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Thursday, July 31, 2014

Drop Exposition through Arguments

Here’s a short one… A person talking is often boring. People arguing are often compelling. If you have to drop exposition, try to do it in the back and forth barbs of an argument. Let the characters use the information you need to convey as barbs in their back and forth attacks. Then your story won’t grind to a halt just because you need to tell your audience something.

Wednesday, July 30, 2014

Screenwriting Tip: Don't say it if you can show it!

wp1f5f0204_06Excerpted from:
50 Sure-Fire Storytelling Tricks!
By Melanie Anne Phillips
Available in Paperback and for Kindle

Movies are a visual medium. The strongest impact is created by what is seen, not what is said. Although we might marvel at well-written dialog, it is the moving shadows that capture our imagination.
Before writing a dialog scene, consider the information you are trying to convey. Consider visual alternatives that would show the audience rather then tell them. Even character development can often be more effective by seeing what the character does, rather than listening to what he or she says.
If you do need to say it, try to create a visually interesting situation in which the dialog can occur. I once had to do an interview on a big-budget industrial film with a geologist about drilling for bauxite samples 50 miles outside of Van Horn Texas in the middle of a desert.
I could have just gone to the site, set up the camera, and filmed him in front of the rig. But when he picked me up at the airstrip, he was in a dusty, beat-up pickup truck, and headed down the rough dirt road at literally 100 miles an hour.
I took out the camera and did the entire interview while bouncing around in the cab. When we arrived at the site, I simply shot a lot of silent footage of the goings on. When we cut it all together, we began with the truck interview, and then cut away to the various aspects of the job as the geologist spoke. It created a riveting three-minute sequence and pleased the client immensely.
So if you have dialog to deliver and you can’t really communicate the information in a visual way, consider changing the location or engaging your characters in some activity that will at least add a visual element.
You might have them conversing during one-on-one basketball, while doing yard work, chasing after a dog that needs a bath – whatever. And if all else fails, don’t ignore the potential of a cheap cinematic trick.
You can do a scene completely in silhouette, seen from the POV of a goldfish in a bowl, from another room as a janitor stops to listen and then continues with his cleaning.
You can even get overt. There was a television program many years ago called “Then Came Bronson,” starring Michael Parks. It was noted for trying new visual techniques. For one long dialog conversation, the director shot the two characters from the side, walking along a sidewalk across the street. He shot them silent in several locations with different backgrounds, always the same distance away, walking at the same pace. In the editing room, he cut from one location to the next so that it appeared as if the characters were continuing to walk and the background jumped from one to another behind them. The dialog was then added over the sequence as a whole.
This simple technique gave power to an otherwise uninteresting scene, added the impression that they had been talking for a long walk all over town, but got the verbal information across as concisely as possible. So look for visual opportunities to enliven dialog, and if there aren’t any, make them.

Tuesday, July 29, 2014

Writing with Red Herrings

wp1f5f0204_06Excerpted from:
50 Sure-Fire Storytelling Tricks!
By Melanie Anne Phillips
Available in Paperback and for Kindle

The old expression, “A Red Herring,” means something that is intentionally misleading. In screenplays, a red herring is a scene, which is set up intentionally to mislead an audience.
One example is in the movie, “The Fugitive,” with Harrison Ford as Dr. Richard Kimble. He escapes from the prison bus, gets some street clothes, and is on the run.
He waits under a bridge and when an associate that he worked with stops his car for a red light, Kimble steps out and pretends to be a homeless person trying to wash his windshield for a buck. He uses this action as a “cover” while he holds a conversation with the associate to get some information and help.
In the background, out of focus, a police car slowly approach behind the associate’s car. You don’t see it at first because you are concentrating on the conversation. The police car stops. Suddenly, it’s lights and siren comes on. The audience is sure the jig is up. Kimble turns to look at it, and the police car whips around the associate’s car and takes off for some call it received.
The initial impression was that Kimble was about to be recaptured because the cops had recognized him. The “reality” was that they were just on patrol, got a call, and sped off with sirens wailing.
Red Herrings can be used for anything from the momentary shock value as above, to making a bad guy appear to be a good guy.
To make it work, you have to do two primary things:
1. Don’t leave out essential information or the audience will feel manipulated. Tricking your audience by misleading them is fun for them. But if you fool them by leaving out information they would legitimately have expected to be told about, then you are just screwing with them.
Red herrings are best accomplished by having information that is taken in one context and then the context is changed. This way, you aren’t holding back, you are just changing the perspective.
Your audience invests its emotions in your story. You don’t want to violate them. As an example, there is an old joke about a nurse in a maternity ward who comes in to a mother’s room carrying the new baby. She trips and falls and the baby hits the floor. Then, she gets mad at it for falling, picks it up, swings it around and bashes it against the wall. The mother is in hysterics. The nurse picks up the kid and says, “April Fool – it was born dead.” Don’t do this to your audience.
A better approach is to see a mom yank her child by the arm in a very abusive way while walking down the street. First reaction is she is an ogre and you run to stop her. Just then, you see the truck come whipping around the corner that would’ve hit and killed the child, and you stop in your tracks realizing the mom was saving his life. You look again, and the is hugging and holding him, and she is crying because he was almost lost, and because she startled him.
Psychologists call it “Primary Attribution Error,” and you can use it to your advantage. If done properly, they will love you for it.
2. Don’t change the rules of the game just to make things happen another way or the audience will feel that you lied to them.
The audience will give you their trust. They expect that what you tell them is the truth. They build on each bit of information, trying to understand the big picture.
You can easily change context to show something in a different light, but don’t tell them one thing and then simply say, “Oh that wasn’t true, I was just messing with you.”
That is a sure way to lose their trust, and once lost, you’ll never get it back.

Monday, July 28, 2014

Screenwriting Tip: Break Up Monlogues

wp1f5f0204_06Excerpted from:
50 Sure-Fire Storytelling Tricks!
By Melanie Anne Phillips
Available in Paperback and for Kindle

There are some moments in some movies in which a long monolog by a single individual works well. Any inspiring public speech, for example, or when one character holds others transfixed with a tirade or diatribe. But movies are an action medium, and most of the time a long-winded dissertation by one character while the others simply stand and react gets boring very quickly.
To avoid this, take your longer speeches and distribute the material to one or more additional characters. It is far more interesting to see what everyone has to say on the issue, than to see what one person has to say.
Think about real life situations. Aside from presentations and reports in a business situation, or structured events such as a ceremony, no one thinks well of someone who hogs the conversation. Let you characters make their point, then let someone else have a turn. Good examples of this can be found in the original Howard Hawk’s production of “The Thing,” and also in “The Big Chill,” both of which have extensive exposition and opinion, but no one says more than a few lines at a time before another chimes in with his two cents’ worth.
The exceptions, of course, is when someone gets all wrapped up in his own rhetoric, as when an individual muses, reminisces, waxes poetic, or proclaims a higher truth with fire in his eyes. People don’t mind if a good storyteller talks forever. Look at the long pontifications of the characters in “Network.” But even these are handled as special moments, and the ebb and flow of normal conversation continues in between, serving both to break up the monotony, and also to uplift the long passages by contrast.

Saturday, July 26, 2014

Using Index Cards for Your Story

wp1f5f0204_06Excerpted from:

50 Sure-Fire Storytelling Tricks!

By Melanie Anne Phillips
Available in Paperback and for Kindle
Index cards (3×5 or 5×7 in size) are often used by screenwriters to plan out the sequence of events in their stories. Usually, a script has many different dramatic threads. The trick is how to weave them together over the timeline of the movie. For example, you might have several key challenges for your hero to overcome. You describe each of these on a different index card. You tack them up on the wall or lay them out on the table (or floor) and stand back and look at them. You see how the action seems to flow from one to another. Perhaps it seems that the ending is a bit anti-climactic, or that the build of dramatic tension isn’t right. So, you rearrange the order of the cards until you arrive at and order that feels the best.
Then, you may realize that you actually have a gap in the action that requires the creation of another challenge. So, looking at what comes before and what comes after, you determine the kind of action that is needed, and make a new card to fill the gap.
You might also realize that you have two challenges that are too much alike, or that would happen too close to each other, so you decide to lose one, or combine two into a single one that makes it all the stronger.
Then, you may know that you want a series of arguments between the hero and a love interest. In one creative session, you may work out how many arguments you want, and what each is about. You describe each of these arguments on a different index card.
As with the hero’s challenges, you tack up the cards and arrange them in the best possible order, filling gaps with new cards, and deleting or combining cards until the flow is right.
Since a movie generally focuses on one dramatic situation at a time, then intercuts among several different threads as necessary, your next job is to combine both the challenge thread and the argument thread into the overall timeline of your script.
You might decide to start with the first challenge card, then go to the first argument, and alternate. Or you might start with the first argument, have a second argument, and then two challenges in a row.
There are no “rules” as to how the two threads of cards should be shuffled together. It is purely a choice of how you wish to impact your audience.
You may even find that once you have blended the two threads into a single timeline, that combination highlights the need for an additional challenge or another argument, or perhaps the removal of one or the other. You might even be able to see the need for a whole new thread that is suggested once the first two threads are combined. So you create a third set of index cards, put them in order, and then weave them into the other two.
In this manner, many screenwriters work out the basic beats and flow of their stories so they have a loose blueprint from which to write, and therefore don’t get stuck in a logistic corner, or an emotional dead end.

Thursday, July 24, 2014

There are Many Kinds of Endings

A character might change and resolve their personal angst, yet fail in their quest as a result. Was it worth it? Depends on the degree of angst and the size of the failure. Another character might not resolve their angst; yet by refusing to change accomplish the goal. And even if they do accomplish the goal, it might have been a misguided thing to do, and is actually quite bad that they were successful. The character might not have been aware that the goal was a bad thing, or they might fail to achieve a good thing.
In addition, goals might be partially achieved or only small failures, and a character might resolve only part of their angst, or just slightly increase it.
The flavor of the story will ultimately depend on how all these elements stack up at the end, and offer you a palette of shadings, rather than just Happy or Sad, and Success or Failure.
--Melanie Anne Phillips

Tuesday, July 22, 2014

Free Story Structure Chat on Skype - Friday, July 25th

I’m holding a free one-hour chat on story structure this friday evening from 7 – 8 pm. PDT on Skype.  For me, this is to test the system to see if I can hold paid classes in this manner.  For you, it is a chance to ask any questions or bring up any topics on story structure and discuss them with the creator of StoryWeaver and co-creator of Dramatica (me!)
This chat is limited to the first nine respondents, so email your request to join to classes@storymind.com.  I’ll let you know if you made the cut, but if you didn’t, don’t worry because the paid classes (and they won’t be very expensive) are coming soon!

–Melanie  Anne Phillips, your blogger

Sunday, July 20, 2014

Writing Tip: Keep a Creative Log

One of the biggest differences between a pedestrian novel and a riveting one are the clever little quips, concepts, snippets of dialog, and fresh metaphors.
But coming up with this material on the fly is a difficult chore, and sometimes next to impossible. Fortunately, you can overcome this problem simply by keeping a daily log of interesting tidbits. Each and every day, many intriguing moments cross our paths. Some are notions we come up with on our own; others we simply observe. Since a novel takes a considerable amount of time to write, you are bound to encounter a whole grab bag of tidbits by the time you finish your first draft.
Then, for the second draft, you refer to all that material and drop it in wherever you can to liven up the narrative. You may find that it makes some characters more charismatic, or gives others, who have remained largely silent, something to say. You may discover an opportunity for a sub-plot, a thematic discourse, or the opportunity to get on your soapbox.
What I do is to keep the log at the very bottom of the document for my current novel, itself. That way, since the novel is almost always open on my computer, anything that comes along get appended to the end before it fades from memory.
Also, this allows me to work some of the material into the first draft of the novel while I’m writing it. For example, here are a few tidbits at the bottom of the novel I’m developing right now:
A line of dialog:
“Are you confused yet? No? Let me continue….”
A silly comment:
“None of the victims was seriously hurt.” Yeah – they were all hurt in a very funny way.
A character name:
“Farrah Swiel”
A new phrase:
“Tongue pooch”
A notion:
‘Theorem ~ Absolute Corruption Empowers Absolutely”
“Corollary ~ There are no good people in positions of power”
I haven’t worked these into the story yet, but I will. And it will be richer for it.

Friday, July 18, 2014

Get Into Your Characters' Heads!

One of the most powerful opportunities of the novel format is the ability to describe what a character is thinking. In movies or stage plays (with exceptions) you must show what the character is thinking through action and/or dialog. But in a novel, you can just come out and say it.
For example, in a movie, you might say:
John walks slowly to the window and looks out at the park bench where he last saw Sally. His eyes fill with tears. He bows his head and slowly closes the blinds.
But in a novel you might write:
John walked slowly to the window, letting his gaze drift toward the park bench where he last saw Sally. Why did I let her go, he thought. I wanted so much to ask her to stay. Saddened, he reflected on happier times with her – days of more contentment than he ever imagined he could feel.
The previous paragraph uses two forms of expressing a character’s thoughts. One, is the direct quote of the thought, as if it were dialog spoken internally to oneself. The other is a summary and paraphrase of what was going on in the character’s head.
Most novels are greatly enhanced by stepping away from a purely objective narrative perspective, and drawing the reader into the minds of the character’s themselves.

Thursday, July 17, 2014

Novels Aren't Stories...

A novel can be extremely free form. Some are simply narratives about a fictional experience. Others are a collection of several stories that may or may not be intertwined.
Jerzy N. Kosinski (the author of “Being There,” wrote another novel called “Steps.” It contains a series of story fragments. Sometimes you get the middle of a short story, but no middle or end. Sometimes, just the end, and sometimes just the middle.
Each fragment is wholly involving, and leaves you wanting to know the rest of the tale, but they are not to be found. In fact, there is not (that I could find) any connection among the stories, nor any reason they are in that particular order. And yet, they are so passionately told that it was one of the best reads I ever enjoyed.
The point is, don’t feel confined to tell a single story, straight through, beginning to end.
Rather than think of writing a novel, think about writing a book. Consider that a book can be exclusively poetry. Or, as Anne Rice often does, you can use poetry to introduce chapters or sections, or enhance a moment in a story.
You can take time to pontificate on your favorite subject, if you like. Unlike screenplays which must continue to move, you can stop the story and diverge into any are you like, as long as you can hold your reader’s interest.
For example, in the Stephen King novel, “The Tommy Knockers,” he meanders around a party, and allows a character to go on and on… and on… about the perils of nuclear power. Nuclear power has nothing to do with the story, and the conversation does not affect nor advance anything. King just wanted to say that, and did so in an interesting diatribe.
So feel free to break any form you have ever heard must be followed. The most free of all written media is the novel, and you can literally – do whatever you want.

Wednesday, July 16, 2014

Fire Your Protagonist!

Many authors start with a Protagonist and then build a cast of characters around him or her. But as a story develops, it may turn out that one of the other characters becomes more suited for that role. Sticking with the original Protagonist causes the story to become mis-centered, and it fails to take on a life of its own.
To see if this has happened to your story, try the following:
Take each of your characters, one by one, and try them out as the Protagonist. Give each a job interview. You ask them, “What would the story’s goal be if you were the Protagonist? What would you be working toward? What would you hope to achieve? How would you rally the other characters around your efforts?”
More than likely, you will find one character who seems just a little more driven – a character whose goal seems far more important than any of the others, one that not only affects him but all the other principal characters as well. That character should be your Protagonist, and it may not be the character you originally cast in that role. If it isn’t, fire your Protagonist and hire the new one!
Sure, you’ve become attached to the original character, but if he or she is no longer write for the job, well, business is business. You have to think about what is best for the entire company of players in your story without playing favorites.
Of course, with a new Protagonist, you’ll need to re-center your story and possibly to change the nature of the goal. But in so doing, your story will gain a renewed sense of purpose as this new character takes the helm.

Tuesday, July 15, 2014

Write from your character's point of view

Perhaps the best way to instill real feelings in a character is to stand in his or her shoes and write from the character’s point of view. Unfortunately, this method also holds the greatest danger of undermining the meaning of a story.
As an example, suppose we have two characters, Joe and Tom, who are business competitors. Joe hates Tom and Tom hates Joe. We sit down to write an argument between them. First, we stand in Joe’s shoes and speak vehemently of Tom’s transgressions. Then, we stand in Tom’s shoes and pontificate on Joe’s aggressions. By adopting the character point of view, we have constructed an exchange of honest and powerful emotions. We have also undermined the meaning of our story because Joe and Tom have come across as being virtually the same.
A story might have a Protagonist and an Antagonist, but between Joe and Tom, who is who? Each sees himself as the Protagonist and the other as the Antagonist. If we simply write the argument from each point of view, the audience has no idea which is REALLY which.
The opposite problem occurs if you stand back from your characters and assign roles as Protagonist and Antagonist without considering the characters’ points of view. In such a case, the character clearly establish the story’s meaning, but they seem to be “walking through” the story, hitting the marks, and never really expressing themselves as actual human beings.
The solution, of course, is to explore both approaches. You need to know what role each character is to play in the story’s overall meaning – the big picture. But, you also must stand in their shoes and write with passion to make them human.

Thursday, July 3, 2014

Give each character a personal goal

Personal Goals are the motivating reasons your characters care about and/or participate in the effort to achieve or prevent the overall goal. In other words, they see the main story goal as a means to an end, not as an end itself.
Although a personal goal for each character is not absolutely essential, at some point your audience or readers are going to wonder what is driving each character to brave the trials and obstacles. If you haven’t supplied a believable motivation, it will stand out as a story hole.

Wednesday, July 2, 2014

Writing with "Collective Goals"

Some novice writers become so wrapped up in interesting events and bits of action that they forget to have a central unifying goal that gives purpose to all the other events that take place. This creates a plot without a core.
But determining your story’s goal can be difficult, especially if your story is character oriented, and not really about a Grand Quest.
For example, in the movie “Four Weddings and a Funeral,” all the characters are struggling with their relationships and not working toward an apparent common purpose. There is a goal, however, and it is to find happiness in a relationship.
This type of goal is called a “Collective Goal” since it is not about trying to achieve the same thing, but the same KIND of thing.
So don’t try to force some external, singular purpose on your story if it isn’t appropriate. But do find the common purpose in which all your characters share a critical interest.

Tuesday, July 1, 2014

Step Back

Although it is important to work on the particulars of your story you can lose track of the big picture in doing so exclusively.
Step back from time to time to take in your story as a whole.  See it as the readers or audience will and appreciate it not just for how it works but for how it feels and what it means.