B,C,D. The familiar dynamic acts are 1,2,3. The beginning point is A then we move through 1 to get to B then we move through 2 to get to C. Then we move through 3 to get to D. Now, A,B,C,D and 1,2,3 all have to be there, in order to tell the whole tale.

DC Finley : Je comprende.

Dramatica : Any other questions about this.. oh, just a point. TV often looks at a five act structure. What they are really seeing, is point A followed by 1,2,3 and ending with D. It is not that B, and C are not there, but the commercial breaks emphasize those five and downplay the others. That’s why writing for TV is significantly different than writing for film. And BOTH are a lot different than writing prose. Okay, shall we move on?

DC Finley : Yes.

Thursday, January 3, 2013

Writing Trilogies

Here’s a quick look at one aspect of fashioning a trilogy – whether each individual installment is a tale or a story.

A tale is a linear progression that both makes sense logically, step by step, and also makes sense emotionally, mood to mood. If any steps are missing or if it jumps from one mood to an inappropriate one that just doesn’t follow, then the tale ceases to function. But, if all the steps and moods are progressive and consistent, then the tale will work and the meaning or message (as in a fairy tale) is whether the tales linear path is a good one or a bad one by comparing the beginning situation/feeling to the ending one.

A story is a more complex form, though not necessarily a more powerful one – different in structure, but equally effective in audience impact. If a tale can be said to proclaim that a given path is independently a good or bad one, a story purports that a given path is either the best or the worst of all that might reasonably have been taken. To do this, rather that just showing the one path and its outcome, all other paths of equal potential must also be fully illustrated to “prove” why the proffered path is the epitome.

While any individual “work” may be a tale or a story to equal effect, when combined in a trilogy, fashioning the three works as tales, stories, or some combination of the two has a fundamental impact on how well an audience will embrace the overarching collection.

Consider these five examples of trilogies with different combinations of tales and stories. First, Lord of the Rings, each installment of which is a tale. There is never the audience expectation that any of the individual tales is a complete story, but rather that each moves the overarching story along to its ultimate conclusion at the end of the final installment as if each separate work was an act in a three act play.

Second, examine the Men In Black trilogy of movies. Each of these is a complete story and could stand alone as a message that a particular path is the best or the worst of all that might be taken in regard to each story’s individual central issue. Collectively, they also function as acts in an overarching story in which each story installment in the trilogy broadens and deepens the understanding of structural and dynamic interrelationships within the subject matter.

So, in a sense, a trilogy of tales seems to move linearly through progressive subject matter, exposing new information, new issues, and new challenges, while a trilogy of stories seems to explore the same subject matter in greater depth and detail as the framework of the larger story gradually emerges and clarifies.

Our third example is the Matrix trilogy in which the first installment was a story, the second a tale, the third was also a tale, but the overarching form was also a tale rather than story. This is not a problem structurally, but in this particular case, the audience was led to believe that the three parts would ultimately resolve into a single larger story. And so, audience expectations were violated. In a sense, they invested emotionally in the anticipation of a grand scheme which was to be revealed, onto to discover at the end that there was no such deeper meaning. This results in a feeling of being scammed, that we were promised one thing and delivered another, that the promoted size and scope of the overall work was left incomplete.

To remedy this, the filmmakers could either have completed an overarching story or been aware of the expectations they were building and clearly communicated that while the first episode was a story, all future installments do not contribute to a “greater” story, but are simply additional tales in the same world as the original story.

What is most unfortunate in this particular example is that they were so close to fulfilling an overarching story and might have done so with just a few tiny changes, as follows: Neo becomes the first person so strong in the matrix that he can continue his consciousness int he Matrix even though his physical body has died. He can still communicate with the real world through Trinity when she is in the matrix.

It is recognized that not everyone in the matrix wants to or even could transition to the real world. Now that humans exist there, they must continue to exist there except for those who are ready to leave. So, an alliance is formed between the Architect and the Oracle so that he maintains the system for those who will stay and she protects those who are becoming aware of the greater Truth of the outside real world. Neo helps bring them to the point they can leave, and Trinity provides a familiar bridge to carry them from one world into the next.

This would have created a complete overarching story and left the audience feeling their investment had been returned with interest. And, again, the alternative would have been to not have created the audience expectations of a larger story. It should be noted that the filmmakers probably thought they had completed the story by arranging for machines to agree to leave the people alone. But that is just a conclusion to the war – a plot issue that stemmed from the first story. But true stories must wrap up both the logistic (plot) and emotional (character) issues, and in the overarching form, these character issues were left unresolved.

As our fourth example, consider the first released Star Wars trilogy – episodes IV, V and VI. In this case, it follows the same formula as the Matrix trilogy – a story, followed by two tales that result in an overarching story, but in this case, the overarching story is completed when not only is the empire overcome at the end in the plot, but the father/son issues of Darth and Luke are resolved as well.
One may argue as to whether the storytelling of either of these two trilogies is better or worse, but structurally, the Star Wars trilogy is clearly better handled.

Finally, let us consider the Bourne Identity trilogy of films. While each of the tree parts is a complete story, they fall within an overarching tale in which all three stories simply take place sequentially in the same narrative world of subject matter. In this case, it works because the audience is not led to expect each episode of an overall story.

Having now examined five different trilogies, each with its own structure in terms of the relationships of tales and stories as episodes and overarching form, you can do a little preplanning for potential trilogies of your own.

Melanie Anne Phillips
Co-creator, Dramatica

Wednesday, January 2, 2013

Deciphering Lost Languages with Dramatica

All language is based on narrative. And since Dramatica maps narrative upon the structure of the Table of Story Elements, each narrative that might hold meaning in a language can be perceived as a pattern of interconnected story points.

Therefore, it is not too far a stretch to imagine that one might apply these narrative templates against previously indecipherable languages or even, perhaps, codes in order to discover the particular narrative pattern at work in the language sample.

Once the specific narrative has been determined, story points can be associated with groups of words, symbols or pictographs, so has to assign meaning to such groups, and thereby arrive at an understanding of the underlying message therein contained.’

Just an idle speculation as we watch a national geographic special on Easter Island in which their lost written language of rongorongo came up for discussion. See images of this language here, and consider the possibilities for yourself.

Tuesday, January 1, 2013

The Measure of a Hero

It is said that the stature of a hero is determined by the magnitude of the villain he must overcome. While this does help to define the scale of a hero’s achievement, it says nothing about how much he must reach beyond his abilities to succeed. To more fully measure a hero one must provide the readers or audience with two yardsticks . One that speaks to quantity, the other to quality.

Determinations such as these are essential to both elevate and humanize a hero. But where are they to be found in story structure? Nowhere. They are, in fact, part of story dynamics. While structure provides the “what” of story, dynamics provide the “how much.”

As usual, Dramatica sees these two forces as being intertwined. And just as usual, we can best understand them in the form of a quad. The hero and villain occupy two opposite points in the quad, but what occupies the other two cross-wise points?

To answer this, we must briefly consider the nature of the quad. While every quad contains a great number of interrelated dynamics, there is one sort with which we are now primarily occupied – the defining pair vs. the refining pair. In other words, the principal relationship vs. the moderating relationship.

One way to employ the quad is to think of one pair as a ruler for measuring the essential nature of a relationship and the other pair as a means of putting it in context. So, for example, our initiative – our drive to effect change as represented by the protagonist – is in relationship with our reticence – our drive to prevent change as represented by the antagonist. If this is the relationship being measured, then the characters representing our reason and emotion put that relationship between protagonist and antagonist in context and moderate it, just as in our own minds, the battle between our initiative and our reticence are moderated by the intertwined cross-relationship between our intellect and our passion. Simply put, our reason and emotion have it out and continuously adjust the degree of our drive as primarily determined by our desire to alter things vs. our desire to let sleeping dogs lie.
Well, if you’ve gotten through that, then it should be easy to consider that while protagonist, antagonist, reason and emotion are all structural parts of narrative representing structural parts of our minds, then the hero and the villain are not quite so structural.

Hero and villain include storytelling attributes layered on top of the underlying structure just as while our lives may be understood from a logical perspective, it is our overlying manner that defines the essence of our personalities.

A hero is a protagonist who is also the main character (the character with whom the readers or audience primarily identifies – the one about whom the story seems to revolve). He is also the central character (the most prominent) and in addition a “good guy.”

In contrast, a villain is an antagonist who is also the influence character (the one who is philosophically opposed to the point of view of the main character). He is also the second most central character and in addition a “bad guy” – a character of ill intentions.

So, as we can see, hero and villain are not archetypes, like protagonist and antagonist, but are stereotypes – a combination of structural and dynamic elements, comprised of underlying specifics and contextual attributes. This being the case, we cannot look to a purely structural quad to understand how to measure a hero, but must create a new kind of quad – a dynamic quad that organizes two relationships of storytelling.

The first relationship, as we began, is that of hero and villain. And now at last, the second relationship is that of the detractor and the booster. The detractor is a stereotype who downplays or badmouths the qualities and abilities of the hero. The booster speaks of the hero in hyperbole – literally in heroic terms. One of these spreads the conception that the hero is inadequate to the task. The other sets an elevated bar beyond realistic expectations.

Just as the hero is built upon the structural protagonist while the villain is built upon the antagonist, the detractor stereotype is constructed on the structural skeptic archetype while the booster is constructed on the structural sidekick archetype.

So, while the magnitude of the villain determines the stature of the hero, the cross-dynamic between the detractor and the booster determines how well the hero meets expectations, thereby reducing or enhancing it and, in effect, telling the readers or audience how hard the protagonist had to work – how much grit he had to employ to exceed his own abilities in order to succeed against the villain.

In your own stories, then, do not become so focused on the relationship between your hero and villain directly, but rather take time to develop subtle scenes, moderating moments, in which expectations of the hero’s innate abilities, tenacity, and character are both raised and lowered. In this manner, you will contextualize his true accomplishments and much more richly convey the measure of a hero.

Melanie Anne Phillips
Co-creator, Dramatica