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Friday, June 29, 2012

Dramatica Class: Characters – Change or Steadfast?

The following is excerpted from an online class on story structure presented by co-creator of the Dramatica theory of story, Melanie Anne Phillips, signed on as Dramatica:

Dramatica : Dramatica has four very important questions it asks about the Main Character. These questions are used by the software to arrange the relationships between character, plot, theme, and genre. Its kind of like a “Rubik’s” cube of story, as it were. These answers twist it into your unique arrangement.

Question one: Main Character Resolve. At the end of your story, has your Main Character changed or remained steadfast? Change or Steadfast is the question. Now some stories have a leap of faith where the M.C. must consciously choose to stick with their guns, or realize THEY might be the cause of the problems and CHANGE.

Scrooge is a change character. So is Luke Skywalker. Dr. Richard Kimble, or Job in the Bible are STEADFAST characters. Hollywood often has it that a character must CHANGE to grow. But Dramatica sees that a character can grow in their resolve as well. That’s why James Bond doesn’t seem to change but still works as a character. But there is always someone in the story who WILL change. In fact, if the Main Character changes, the Obstacle character will remain steadfast, If the Obstacle character changes, the M.C. will remain steadfast.

Who is Dr. Richard Kimble’s Obstacle? Who changes in The Fugitive? Any thoughts?

RDCvr : The policeman.

Dan Steele : Yes.

Dramatica : Right, Gerrard, the Tommy Lee Jones character. He starts out the first time he meets Kimble saying, “I don’t care!” And Kimble even brings it up to him in the police car at the end. And he says to Kimble, “Don’t tell anybody”, meaning that now he cares, he has changed. But Kimble didn’t! He never gave up… NEVER! In Goldfinger, if James Bond is steadfast,who changes? Who is the Obstacle Character?

Dan Steele : So one char. or the other HAS TO change their belief system by the end.

Dramatica : Yes, Dan, that is the nature of the author’s bias in the argument.
RDCvr : Goldfinger.

Dan Steele : Does Goldfinger dying count as a change in bel sys?

Dramatica : No, Goldfinger is an objective character – the Antagonist, in fact. Actually, Its Pussy Galore, the one who flies the plane – Honor Blackman.

Dan Steele : Oh, okay – yes

Dramatica : She changes from helping Goldfinger to helping Bond. Its not big, but it is there! It HAD to be there! Of course it is downplayed in an action story, and also the Obstacle character change is often underplayed because the M.C. is more important to the audience. But even Bond is asked at the end why she did it, and he replies, “I must have appealed to her maternal instincts”. It was important to make sure the audience knows that Bond was the one that changed her.

Dan Steele :So the antagonist provides the force against the main goal, but the obstacle char provides forces for belief system change?

Dramatica : Yes, Dan, exactly! That is the essence of the first question of Dramatica. Which kind of story do you want? The one where the M.C. sticks with their guns, or the story in which they are convinced to change? By making that choice, you not only know a lot more about your story and where it will go, but you have also had some impact on theme, plot, and genre as well. This doesn’t mean the M.C. will end up in a story filled with success. For example, by changing, they might give up just before they were about to win! So, outcome is a completely different thing. The question is not what they SHOULD do, but what they actually DO!

Dan Steele : So Resolve: change means MC sticks to guns, but Resolve:steadfast means either : 1) MC is convinced to change, or 2) MC changes another?

Dramatica : Right, Dan, that’s how it works.

Thursday, June 28, 2012

Creating Characters: “My Hero!”

We’ve all heard the phrase, “the hero’s journey.” Much has been written about the steps in this journey and the nature of the hero himself. What is usually assumed is that the “hero” is an elemental character who possesses certain essential attributes. In fact, there are four truly essential attributes of the stereotypical hero:

1. He is the Protagonist

2. He is the Main Character

3. He is the Central Character

4. He is a Good Guy

Traditional writing theory uses these terms more or less interchangeably. But we are using them as descriptors of completely different attributes that make up the stereotypical “Hero.”

It really isn’t important what we names we use. What is important is that there are four distinct qualities that are combined to create a hero. So, if you use any of these terms in a different way, that’s fine. For our purposes, we need to (at least temporarily) agree on a common vocabulary so we can efficiently discuss the attributes themselves.

So, throughout this article we shall assume that the following definitions hold true:

The Protagonist is the Prime Mover in the plot – the chief driver toward the story’s overall goal.

The Main Character is the most empathetic character – the one with whom the audience most closely identifies; the character the story seems to be about.

The Central Character is the most prominent character – the one who stands out most strongly among the players.

The Good Guy is the moral standard bearer – the character whose intent is to do the right thing.
Putting it all together then, a hero drives the story forward, represents the audience position in the story, it the most prominent character, and tries to do the right thing.

Typical heroes include Dr. Richard Kimble in The Fugitive, Harry Potter, Clarice Starling in Silence of the Lambs, and Erin Brockavich.

Many writers are taught that they need to have a hero. Problem is, heroes in stories should be just about as rare as they are in real life. They do occur; they just aren’t the only option.

Now for the fun part…

These four heroic attributes aren’t necessarily tied together. In fact, they can be swapped for other attributes, distributed among several characters and even put together in different ways!

For example, suppose we change one attribute and create a character with the following four qualities:

1. Protagonist

2. Main Character

3. Central Character

4. Bad Guy

Now we have the typical anti-hero (in the popular vernacular). Such a character would drive the plot forward, represent the audience position in the story, be the most prominent, but represent a negative moral outlook.

Let’s try one more combination:

1. Antagonist

2. Main Character

3. Central Character

4. Good Guy

In this case, we have a character who is trying to prevent the story’s goal, represents the audience position in the story, is the most prominent, and tries to do the right thing.

James Bond is such a character. He did not instigate an effort; he is responding to an effort begun by the villain! In almost every Bond story, the villain is actually the driver of the plot – the proactive one – the Protagonist by definition, while James Bond is perpetually reactive, trying to put an end to the evil scheme.

In a future tip we’ll take apart the stereotypical “Villain” and see what he is made of!

Wednesday, June 27, 2012

Dramatica Class: Character Growth – Start or Stop?

The following is excerpted from an online class on story structure presented by co-creator of the Dramatica theory of story, Melanie Anne Phillips, signed on as Dramatica:

Dramatica : Question 2: about the Main character: Direction…. Start or Stop? This question means something different depending upon whether you answered change or steadfast. For a change Main Character, the question is: Do they have to grow by Starting something they aren’t doing, or stopping something they shouldn’t be doing? In other words, Do they have a chip on their shoulder or a hole in their heart?

We’ve all seen stories in which the M.C. is causing problem because of what they do, and other stories in which they allow a problem to grow because they don’t do anything! The Direction of character growth is just as important as Change or Steadfast. For a steadfast character, the question is different. Since the character is not changing, the question is, are they working or holding out for something to stop, or something to start?

In other words, is there a problem they are trying to get rid of, or is there something good they want to make happen. A simple question, but one that carries a lot of clout on your dramatics!

Dan Steele : Okay, makes sense.

Tuesday, June 26, 2012

A Story’s Limit: Timelock or Option Lock?

Dramatica : Now, I’ll jump ahead for a moment and look at a couple of plot questions…. First of all, is your story forced to a conclusion because your characters run out of time, or run out of options?

This is Timelock or Optionlock. We all know what timelocks are…The ticking clock, 48 hours, etc. But what about stories like Remains of the Day? What was the time limit in that? There was none. So why didn’t the story go on forever? Because it was set up to have a limited number of opportunities for the characters to try and make a relationship happen. And when all the opportunities were exhausted, that’s when the story ends. Its important for the audience to know this right up front… they have to know the scope of the argument.

In Speed, the movie, they actually change from one lock to the other and this is confusing…The set up is, that the bomb will go off at 11:30 no matter what. So, the audience gets their sense of tension from the ticking clock. They expect that to be the moment win or lose will happen. All the other “constraints” about the speed of fifty miles per hour, and not being able to take anyone off the bus, are just that, constraints, but the bus could keep going forever with refueling, if it were not for the time bomb. But at the end of the story, what brings the moment of truth? Not the time bomb…. In fact, the bus slows down below fifty as it hits the plane. The LED numbers that are ticking down are the speed, not the time! So, the timelock is not honored.

Then we don’t know WHEN the story is going to end for sure. We assume maybe when the bad guy gets it. But that wasn’t where our tension was headed. Where the tension was built toward at the beginning, and therefore its something of a cheat and bit of a disappointment.

Dramatica : Actually, barring questions, I’ll have to stop there for now, as I have a class of 30 eager writers coming here to Screenplay for a class tomorrow morning.

Dan Steele : is “reception theory” the psychology of the audience?

Dramatica : Yes, Dan, its like this.. We, as an audience, can see pictures in clouds, wallpaper, constellations…We try to order our world, When we see a finished work, we look for pattern. Sometimes we see what the author intended, Sometimes things the author never intended that may or may not be in conflict with the intended message. And sometimes, we see no pattern at all. It may be the Storyform was flawed, missing apiece. Or it may be that the storytelling just didn’t convey it, or it may be that the audience just isn’t tuned into the symbols the author chose to use.

Monday, June 25, 2012

Complex Characters in “Rear Window”


Principal Characters in Rear Window

If there is anything that can be seen as “typical” about a Hitchcock film it would be his forefront use of thematics. Rear Window is no exception. As with Gone With the Wind, the enjoyment of the story comes largely from what happens between the lines. But unlike GWTW, the characters in Rear Window are relatively complex.

At first glance, it may seem that there are quite a few characters, what with the neighbors and all. There’s the Composer, trying to sell his first hit song. There’s Miss Lonely Heart, who can’t get a date. We see a lot of Miss Torso who exercises in front of her open window. Upstairs is the Couple With the Dog, downstairs, the Sunbather. And, of course, Thornton the murderer.

More prominent, of course, is Jeffries and the characters we see in his apartment: his girlfriend Lisa; Doyle, the detective; and his Nurse. (It is important to note that Thornton also shows up in Jeffries’ apartment near the end of the story and is the only neighbor to do so.)

The Top Five

The purpose of characters is to show how aspects of the Story Mind deal with a problem. And this is what determines that the neighbors are not Objective Characters. Aside from Thornton, they all have their own little stories, but only interact with each other peripherally, if at all. Their private stories enhance the thematic atmosphere of the overall story but neither advance nor clarify the plot.

If we eliminate all the neighbors who do not interact, we pare our list down to five actual characters: Jeffries, Lisa, Doyle, Nurse, and Thornton. If Rear Window is well written, we would expect all sixteen motivation Elements to be distributed among these five. Let’s see if they are.

Elements of the Top Five

Who represents FAITH? Unquestionably Jeffries. He maintains his belief that a murder has been committed in the face of objections by each of the other characters. Lisa can’t talk him out of it and neither can his Nurse. Thornton denies it by his actions and Doyle is not convinced until after the proof is irrefutable. In fact, Doyle personifies DISBELIEF, even while HELPING Jeffries gain information to which he would not otherwise have access. Lisa comes around to accepting the possibility and so does Nurse. Thornton already knows the truth, but Doyle is never convinced until he sees the proof with his own eyes.

In addition, Doyle relies on LOGIC to support his disbelief. He will not accept Jeffries’ contentions without logical arguments. Then is Jeffries FEELING? No. Jeffries does not disregard Logic in his considerations; he merely can’t supply it. Jeffries urges the others to CONSIDER what he knows and what he suspects. Lisa, on the other hand, continually acts on impulse without regard for logic, illustrating nicely the characteristic of FEELING.

If Jeffries is CONSIDERATION, we would expect his nemesis, Thornton, to cause RECONSIDERATION, and he does. Thornton’s apparently guilt-free actions are a constant force that urges Jeffries (and the others) to RECONSIDER. All we ever see of him is that he acts methodically to carry out his plan, whatever that might be. It is his methodical approach that makes Thornton the CONTROL Character as well. He wastes no time or energy on anything but the task at hand, whereas Jeffries dabbles at whatever fills his view, even when it interferes with his goal of getting the goods on Thornton. Jeffries plainly illustrates the Element of being UNCONTROLLED.
Even though Lisa SUPPORTS Jeffries in his quest, she manages to HINDER his efforts through distraction and re-direction of their conversations. She clearly TEMPTS him to give up PURSUING this crazy scheme. In contrast, Jeffries’ Nurse OPPOSES his efforts, even while providing a moralistic philosophy or CONSCIENCE to his every comment. And, of course, Thornton would prefer to AVOID the whole thing.

Characteristic Lists

If we take a slightly different form, we can arrange the five Characters as column headings and list their characteristics beneath them.

Rear Window Characters in the Motivation Set

Assigning the Character names of Rear Window to the Motivation Characteristic Quads we get:

Using the grid above we can predict the principal conflicts of Rear Window simply by noting which characters are in Dynamic (diagonal) positions and the issues (Elements) over which each pair will diverge.

In summary, the set of sixteen Motivation Elements offers a valuable tool for understanding some of the essential building blocks of Objective Characters and how they can be distributed to create both Archetypal and Complex characters.

Friday, June 22, 2012

Dramatic Quads & Dramatic Pairs

In each quad of Elements, we find not only Dynamic (diagonal) Pairs, but horizontal and vertical pairs as well. Horizontal Elements are called Companion Pairs, and vertical Elements are Dependent Pairs. Each kind of pair describes a different kind of relationship between the Elements, and therefore between the characters that represent them.

In addition to the three types of pairs, we can look at each Element as a separate component and compare it to the overall nature of the quad itself. This Component approach describes the difference between any given Element and the family of Elements in which it resides (quad). Therefore, the degree of individuality the characters represent within the “group” can be explored.





Dynamic Pairs describe Elements with the greatest opposition to one another. Whenever two opposing forces come together they will create either a positive or negative relationship. They can form a synthesis and create something greater than the sum of the parts or they can simply tear away at each other until nothing is left (destructive). Within a quad, one of the Dynamic Pairs will indicate a positive relationship, the other a negative one. Which is which depends upon other story dynamics.

Companion Pairs contain the Elements that are most compatible. However, just being compatible does not preclude a negative relationship. In a positive Companion Pair, characters will proceed along their own paths, side by side. What one does not need they will offer to the other (positive impact). In a negative Companion Pair, one character may use up what the other needs. They are not against each other as in a negative Dynamic Pair, but still manage to interfere with each other’s efforts (negative impact).


Dependent Pairs are most complementary. In a positive sense, each character provides strengths to compensate for the other’s weaknesses (cooperation). Together they make a powerful team. In its negative incarnation, the Dependent Pair Relationship has each character requiring the other in order to proceed (codependency).


Components describe the nature of the Elements in relationship to the overall quad. On the one hand, the individual characters in a quad can be a group that works together (interdependency). The group is seen to be greater than the individual characters that comprise it, at the risk of overwhelming the individuality of its members. This is contrasted by identifying the disparate nature of each character in the quad (independency). Seen this way, the characters are noted for their distinguishing characteristics at the risk of losing sight of shared interests.


Dynamic Relationships are the most familiar to writers, simply because they generate the most obvious kind of conflict. Companion and Dependent Pairs are used all the time without fanfare, as there has previously been no terminology to describe them. Components are useful to writers because they allow characters in groups to be evaluated in and out of context.


By constructing characters with thought and foresight, an author can use the position of Elements in the Chess Set to forge relationships that are Dynamic in one dimension while being Companion and Dependent in others. Characters created with Dramatica can represent both the structural Elements of the Story Mind’s problem solving techniques and the dynamic interchange between those techniques.

Thursday, June 21, 2012

The Villain

A villain is the dramatic antithesis of a hero, and therefore has the following four attributes:
  • He is the Antagonist
  • He is the Influence Character
  • He is second in prominence to the Central Character
  • He is a Bad Guy
By our definitions for this book: The Antagonist is the Principal Impediment in the plot – the chief obstacle to the achievement of the story’s overall goal.

The Influence Character is the most persuasive character – the one who argues the devil’s advocate position regarding the personal or moral issue the story seems to be about.

The Second Most Prominent Character is the one who stands out most strongly among the players, save for the hero.

The Bad Guy is the standard bearer of immorality – the character whose intent is to do the wrong thing.

Putting it all together then, a villain tries to prevent the goal from being achieved, represents the counterpoint to the audience position in the story, it the second most prominent character, and seeks to do the wrong thing. Now we can see that when we created a hero who was a bad guy and another who was an antagonist, we were actually borrowing attributes from the villain. In the same manner, the villain can borrow attributes from the hero. For example, we might fashion a character with the following four attributes:
  • Antagonist
  • Influence Character
  • Second Most Prominent
  • Good Guy
Such a character might be a friend of an anti-hero (who is a hero that is a Bad Guy), trying to prevent him from making a terrible mistake. Imagine that the anti-hero is trying to achieve a goal, represents the audience position, is most prominent, but has ill intent. The Good Guy variation on the villain would have good intent and would therefore try to thwart the anti-hero’s evil plan (antagonist), change his mind (impact character) and would be the second most prominent player next to the anti-hero.

Another variation on the typical villain might be:
  • Protagonist
  • Influence Character
  • Second Most Prominent
  • Bad Guy
In fact, it is this combination that is used most often in action/adventure stories. This character gets the ball rolling by instigating an evil scheme (protagonist/bad guy), tries to lure the “hero” to the evil side (influence character), but is second to the “hero” only in prominence.
As we can see, swapping attributes between the hero and villain opens up a world of opportunities for creating more interesting and less typical characters. But, these are not the only ways to swap attributes. For example, just because the hero is a Good Guy doesn’t mean the villain has to be a Bad Guy.

Suppose we have the following two characters:

Typical Hero:
  • Protagonist
  • Main Character
  • Central Character
  • Good Guy
Atypical Villain:
  • Antagonist
  • Influence Character
  • Second Most Prominent
  • Good Guy
Here we have a story about two people, one trying to accomplish something, the other trying to prevent it. One representing the audience position in the story, the other being the most influential with an opposing message argument. One is the most prominent; the other second in audience interest, but both believe they are doing the right thing.

These two characters are dramatically opposed. They are in conflict, both externally and internally. Yet each is driven to do what he believes is right. So who is right? Well, in fact, that is what a story built around these characters would be all about!

Indeed, the author’s message would center on convincing the audience that one of these characters was misguided and the other properly grounded. Such a story would provide an excellent opportunity to explore a moral issue that doesn’t easily fall into black and white clarity. It would stand a good chance to come across as deep, thoughtful, and provocative – and all by simply having two Good Guys duke it out.

At this point, it should be pretty clear that if you’ve only been writing with heroes and villains, you haven’t been doing anything wrong, but you have been limiting your creative opportunities. And yet, we have barely begun to explore the ways in which characters can swap attributes to create more variety and interest.

Wednesday, June 20, 2012

The Main Character

Of all four attributes of the hero, his role as the Main Character is perhaps the most intriguing. As described in an earlier writing tip, the Main Character represents the audience position in the story, and is the character with whom the audience most empathizes, the one whom the story seems to be about.

In the Story Mind, the Main Character represents our sense of self, the ego or identity of the story as a whole. So, always writing about heroic characters who are both Main Character and Protagonist is a lot like telling a story about football from only the Quarterback’s point of view and never from that of any of the other players.

In real life we are always the Main Character in our personal story, but we are not always the Prime Mover out of every one we know. Rather, we are usually supporting characters in the larger Goal, such as in a business, club, or church group, only occasionally being the driving force, leader, or initiator who others follow.

When we assign the attribute of Protagonist to one of the characters in our story but the role of Main Character to another, we open up a wealth of variations that better reflect the audience’s real life experiences. Such arrangements seem far less stereotypical and far more personal.

A Good example of this can be found in both the book and movie version of the classic story, To Kill A Mockingbird. This story is about Atticus, an open-minded lawyer in a small Southern town in the 1930s and his young daughter, Scout, who is trying to understand what is going on around her
.
Atticus is the Protagonist as he tries to defend a black man wrongly accused of raping a white girl.

Scout is the Main Character because we see this story about prejudice through her eyes – a child’s eyes.

Tuesday, June 19, 2012

Fire Your Protagonist

Many authors start with a Protagonist and then build a cast of characters around him or her. But as a story develops, it may turn out that one of the other characters becomes more suited for that role. Sticking with the original Protagonist causes the story to become mis-centered, and it fails to take on a life of its own.

To see if this has happened to your story, try the following:

Take each of your characters, one by one, and try them out as the Protagonist. Give each a job interview. You ask them, “What would the story’s goal be if you were the Protagonist? What would you be working toward? What would you hope to achieve? How would you rally the other characters around your efforts?”

More than likely, you will find one character who seems just a little more driven – a character whose goal seems far more important than any of the others, one that not only affects him but all the other principal characters as well. That character should be your Protagonist, and it may not be the character you originally cast in that role. If it isn’t, fire your Protagonist and hire the new one!
Sure, you’ve become attached to the original character, but if he or she is no longer write for the job, well, business is business. You have to think about what is best for the entire company of players in your story without playing favorites.

Of course, with a new Protagonist, you’ll need to re-center your story and possibly to change the nature of the goal. But in so doing, your story will gain a renewed sense of purpose as this new character takes the helm.

Monday, June 18, 2012

Protagonist & Antagonist

Protagonist drives the plot forward.

Antagonist tries to stop him.

The Protagonist is the Prime Mover of the effort to achieve the Story’s Goal. The Antagonist is the Chief Obstacle to that effort. In a sense, Protagonist is the irresistible force and Antagonist is the immovable object.

In our own minds, we survey our environment and consider whether or not we could improve things by taking action to change them. The struggle between the Protagonist and Antagonist represents this inner argument: is it better to leave things the way they are or to try and rearrange them?

The Protagonist represents our Initiative, the motivation to change the status quo. The Antagonist embodies our Reticence to change the status quo. These are perhaps our two most obvious human traits – the drive to alter our environment and the drive to keep things the way they are. That is likely why the Archetypes that represent them are usually the two most visible in a story.

Functionally, the character you choose as your Protagonist will exhibit unswerving drive. No matter what the obstacles, no matter what the price, the Protagonist will charge forward and try to convince everyone else to follow.

Without a Protagonist, your story would have no directed drive. It would likely meander through a series of events without any sense of compelling inevitability. When the climax arrives, it would likely be weak, not seen as the culmination and moment of truth so much as simply the end.

This is not to say that the Protagonist won’t be misled or even temporarily convinced to stop trying, but like a smoldering fire the Protagonist is a self-starter. Eventually, he or she will ignite again and once more resume the drive toward the goal.

In choosing which of your characters to assign the role of Protagonist, do not feel obligated to choose one whose Storytelling qualities make it the most forceful. The Protagonist does not have to be the most powerful personality. Rather, it will simply be the character who keeps pressing forward, even if in a gentle manner until all the obstacles to success are either overcome or slowly eroded.

When creating your own stories, sometimes you will know what your goal is right off the bat. In such cases, the choice of Protagonist is usually an easy one. You simply pick the character whose storytelling interests and nature is best suited to the objective.

Other times, you may begin with only a setting and your characters, having no idea what the goal will turn out to be. By trying out the role of Protagonist on each of our characters, you can determine what kind of a goal the nature of that character might suggest.

By working out an appropriate goal for each character as if it were the Protagonist, you’ll have a choice of goals. Developing the plot of your story then becomes a matter of choosing among options rather than an exercise in the brute force of creating something from nothing.

What, now, of the Antagonist? We have all heard the idioms, Let sleeping dogs lie, Leave well enough alone, and If it works – don’t fix it. All of these express that very same human quality embodied by the Antagonist: Reticence.

To be clear, Reticence does not mean that the Antagonist is afraid of change. While that may be true, it may instead be that the Antagonist is simply comfortable with the way things are or may even be ecstatic about them. Or, he or she may not care about the way things are but hate the way they would become if the goal were achieved.

Functionally, the character you choose as your Antagonist will try anything and everything to prevent the goal from being achieved. No matter what the cost, any price would not seem as bad to this character as the conditions he or she would endure if the goal comes to be. The Antagonist will never cease in its efforts, and will marshal every resource (human and material) to see that the Protagonist fails in his efforts.

Without an Antagonist, your story would have no concerted force directed against the Protagonist. Obstacles would seem arbitrary and inconsequential. When the climax arrives, it would likely seem insignificant, full of sound and fury, signifying nothing.

In choosing one of your characters as the Antagonist, don’t be trapped into only selecting a mean-spirited one. As described earlier, it may well be that the Protagonist is the Bad Guy and the Antagonist is the Good Guy. Or, both may be Good or both Bad.

The important thing is that the Antagonist must be in a position in the plot to place obstacles in the path of the Protagonist. Since the drive of the Protagonist is measured by the size of the obstacles he or she must overcome, it is usually a good idea to pick the character who can bring to bear the greatest obstacles.

Ask yourself which of your characters would have the most to lose or be the most distressed if the goal is achieved. That will likely be your Antagonist. But don’t discount the other candidates out of hand. In storytelling, characters are not always what they seem. Even the character who seems most aligned with the Protagonist’s purpose may have a hidden agenda that makes them the perfect choice for Antagonist. You might play such a character as an apparent aid to the effort, and later reveal how that character was actually behind all the troubles encountered.

Friday, June 15, 2012

Creating Characters from Scratch

Where Do Characters Come From?

When we speak of characters from a structural standpoint, there are very specific guidelines that determine what is a character and what is not. But when we think of characters in every day life, they are simply anything that has a personality, from your Great Aunt Bertha (though some might argue the point) to the car that never starts when you’re really late.

Looking back through time, it is easy to understand how early humans would assume that other humans like themselves would have similar feelings, thoughts, and drives. Even other species exhibit emotions and make decisions, as when one confronts a bear face to face and watches it decide whether to take you on or find easier pickings (a personal experience from my recent hike on the John Muir trail!)

But even the weather seems to have a personality by virtue of its capricious nature. That’s why they call the wind Mariah, why there is a god of Thunder, and why the Spanish say Hace Color, when it is hot, which literally means, “It makes heat.”

So while, structurally, to be a character an entity must intend to alter the course of events, in the realm of storytelling a character is anything that possesses human emotions. In short, structural characters must have heads, storytelling characters must have hearts. When you put the two together you have entities who involve themselves in the plot, and involve us in themselves.

Where Can We Get Some?

When writing a story, then, from whence can we get our characters? Well, for the moment lets assume we have no plot. In fact, we have no theme, no genre – we don’t even have any particular subject matter we want to talk about. Nothing. We have absolutely nothing and we want to create some characters out of “think” air.

Try starting with a name. Not a name like “Joe” or “Sally” but something that opens the door to further development like “Muttering Murdock” or “Susan the Stilt.” Often coming up with a nickname or even a derogatory name one child might call another is a great way to establish a character’s heart.

What can we say about Muttering Murdock? The best way to develop a character (or for that matter, any aspect of your story) is to start with loose thread and then ask questions. So, for ol’ Muttering Murdock, the name is the loose end just hanging out there for us to pull. We might ask, “Why does Murdock Mutter?” (That’s obvious, of course!) But what else might we ask? Is Murdock a human being? Is Murdock male or female? How old is Murdock? What attributes describe Murdock’s physical traits? How smart is Murdock? Does Murdock have any talents? What about hobbies, education, religious affiliation? And so on, and so on…. We don’t need to know the answers to these questions, we just have to ask them.

Why Does Murdock Mutter?

Next you want to shift modes. Take each question, one at a time, and think up all the different answers you can for each one. For example:

Why does Murdock Mutter?

1. Because he has a physical deformity for the lips.
2. Because he talks to himself, lost in his own world due to the untimely death of his parents, right in front of his eyes.
3. Because he feels he can’t hold his own with anyone face to face, so he makes all his comments so low that no one can hear, giving him the last word in his own mind.
4. Because he is lost in thought about truly deep and complex issues, so he is merely talking to himself. No one ever knows that he is a genius because he never speaks clearly enough to be understood.

You get the idea. You just pull out all the stops and be creative. See, that’s the key. If you try to come up with a character from scratch, well good luck. But if you pick an arbitrary name, it can’t help but generate a number of questions. If you aren’t trying to come up with the one perfect answer to each question, you can let your Muse roam far and wide. Without constraints, you’ll be amazed at the odd variety of potential answers she brings back!

Aging Murdock

Let’s try another question from our Murdock list:
How old is Murdock?
1. 18
2. 5
3. 86
4. 37
That was easy, wasn’t it. But now, think of Murdock in your mind…. Picture Murdock as an 18 year old, a 5 year old, an 86 year old, and at 37. Changes the whole image, doesn’t it! You see, with a name like Muttering Murdock, we can’t help but come up with a mental image right off the bat. It’s like telling someone, “Whatever you do, don’t picture a pink elephant in your mind.” Very hard not to.

The mind is a creative instrument just waiting to be played. It has to be to survive. The world is a jumble of objects, energies, and entities. Our minds must make sense of it all. And to do this, we quite automatically seek patterns. When a pattern is incomplete, we fill it in out of personal experience until we find a better match.

So, when you first heard the name, “Muttering Murdock,” you probably pictured someone who was in your mind already a certain gender, a certain age, and a certain race. You may have even seen Murdock’s face, or Murdock’s size, shape, hair color, or even imagined Murdock’s voice!

Give Murdock a Job

Now ask one more question about Murdock – What is his or her vocation? Try out a number of alternatives: a school teacher, a mercenary, a priest, a cop, a sanitary engineer, a pre-school drop-out, a retired linesman. Every potential occupation again alters our mental image of Murdock and makes us feel just a little bit differently about that character.

Interesting thing, though. We haven’t even asked ourselves what kind of a person Murdock is. Is this character funny? Is he or she a practical joker? Does he or she socialize, or is the character a loner? Is Murdock quick to temper or long suffering? Forgiving, or carry a grudge? Thoughtful or a snap judge? Dogmatic or pragmatic? Pleasant or slimy of spirit?

Again, each question leads to a number of possible answers. By trying them in different combinations, we can create any number of interesting people with which to populate a story.
As we said at the beginning of the Murdock example, this is just one way to create characters if you don’t even have a story idea yet. But there are more! In our next lesson we’ll explore more of these methods.

Study Exercises: Reverse Engineering Characters

1. Pick a favorite book, movie, or stage play. Make a list of all the principal characters.
2. For each character, list all the key bits of information the author reveals about that character, as if you were writing a dossier.
3. Do a personality study of each character, as if you were a criminal profiler or a psychologist.
4. For each item you have noted in your dossier and profile, create a question that would have resulted in that item as an answer. In other words, play the TV game Jeopardy. Take an item you wrote about a character like, “Hagrid is a large man, so big he must be part giant.” Then, create a question to which that item would be an answer, for example, “What is this character’s physical size?”
5. Arrange all the questions you have reverse engineered in an organized list to be used in the Writing Exercises.

Writing Exercises: Creating Characters

1. Arbitrarily create a character name.
2. Use your list of questions from the Study exercises to ask information about this character.
3. Come up with at least three different answers for each of the questions.
4. Pick one answer for each question to create a character profile.
5. Read over the list and get a feel for your new character. Then, swap out some of the answers (character attributes) that you included in the profile for alternative answers you originally didn’t use.
6. Keep swapping out attributes until you arrive at a character you really have a feel for.

Thursday, June 14, 2012

Why a Story Mind?

Dramatica is built on the concept that the structure and dynamics of a story are not random, but represent an analogy to a single human mind dealing with a problem. We call this concept the Story Mind. A Story Mind is not a character, the author, or even the audience, but the story itself. It’s as if the audience’s experience of a complete story were like looking inside of someone’s head. Every act and scene, the thematic progression and message, the climax, plus all the characters and all that they do represent the parts and functions (or thoughts if you will) of the Story Mind.

A complete story successfully argues all possible sides of its message, thus it will address all the possible human perspectives on that specific issue. That is how the structure and dynamics of a single story create a single Story Mind. This is also why characters are common elements in all stories, along with theme, plot, acts and scenes. Each of these represent the way in which essential human psychology is recreated in stories so that we can view our own thought processes more objectively from the outside looking in.

Now before we go on, it is important to note that there can be many Main Characters in a completed work, but there will be only one Main Character in a completed story. This is because a work is the finished product an author puts before an audience, and may contain a single story, several stories, or several partial and complete stories all woven together or at least nestled in the same fabric of storytelling. This means that a book or a movie, a stage play or teleplay, may have no Main Character at all, or it may have many. But for any single story in that work, there will be only one Main Character.

A Grand Argument Story does not allow the audience to stand in the shoes of every character, every Element, and see what the story looks like from there. Such a work would simply be too big to handle. Rather, the purpose of a Grand Argument Story is to determine if the Main Character is looking at the problem from the right place, or if he should change his bias and adopt another point of view instead.

Wednesday, June 13, 2012

The Obstacle Character

There is one special character who represents the argument for an alternative point of view to that of the Main Character. This character, who spends the entire story making the case for change, is called the Obstacle Character for he acts as an obstacle to the direction the Main Character would go if left to his own devices.

As with each of us, the last thing we tend to question when examining a problem is ourselves. We look for all kinds of solutions both external and internal before we finally (if ever) get around to wondering if maybe we have to change the very nature of who we are and learn to see things differently. We can learn to like what we currently hate, but it takes a lot of convincing for us to make that leap.

When a Main Character makes the traditional leap of faith just before the climax, he has explored all possible means of resolving a problem short of changing who he is. The Obstacle Character has spent the entire story trying to sell the Main Character on the idea that change is good, and in fact, pointing out exactly how the Main Character ought to change. The clock is ticking, options are running out. If the Main Character doesn’t choose on way or the other, then failure is certain. But which way to go? There’s no clear cut answer from the Main Character’s perspective.

Tuesday, June 12, 2012

Relationship Between Main & Obstacle Characters

The Main Character comes into a story with a tried and true method for dealing with the kind of problem featured in the story. That method has always worked for the Main Character before: it has a long history. Suddenly, a situation arises where that standard approach doesn’t work, perhaps for the first time ever. This marks the beginning of the story’s argument. As the story develops, the Main Character tries everything to find a way to make it work anyway, holding out in the hope that the problem will eventually go away, or work itself out, or be resolved by the tried and true method.

Along the way, the Obstacle Character comes into the picture. He tells the Main Character there is a better way, a more effective approach that not only solves the same problems the Main Character’s tried and true method did, but solves this new one as well. It sounds a lot like pie in the sky, and the Main Character sees it that way. Why give up the old standby just because of a little flak?

As the story develops, the Obstacle Character makes his case. Slowly, an alternative paradigm is built up that becomes rather convincing. By the moment of truth, the long-term success of the old view is perfectly balanced by the larger, but as of yet untried, new view. There is no clear winner, and that is why it is a leap of faith for the Main Character to choose one over the other.

Monday, June 11, 2012

Leap of Faith or Creep of Faith?

The “leap of faith” story is not the only kind that occurs. Equally reflective of our own mind’s processes is the slow change story where the Main Character gradually shifts his perspective until, by the end of the story, he is seen to have already adopted the alternative paradigm with little or no fanfare.

Usually, in such stories, a particular dramatic scenario occurs near the beginning of the story and is then repeated (in some similar manner) near the end. The Main Character reacted one way in the first scenario and then the audience gets a chance to see if he responds the same way again or not. In the Slow Change story, the Main Character may never even realize he has changed, but we, the audience, are able to evaluate the worth of the journey the Main Character has been through by seeing whether the Main Character has been changed and whether that is for better or worse.

In our current Western culture, especially in Hollywood-style motion pictures, the leap of faith story is favored. In other media and cultures, however, the Slow Change story predominates. In theory, each reflects the way our minds shift belief systems: sometimes in a binary sense as a single decisive alternation, and other times in an analog sense as a progressive realignment.

Friday, June 8, 2012

Subjective Characters and the Objective Story

One of the most common mistakes made by authors of every level of experience is to create a problem for their Main Character that has nothing to do with the story at large. The reasoning behind this is not to separate the two, but usually occurs because an author works out a story and then realizes that he has not made it personal enough. Because the whole work is already completed, it is nearly impossible to tie the Main Character’s personal problem into the larger story without a truly major rewrite. So, the next best thing is to improve the work by tacking on a personal issue for the Main Character in addition to the story’s problem.

Of course, this leads to a finished piece in which either the story’s issues or the Main Character’s issues could be removed and still leave a cogent tale behind. In other words, to an audience it feels like one of the issues is out of place and shouldn’t be in the work.

Now, if one of the two different problems were removed, it wouldn’t leave a complete story, yet the remaining part would still feel like a complete tale. Dramatica differentiates between a “tale” and a “story”. If a story is an argument, a tale is a statement. Whereas a story explores an issue from all sides to determine what is better or worse overall, a tale explores an issue down a single path and shows how it turns out. Most fairy tales are just that, tales.

There is nothing wrong with a tale. You can write a tale about a group of people facing a problem without having a Main Character. Or, you could write a personal tale about a Main Character without needing to explore a larger story. If you simply put an Objective Story-tale and a Main Character tale into the same work, one will often seem incidental to the real thrust of the work. But, if the Main Character tale and the Objective Story-tale both hinge on the same issue, then suddenly they are tied together intimately, and what happens in one influences what happens in the other.

This, by definition, forms a Grand Argument Story, and opens the door to all kinds of dramatic power and variety not present in a tale. For example, although the story at large may end in success, the Main Character might be left miserable. Conversely, even though the big picture ended in failure, the Main Character might find personal satisfaction and solace. We’ll discuss these options at great length in The Art Of Storytelling section. For now, let us use this as a foundation to examine the relationship between the Subjective Characters and the Objective Story.

Thursday, June 7, 2012

The Crucial Element

The point at which the Objective Story and the Main Character hinge is appropriately called the Crucial Element. In fact, the Crucial Element is one of the sixty-four Objective Character Elements we have already explored (in the Dramatica Theory Book). When we look at the Objective Character Elements as the soldiers on the field (from our earlier example), there is one special Element from which the audience experiences an internal perspective on the story. This is the Main Character position in the Objective Story, and the Element at that point is the Crucial Element. As a result, whichever Objective Character represents the Crucial Element should be placed in the same player as the Main Character. In that way, what happens during the Main Character’s growth will have an impact on his Objective function. Similarly, pressures on his Objective function caused by the story’s situations will influence his decision to change or remain steadfast.

We can see that a Protagonist will only be a Main Character if the Crucial Element is one of the Elements that make up a Protagonist. In other words, a Protagonist has eight different Elements, two from each dimension of character. If one of them is the Crucial Element, then the player containing the Protagonist must also contain the Main Character. This means that there are really eight different kinds of heroes that can be created. An action hero might have a Crucial Element of Pursue, while a thinking hero might have a Crucial Element of Consider. Clearly, the opportunities to create meaningful Main Characters who are NOT Protagonists are also extensive.

The Obstacle Character has a special place in the Objective Character Elements as well. We have already discussed Dynamic Pairs. As it turns out, the point at which an Obstacle Character will have the greatest dramatic leverage to try and change the Main Character is the other Element in the Dynamic Pair with the Crucial Element. In simpler terms, the Main and Obstacle Characters are opposites on this crucial issue. Often one will contain the story’s problem, the other the story’s solution.

In the Objective Character Element set, if the Main Character (and Crucial Element) stands on Pursue, the Obstacle Character will occupy Avoid. If the Main Character is Logic, the Obstacle Character will be Feeling. In this manner, the essential differences between two opposite points of view will be explored both in an objective sense, looking from the outside in, and also in a subjective sense, from the inside looking out. All four throughlines come into play (Objective Story, Main Character, Obstacle Character, and Subjective Story), and by the end of the story, the audience will feel that the central issue of concern to the Story Mind has been fully examined from all pertinent angles.

To summarize, a complete story requires that both the Objective and Subjective views are provided to an audience, and that they are hinged together around the same central issue. This is accomplished by assigning the Main and Obstacle Characters to the Objective Characters who contain either the story’s problem or solution Elements. The Element held by the Main Character becomes the Crucial Element, as both the Objective and Subjective Stories revolve around it.

The Crucial Element: Where Subjective meets Objective The Crucial Element will be an item which is at the heart of a story from both the Objective and Subjective points of view. How this happens depends greatly on the Main Character. The Crucial Element is the connection between the Main Character and the Objective story and makes the Main Character special enough to be “Main.” This issue at the heart of the Main Character is thematically the same issue which is at the heart of the Objective Story.

For Example: To Kill A Mockingbird Crucial Element is INEQUITY Inequity is the problem which is causing all of the conflict around the town of Maycomb. The trial of Tom Robinson brings all of the towns’ people into squabbles about inequity in the treatment of different races, inequity among the social classes of people, their levels of income, and their educations.
Scout, as the Main Character, is driven by her personal problem of inequity. This is symbolized most clearly in her fear of Boo Radley. Kept at the margins of the Objective Story dealings with the problem of inequity, Scout however comes to see her prejudice against Boo Radley as being every bit as wrong.

Wednesday, June 6, 2012

Character Justifications

At the moment we act in response to a problem, each of us sees our approach as justifiable. If we later regret our actions or are called to task, we all have reasons why we should not be blamed or at least not held accountable. We call these reasons “Justifications.” To us, these justifications legitimize our actions. To others who find our actions unwarranted, our reasons seem more like excuses, and our actions unjustified.
Sometimes, we ourselves may be unsure if we are justified in our actions or not because there is a conflict between what our reason and our feelings are telling us. When we see no clear-cut response, we go with the side of ourselves that makes the stronger case.

Tuesday, June 5, 2012

The Purpose of Stories

To convince ourselves (and others) that our actions are justified, we say things like, “This is going to hurt me more than it’s going to hurt you,” “It’s for your own good,” I had to teach him a lesson,” “She had it coming,” I had no other choice,” “I couldn’t help myself,” “There was nothing I could do,” “It was the right thing to do,” “The end justifies the means,” etc. Each of these statements tries to imply that even though feeling says this is wrong, reason makes a stronger case that it is right (or vice versa).
Whenever the “proper” response is unclear, the legitimacy of our actions is open to interpretation. If there were a way to stand outside of it all and take a truly objective view, we could see absolutely which actions were justifiable and which were not. Unfortunately, we are not afforded this objective view in real life. So, we create stories to try and approximate the objective truth.

Monday, June 4, 2012

How Characters Solve Problems

It is the nature of people and characters as well, to try and find a source of joy and a resolution to that which hurts them. This hurt might be physical suffering or mental torment. The resolution may be to rearrange one’s environment or to come to terms with the environment as it is. Regardless of the source of the inequity or the means employed to resolve it, all thinking creatures try to maximize their pleasure and minimize their pain. That is the primal force which drives us in our lives, and the dramatic force that drives a story.
If our environments would instantly respond to our desires and if our feelings would immediately adjust to new attitudes, all inequities between ourselves and our environments would be equalized at once. Unfortunately, this is not the case. Rather, to solve external problems we must apply effort to rearrange the material that surrounds us, and to solve internal problems we must adopt a series of paradigm shifts to arrive at a perspective that minimizes our anguish.