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Showing posts with label The Story Mind. Show all posts
Showing posts with label The Story Mind. Show all posts

Thursday, July 23, 2009

A Tale is a Statement

Dramatica Unplugged

by Melanie Anne Phillips

Part One ~ The Story Mind

1.2 A Tale Is a Statement

Imagine the very first storyteller, perhaps a caveman sitting around a campfire. The first communication was not a full-blown story as we know them today. Rather, this caveman may have rubbed his stomach, pointed at his mouth and made a “hungry” sound.

More than likely he was able to communicate. Why? Because his “audience” would see his motions, hear his sounds, and think (conceptually), “If I did that, what would I mean?”

We all have roughly the same physical make-up, we make the assumption that we also think similarly. Therefore when that early man encoded his feelings into sound and motion, the others in his group could decode his symbolism and arrive back at his meaning.

Buoyed by his success in communication, our caveman expands his technique, moving beyond simple expressions of his immediate state to describe a linear series of experiences. For example, he might relate how to get to a place where there are berries or how to avoid a place where there are bears. He would use sign language to outline his journey and to depict the things and events he encountered along the way.

When our storyteller is able to string together a series of events and experiences he has created a tale. And that, simply put, is the definition of a tale: an unbroken linear progression.

We call this kind of tale a “head-line” because it focuses on a chain of logical connections. But you can also have a “heart-line” – an unbroken progression of feelings. For example, our caveman storyteller might have related a series of emotions he had experienced independently of any logistic path.

Tales can be just a head-line or a heart-line, or can be more complex by combining both. In such a case, the tale begins with a particular situation in which the storyteller relates his feelings at the time. Then, he proceeded to the next step which made him feel differently, and so on until he arrives at a final destination and a concluding emotional state.

In a more complex form, emotions and logic drive each other, fully entertwining both the head-line and hear-line. So, starting from a particular place in a particular mood, driven by that mood, the storyteller acted to arrive at a second point, which then made him feel differently.

The tale might be driven by logic with feelings passively responded to each step, or it might be driven completely by feelings in which each logic progression is a result of one’s mood.

And, in the most complex form of all, logic and feelings take turns in driving the other, so that feelings may cause the journey to start, then a logical event causes a feeling to change and also the next step to occur. Then, feelings change again and alter the course of the journey to a completely illogical step.

In this way, our storyteller can “break” logic with a bridge of feeling, or violate a natural progression of feelings with a logical event that alters the mood. Very powerful techniques wrapped up in a very simple form of communication!We know that the human heart cannot just jump from one emotion to another without going through essential emotional states in between. However, if you start with any given emotion, you might be able to jump to any one of a number of emotions next, and from any of those jump to others. But you can’t jump to all of them. If you could, then we all just be bobbing about from one feeling to another. There would be no growth and no emotional development.

As an analogy, look at Freud’s psycho-sexual stages of development or consider the seven stages of grief. You have to go through them in a particular order. You can’t skip over any. If you do, there’s an emotional mis-step. It has an untrue feeling to the heart.

A story that has a character that skips an emotional step or jumps to a step he couldn’t really get to from his previous mood it will feel wanky to the audience. It will feel as if the character started developing in a manner the audience or readers can follow with their own hearts. It will pop your audience or readers right out of the story and cause them to see the character as someone with home they simply can’t identify.

So the idea is to create a linearity. But doesn’t that linearity create a formula? Well it would if you could only go from a given emotion to just one particular emotion next. But, from any given emotion there are several you might jump to – not all, but several. And from whichever one you select as storyteller, there are several more you might go to next.

Similarly with logic, from any given situation there might be any one of a number of things that would make sense if they happened next. But you couldn’t have anything happen next because some things would simply be impossible to occur if the initial situation had happened first.

Now you can start from any place and eventually get to anywhere else, but you have to go through the in-betweens. So as long as you have a head-line and/or a heart-line and it is an unbroken chain that doesn’t skip any steps, that constitutes a complete tale.

Wednesday, July 22, 2009

Introducing the Story Mind

Dramatica Unplugged

By Melanie Anne Phillips
Creator StoryWeaver, Co-creator Dramatica

Part One – The Story Mind

1.1 Introducing the Story Mind

The central concept in Dramatica is called "The Story Mind." It is what makes Dramatica unique. Dramatica says that every complete story is an analogy to a single human mind trying to deal with an inequity.

That's quite a mouthful, but all it really means is that a story structure is a model of the mind's problem solving process. It means that all the dramatic elements of a story are actually psychological aspects of the human mind.

This is not the mind of the author, reader or audience, but of the story itself - a mind created symbolically in the process of communicating across a medium. It is a mind for the audience to look at, understand, and then occupy.

Moreover, characters, plot, theme, and genre are not just a bunch of people doing things with value standards in an overall setting. Rather, characters, plot, theme, and genre are different families of thought that occur in the Story Mind, in fact, in our own minds.

In story structure, these thoughts are made tangible, incarnate, so that the audience members might look into the mechanisms of their own minds, see them from the outside in, and thereby gain an understanding of how to solve similar problems in their own lives.

Saturday, May 2, 2009

Writing With The Story Mind (free ebook)

Here's the first 27 pages of a book in process that I'm writing about the Story Mind concept and how to apply it in your writing.

Just thought I'd share it since it may be years before I get around to finishing it:

Here's the download link:

The Story Mind - Download in PDF

Friday, May 1, 2009

Introduction to the Story Mind

Syllabus from one of my seminars:

Introduction To The Story Mind
Excerpted from “Writing with The Story Mind”
by Melanie Anne Phillips

What if your story had a mind of it's own, as if it were a character unto itself with its own personality, its own psychology?

Suppose your characters were seen as the conflicting drives of this "Story Mind," theme as its troubled value standards, plot as its efforts to resolve its problems, and genre as the Story Mind's overall personality?

More importantly, what if you could psychoanalyze your story's mind to learn who your characters should be, what thematic issues you should explore, how your plot should unfold, and what unique twists define your story's genre?

In this book you'll learn about all facets of the Story Mind. You'll find out how to create a personality profile for your story and to use it as a map to exactly what your story is about and what happens in it.

Structure Vs Passion

The Story Mind approach to story is a structural one. But no one reads a book or goes to a movie to enjoy a good structure. No author writes because he is driven to create a sound structure. Rather, audiences and authors come to opposite sides of a story because of their passions - the author driven to express his, and the audience hoping to ignite its own.

What draws us to a story in the first place is our attraction to the subject matter and the style. As an audience, we might be intrigued by the potential applications of a new discovery of science, the exploration of newly rediscovered ancient city, or the life of a celebrity. We might love a taut mystery, a fulfilling romance, or a chilling horror story.

As an author what inspires us to write a story may be a bit of dialog we heard in a restaurant, a notion for a character, a setting, time period, or a clever twist of plot we’d like to explore. Or, we might have a deep-seated need to express a childhood experience, work out an irrational fear, or make a public statement about a social injustice.

No matter what our attraction as audience or author, it is our passions that trigger our imaginations. So why should an author worry about structure? Because passion rides on structure, and if the structure is flawed or even broken, then the passionate expression from author to audience will fail.

When structure is done properly, it is invisible, serving only as the carrier wave that delivers the passion to the audience. But when structure is flawed, it adds static to the flow of emotion, breaking up and possibly scrambling the passion so badly that the audience gets nothing of what the author was sending.

Yet, the attempt to ensure a sound structure is an intellectual pursuit. Questions such as "Who is my Protagonist?" "Where should my story begin?" "What happens in Act Two?" or "What is my message?" force an author to turn away from his passion and embrace logistics instead.

As a result, an author often becomes mired in the nuts and bolts of storytelling, staring at a blank page not because of a lack of inspiration, but because he can't figure out how to make his passion make sense.

Worse, the re-writing process is often grueling and frustrating, forcing the author to accept unwanted changes in the flow of emotion for the sake of logic. So what is an author to do? Is there any way out of this dilemma?

In the pages that follow, you'll discover a new way of writing stories - a method that allows an author to retain his passion even while serving the demands of structure. This system can be used either before you write to know exactly where things will be going or after you write to find and refine the structure already hidden in your passion.

You won't be asked to discard any techniques or approaches you are currently using. Rather, you'll simply be adding to what you already know, to what you are already doing; extending your understanding of how stories really work and how to write them.

So join me on an expedition into the new world of the Story Mind. The risks are low, the potential rewards are great, and all you need to carry with you is your own passion.

Introducing the "Story Mind"

This book is entitled, "The Story Mind." and as described above, the Story Mind is a way of looking at a story as if all the characters were facets of a larger personality, the mind of the Story itself.

To illustrate, imagine that you stepped back from your story far enough that you could no longer identify your characters as individuals. Instead, like a general on a hill watching a battle, you could only see each character by his function:

There's the guy leading the charge - that's the Protagonist. His opponent is the Antagonist. There's the strategist, working out the battle plan - he's the Reason archetype. One soldier is shouting at the pathos and carnage - he's the Emotion archetype.

The structure of stories deals with what makes sense in the big picture. But characters aren't aware of that overview. Just like us, they can only see what is around them and try to make the best decisions based on that limited view. And so characters must also be real people as well, with real drives and real concerns.

Characters, therefore, have two completely different jobs: They must act according to their own drives and desires and also play a part in the larger mosaic of the story as a whole. The trick is to create a story in which these two purposes work together, not against each other.

As individuals, each character must be fully developed as a complete human being. As cogs in the Great Machine, they must each fulfill a function. So, when we develop our characters we need to stand in their shoes, make them real people, and express ourselves passionately through each of their points of view. But when we develop our story's structure, we must ensure that each character fulfills his, her, or its dramatic purpose in the story at large.

It is that larger purpose that we call the Story Mind. As previously described, the Story Mind is like a Super Character that generates the personality of the overall story itself, as if it were a single, thinking, feeling, person. So, in addition to being complete people, each of our characters also represents a different aspect or facet of a greater character, the Story Mind.

For example, the Reason archetype represents the use of our intellect. The Emotion archetype illustrates the impact of our feelings. Individually as supposedly real people, they each employ both Reason and Emotion in regard to their own personal issues. But when it comes to the central issue of the story - the message issue that is the essence of what the overall story is about - then one of these two Characters will attempt to deal with that issue solely from a position of Reason and the other solely from the position of Emotion.

This is why we, the audience, see characters simultaneously as real people and also by their dramatic functions, such as Protagonist and Antagonist. Regarding their own concerns, characters are well rounded. Regarding the overall concern of the story as a whole, they are single-minded. Collectively, they describe the conflicting motivations or drives of the Story Mind.

But characters are only part of the story. As we shall see, Plot, Theme, and Genre are represented in the Story Mind as well. For now, suffice it to say that the Story Mind is the character of the story itself.

Why a Story Mind?

Before asking any writer to invest his or her time in a concept as different as the Story Mind, it is only fair to provide an explanation of why such a thing should exist. To do this, let us look briefly into the nature of communication between an author and an audience.

Tales vs. Stories

When an author tells a tale, he simply describes a series of events that both makes sense and feels right. As long as there are no breaks in the logic and no mis-steps in the emotional progression, the structure of the tale is sound.

Now, from a structural standpoint, it really doesn't matter what the tale is about, who the characters are, or how it turns out. The tale is just a truthful or fictional journey that starts in one situation, travels a straight or twisting path, and ends in another situation.

The meaning of a tale amounts to a statement that if you start from "here," and take "this" path, you'll end up "there." The message of a tale is that a particular path is a good or bad one, depending on whether the ending point is better or worse than the point of departure and perhaps whether or not the result was worth the journey.

This structure is easily seen in a vast majority of familiar fairy "tales." Tales have been used since the first storytellers practiced their craft. In fact, many of the best selling novels and most popular motion pictures of our own time are simply tales, expertly told.

In a structural sense, tales have power in that they can encourage or discourage audience members from taking particular actions in real life. The drawback of a tale is that it speaks only in regard to that specific path.

But in fact, there are many paths that might be taken from a given point of departure. Suppose an author wants to address those as well, to cover all the alternatives. What if the author wants to say that rather than being just a good or bad path, a particular course of action is the best or worst path of all that might have been taken?

Now the author is no longer making a simple statement, but a "blanket" statement. Such a blanket statement provides no "proof" that the path in question is the best or worst, it simply says so. If the blanket statement reflects popular assumptions, it might be accepted at face value. But, if the blanket statement diverges from conventional wisdom or expectation, an audience is not likely to accept such a bold claim, regardless of how well the tale is told. It will demand to be convinced; it will demand proof.

In the early days of storytelling, an author related his tale to his audience in person. Should he aspire to manipulate his audience by making a blanket statement that conflicted with the norm, the audience would likely cry, "Foul!" and demand that he prove it on the spot.

Someone in the audience might bring up an alternative path that hadn't been included in the tale. The author could then counter that rebuttal to his blanket statement by describing how the path proposed by the audience was not as strong as the path he did include. One by one, he would disperse any challenges to his tale until he either exhausted the opposition or was overcome by an alternative he couldn't dismiss.

But as soon as stories began to be recorded in media such as song ballads, epic poems, novels, stage plays, screenplays, teleplays, and so on, the author was no longer present to defend his blanket statements. If he were to convince his audience of his point of view he must anticipate all reasonable challenges that might arise to his blanket statement and incorporate them in his presentation in advance. In fulfilling this new requirement, authors pushed the tale format forward beyond the blanket statement until it became a new art form we call the story.

A story is a much more sophisticated form of communication than a tale, and is in fact a revolutionary leap forward in the ability of an author to make a point. Simply put, a tale is a statement, a story is an argument.

Now this puts a huge burden of proof on an author. Not only does he have to make his own point, but he has to prove (within reason) that all opposing points are less valid. Of course, this requires than an author anticipate any objections an audience might raise to his blanket statement. To do this, he must look at the situation described in his story and examine it from every angle an audience might consider in regard to that issue.

By incorporating all reasonable (and valid emotional) points of view regarding the story's message in the structure of the story itself, the author has not only defended his argument, but has also included all the points of view the a person would normally take in examining that central issue. In effect, the structure of the story now represents the whole range of considerations a human mind would make if fully exploring that issue.

As each of the points of view is explored and the argument is made, the structure of the story begins to resemble a map of the mind's problem solving processes, and (without any intent on the part of the author) has become a Story Mind. The more accurately the story's structure represents the Story Mind, the more powerful the story's argument.

And so, the Story Mind concept is not really all that radical. It is simply a short hand way of describing that all sides of a story must be explored to satisfy an audience. And, and if this is done, the structure of the story takes on the nature of a single character.

Armed with this information we are now prepared to examine the nature of the Story Mind, and to see how we might apply what we discover to meet the demands of a logical structure without sacrificing our passion.

What's In Your Story's Mind?

As with people, your story's mind has different aspects. These are represented in your Genre, Theme, Plot, and Characters. Genre is the overall personality of the Story Mind. Theme represents its troubled value standards. Plot describes the methods the Story Mind uses as it tries to work out it's problems. Characters are the conflicting drives of the Story Mind.

Genre

To an audience, every story has a distinct personality, as if it were a person rather than a work of fiction. When we first encounter a person or a story, we tend to classify it in broad categories. For stories, we call the category into which we place its overall personality its Genre.

These categories reflect whatever attributes strike us as the most notable. With people this might be their profession, interests, attitudes, style, or manner of expression, for example. With stories this might be their setting, subject matter, point of view, atmosphere, or storytelling.

We might initially classify someone as a star-crossed lover, a cowboy, or a practical joker who likes to scare people. Similarly, we might categorize a story as a Romance, a Western, or a Horror story.

As with the people we meet, some stories are memorable and others we forget as soon as they are gone. Some are the life of the party, but get stale rather quickly. Some initially strike us as dull, but become familiar to the point we look forward to seeing them again. This is all due to what someone has to say and how he goes about saying it.

The more time we spend with specific stories (or people) the less we see them as generalized types and the more we see the traits that define them as individuals. So, although we might initially label a story as a particular Genre, we ultimately come to find that every story has its own unique personality that sets it apart from all others in that Genre, in at least a few notable respects.

In the Genre section of this book, we'll describe how to get a feel for the personality of the story you wish to tell, how to create a Genre map describing your story's primary attributes, and how to develop your story so that its unique qualities surface and reveal themselves.

Theme

Everyone has value standards, and the Story Mind has them as well. Some people are pig-headed and see issues as cut and dried. Others are wishy-washy and flip-flop on the issues. The most sophisticated people (and stories) see the pros and cons of both sides of a moral argument and present their conclusions in shades of gray, rather than in simple black & white. All these outlooks can be reflected in the Story Mind.

No matter what specific thematic topic is explored, the key structural point about value standards is that they are all comprised of two parts: the issues and one's attitude toward them. It is not enough to only have a subject ( abortion, gay rights, or greed) for that says nothing about whether they are good, bad, or somewhere in between. Similarly, attitudes (I hate, I believe in, or I don't approve of) are meaningless until they are applied to something.

An attitude is essentially a point of view. The issue is the object under observation. When an author determines what he wants us to look at it and from where he wants it to be seen, he creates perspective. It is this perspective that comprises a large part of the story's message.

Still, simply stating one's attitudes toward the issues does little to convince someone else to see things the same way we do. Unless the author is preaching to the audience as choir, he's going to need to convince it to share his attitude. To do this, he will need to make a thematic argument over the course of the story which will slowly dislodge the audience from its previously held beliefs and reposition the audience so that it adopts the author's beliefs by the time the story is over.

In the Theme section of this book we'll outline how to discover your story's message and how to create a thematic argument that presents all sides of the issues. You'll find out how to make your point without hitting the audience over the head with binary statements of right and wrong, and how to lead the audience to your point of view.

Plot

Novice authors often assume the plot of a story is the order in which events unfold. In fact, the order in which events are revealed to an audience is seldom the same order in which they happened to the characters. Through exposition, an author unveils the story, dropping bits and pieces that the audience rearranges until the meaning of the story becomes clear. This technique involves the audience as an active participant in the story rather than simply being a passive observer. It also reflects the way people go about solving their own problems.

When people try to work out ways of dealing with their problems they tend to identify and organize the pieces before they assemble them into a plan of action. So, they often jump around the timeline, filling in the different steps in their plan out of sequence as they gather additional information and draw new conclusions.

In the Story Mind, both of these attributes are represented as well. We refer to the internal logic of the story - the order in which the events in the problem solving approach actually occurred - as the Plot. The order in which the Story Mind considers these elements as it develops a plan of action is called the Storyweaving.

If an author blends these two aspects together, it is very easy to miss holes in the internal logic because they are glossed over by smooth exposition. By separating them, an author gains complete control of the progression of the story as well as the audience's progressive experience. In the plot section of this book you will learn how to create a complete sequential treatment for your story and to develop an exposition plan that involves and captivates your audience.

Characters

If characters represent our conflicting drives yet they each have a personal point of view, where is our sense of self represented in the Story Mind? After all, every real person has a unique point of view that defines his or her own self-awareness.

In fact, there is one special character in a story that represents the Story Mind's identity. This character, the Main Character, functions as the audience position in the story. He, she or it is the first person experience of the story - the story's ego.

Earlier I described how we might look at characters by their dramatic function, as seen from the perspective of a General on a hill. But what if we zoomed down and stood in the shoes of just one of those characters, we would have a much more personal view of the story from the inside looking out.

But which character should be our Main Character? Most often authors select the Protagonist to represent the audience position in the story. This creates the stereotypical Hero who both drives the plot forward and also provides the personal view of the audience. There is nothing wrong with this arrangement but it limits the audience to always experiencing what the quarterback feels, never the linemen or the waterboy.

In real life we are more often one of the supporting characters in an endeavor than we are the leader of the effort. If you have always made your Protagonist the Main Character, you have been limiting your possibilities.

In the Character section of this book we will fully describe each of the Story Mind's drives, how to choose the right one as your Main Character, and how the Main Character needs to come into conflict not with the Antagonist but with an Obstacle Character who represents the opposite point of view.

Getting Our Mind Together

We've now established four key aspects of the Story Mind. Characters are the conflicting drives of the Story Mind, theme its reassessment of values, plot its problem solving techniques, and genre its overall personality. But how do these fit together in an integrated story?

When an audience sits down with a book, in a theater, or in front of a television, it is sitting down with a person to make conversation. In fact, it is a one-sided conversation. Your story must have a personality intriguing enough to hold the audience's interest until the show is over.

Is your story a good enough conversationalist, or does it need to go back to finishing school with another draft before it is ready for prime time? You have days, months, perhaps even years to prepare your story to exude enough charisma to sustain just one conversation. How disappointing is it to an audience when a story's personality is plain and simply dull?

As an author, thinking of your story as a person can actually help you write the story. All too often, authors get mired in the details of a story, trying to cram everything in and make all the pieces fit.

Characters are seen only as individuals, so they often unintentionally overlap each other's dramatic functions. The genre is depersonalized so that the author trying to write within a genre ends up fashioning a formula story and breaking no new ground. The plot becomes an exercise in logistics, and the theme emerges as a black and white pontification that hits the audience like a brick.

Now imagine that you are sitting down to dinner with your story. For convenience, we'll call your story "Joe." You know that Joe is something of an authority on a subject in which your are interested. You offer him an appetizer, and between bites of pate, he tells you of his adventures and experiences.

Over soup, he describes what was driving him at various points of his endeavors. These are your characters, and they must all be aspects of Joe's personality. There can be no characters that would not naturally co-exist in a single individual. You listen carefully to make sure Joe is not a split-personality, for such a story would seem fragmented as if it were of two or more minds.

While munching on a spinach salad, Joe describes his efforts to resolve the problems that grew out of his journey. This is your plot, and all reasonable efforts need to be covered. You note what he is saying, just an an audience will, to be sure there are no flaws in his logic. There can also be no missing approaches that obviously should have been tried, or Joe will sound like an idiot.

Over the main course of poached quail eggs and Coho salmon (on a bed of grilled seasonal greens), Joe elucidates the moral dilemmas he faced, how he considered what was good and bad, better or worse. This is your theme, and all sides of the issues must be explored. If Joe is one-sided in this regard, he will come off as bigoted or closed-minded. Rather than being swayed by his conclusions, you (and an audience) will find him boorish and will disregard his passionate prognostications.

Dessert is served and you make time, between spoonfuls of chocolate soufflé (put in the oven before the first course to ready by the end of dinner) to consider your dinner guest. Was he entertaining? Did he make sense? Did he touch on topical issues with light-handed thoughtfulness? Did he seem centers, together, and focused? And most important, would you invite him to dinner again? If you can't answer yes to each of these questions, you need to send your story back to finishing school, for he is not ready to entertain an audience.

Your story is your child. You give birth to it, you nurture it, you have hopes for it. You try to instill your values, to give it the tools it needs to succeed and to point it in the right direction. But, like all children, there comes a time where you have to let go of who you wanted it to be and to love and accept who it has become.

When your story entertains an audience, you will not be there to explain its faults or compensate for its shortcomings. You must be sure your child is prepared to stand alone, to do well for itself and to not embarrass you. If you are not sure, you must send it back to school.

Personifying a story allows an author to step back from the role of creator and to experience the story as an audience will. This is not to say that each and every detail in not important, but rather that the details are no more or less important than the overall impact of the story as a whole. This overview is one of the benefits of looking at a story as a Story Mind.

The following is excerpted from
Dramatica: A New Theory of Story
by Melanie Anne Phillips & Chris Huntley

The Four Throughlines
It is not enough, however, to develop a complete Story Mind. That only creates the argument the audience will be considering. Equally important is how the audience is positioned relative to that argument.

Does an author want the audience to examine a problem dispassionately or to experience what it is like to have that problem? Is it more important to explore a possible solution or to weigh the benefits and drawbacks of alternative solutions? In fact, all of these points of view must be developed for a story to be complete.

An author's argument must go beyond telling audience members what to look at. I must also show them how to see it. It is the relationship between object and observer that creates perspective, and in stories, perspective creates meaning.

There are four different perspectives which must be explored as a story unfolds in order to present all sides of the issue at the heart of a story. They are the Objective Story Throughline, theMain Character Throughline, theObstacle Character Throughline, and theSubjective Story Throughline.

The Objective Story Throughline
The first perspective is from the Objective Story Throughline, so called because it is the most dispassionate look at the Story Mind.

Imagine the argument of a story as a battle between two armies. The Objective Story view is like that of a general on a hill overlooking the battle. The general focuses on unfolding strategies and, from this perspective, sees soldiers not by name but by their function on the field: foot soldier, grenadier, cavalryman, scout. Though the general may care very much for the soldiers, he must concentrate on the events as they unfold. Because it emphasizes events, the Objective Story Throughline is often thought of as plot, but as we shall see later, plot is so much more.


The Main Character Throughline
For a story to be complete, the audience will need another view of the battle as well: that of the soldier in the trenches. Instead of looking at the Story Mind from the outside, the Main Character Throughline is a view from the inside. What if that Story Mind were our own? That is what the audience experiences when it becomes a soldier on the field: audience members identify with the Main Character of the story.

Through the Main Character we experience the battle as if we were directly participating in it. From this perspective we are much more concerned with what is happening immediately around us than we are with the larger strategies that are really too big to see. This most personally involved argument of the story is the Main Character Throughline.

As we shall explore shortly, the Main Character does not have to be the soldier leading the charge in the battle as a whole. Our Main Character might be any of the soldiers on the field: the cook, the medic, the bugler, or even the recruit cowering in the bushes.

The Obstacle Character Throughline
To see the third perspective, keep yourself in the shoes of the Main Character for a moment. You are right in the middle of the story's battle. Smoke from dramatic explosions obscures the field. You are not absolutely sure which way leads to safety. Still, before there was so much turmoil, the way was clear and you are confident in your sense of direction.

Then, from out of the smoke a shadowy figure appears, solidly blocking your way. The shadowy figure is your Obstacle Character. You can't see well enough to tell if he is friend or foe. He might be a compatriot trying to keep you from stepping into a mine field. Or, he might be the enemy luring you into a trap. What to do! Do you keep on your path and run over this person or try the other path instead? This is the dilemma that faces a Main Character.

To completely explore the issue at the heart of a story, an Obstacle Character must present an alternative approach to the Main Character. The Obstacle Character Throughline describes the advocate of this alternative path and the manner in which he impacts Main Character.

The Subjective Story Throughline
As soon as the Main Character encounters his Obstacle, a skirmish ensues at a personal level in the midst of the battle as a whole. The two characters close in on one another in a theatrical game of "chicken," each hoping the other will give in.

The Main Character shouts at his Obstacle to get out of the way. The Obstacle Character stands fast, insisting that the Main Character change course and even pointing toward the fork in the road. As they approach one another, the interchange becomes more heated until the two are engaged in heart-to-heart combat.

While the Objective Story battle rages all around, the Main and Obstacle Characters fight their private engagement. The Subjective Story Throughline describes the course this passionate battle takes.
The Four Throughlines Of A Story You Know

Here are some examples of how to see the four throughlines of some well known stories. Completed stories tend to blend these throughlines together in the interest of smooth narrative style. From a structural point of view, however, it is important to see how they can be separated.
Star Wars
Objective Story Throughline: The Objective view of Star Wars sees a civil war in the galaxy between the Rebels and the evil Empire. The Empire has built a Death Star which will destroy the Rebels if it isn't destroyed first. To even hope for a successful attack, the Rebels need the plans to the Death Star which are in the possession of a farm boy and an old Jedi master. These two encounter many other characters while delivering the plans, ultimately leading to a climactic space-battle on the surface of the Death Star.

Main Character Throughline: The Main Character of Star Wars is Luke Skywalker. This throughline follows his personal growth over the course of this story. Luke is a farm boy who dreams of being a star pilot, but he can't allow himself to leave his foster parents to pursue his dreams. He learns that he is the son of a great Jedi Knight. When his foster parents are killed, he begins studying the religion of the Jedi: the Force. Surviving many dangerous situations, Luke learns to trust himself more and more. Ultimately he makes a leap of faith to trust his feelings over his computer technology while flying into battle as the Rebel's last hope of destroying the Death Star. It turns out well, and Luke is changed by the experience.

Obstacle Character Throughline: The Obstacle Character of Star Wars is Obi Wan Kenobi and this throughline describes his impact (especially on Luke Skywalker) over the course of the story. Obi Wan is a wizened old Jedi who sees everything as being under the mystic control of the Force. He amazes people with his resiliency and ability, all of which he credits to the Force.

Subjective Story Throughline: The Subjective Story throughline of Star Wars describes the relationship between Luke and Obi Wan. Obi Wan needs Luke to help him and he knows Luke has incredible potential as a Jedi. Luke, however, needs to be guided carefully because his desires are so strong and his abilities so new. Obi Wan sets about the manipulations which will help Luke see the true nature of the Force and learn to trust himself.
To Kill A Mockingbird
Objective Story Throughline: The Objective view of To Kill A Mockingbird sees the town of Maycomb with its horns locked in various attitudes over the rape trial of Tom Robinson. Due-process has taken over, however many people think this case should never see trial. As the trial comes to fruition, the people of the town argue back and forth about how the defense lawyer ought to behave and what role people should take in response to this alleged atrocity.

Main Character Throughline: The Main Character of To Kill A Mockingbird is Scout and her throughline describes her personal experiences in this story. Scout is a young tom-boy who wants things in her life to remain as simple as they've always been. Going to school, however, and seeing the town's reaction to her father's work introduces her to a new world of emotional complexity. She learns that there is much more to people than what you can see.

Obstacle Character Throughline: The Obstacle Character point of view in To Kill A Mockingbird is presented through Boo Radley, the reclusive and much talked about boy living next door to Scout. The mystique surrounding this boy, fueled by the town's ignorance and fear, make everyone wonder what he is really like and if he's really as crazy as they say.

Subjective Story Throughline: The Subjective Story view of To Kill A Mockingbird sees the relationship between Scout and Boo Radley. This throughline explores what it's like for these two characters to live next door to each other and never get to know one another. It seems any friendship they might have is doomed from the start because Boo will always be locked away in his father's house. The real problem, however, turns out to be one of Scout's prejudice against Boo's mysterious life. Boo has been constantly active in Scout's life, protecting her from the background. When Scout finally realizes this she becomes a changed person who no longer judges people without first trying to stand in their shoes.
Summary - The Grand Argument Story
We have described a story as a battle. The overview that takes in the full scope of the battle is the Objective Story Throughline.

Within the fray is one special soldier through whom we experience the battle first-hand. How he fares is the Main Character Throughline.

The Main Character is confronted by another soldier, blocking the path. Is he friend or foe? Either way, he is an obstacle, and the exploration of his impact on the Main Character is the Obstacle Character Throughline.

The Main and Obstacle Characters engage in a skirmish. Main says, "Get out of my way!", and Obstacle says, "Change course!" In the end, the steadfast resolution of one will force the other to change. The growth of this interchange constitutes the Subjective Story Throughline.

Taken together, the four throughlines comprise the author's argument to the audience. They answer the questions: What does it feel like to have this kind of problem? What's the other side of the issue? Which perspective is the most appropriate for dealing with that problem? What do things look like in the "big picture?"

Only through the development of these four simultaneous throughlines can the Story Mind truly reflect our own minds, pitting reason against emotion and immediate advantage against experience in the hope of resolving a problem in the most beneficial manner.

Copyright 2001 Melanie Anne Phillips
http://storymind.com

Wednesday, March 11, 2009

Media and the Individual

I was going through some old back-ups of my computer from many years ago and came across this lecture I had prepared for a meeting of psychiatrists involved in the psychological aspects of art and therapy.

Alas, after being invited to speak, I met with one of the principals involved (a Freudian psychiatrist) and he was so appalled by the "radical" concepts I was proposing that he cancelled my appearance, rather than subject the members of his group to these dangerous and subversive concepts.

Hey, I thought I'd toned it down. Go figger....

Well, here's the transcript of what I would have said, given the chance....

Transcript of a Lecture

Prepared for the semi-annual convention of

The Southern California Psychoanalytic Society

and

The Center for Psychoanalytic Studies of Creativity and Art
of the Southern California Psychoanalytic Institute

Media and the Individual

by
Melanie Anne PhillipsCo-creator, the Dramatica theory of story


Stories, especially those told in the media of film or television, can have a tremendous impact on an audience. Experiencing a story is similar in many ways to experiencing events in “real life”. Stories can make us laugh or cry, leave us feeling euphoric or depressed, lead us through a logistic consideration, or leave us in an emotional state.

In this age of broadcast media, CD ROMS, and high-tech motion pictures, the average citizen in our society may be exposed to almost as many narrative experiences as life experiences. As a result, understanding the nature and mechanism by which stories affect audiences can lead to insights in media impact on an individual’s outlooks and attitudes.

From one perspective, we might identify four areas in which this impact manifests itself: One, the emotional mood an audience is left with at the conclusion of a story, Two, the emotional journey experienced by an audience during the unfolding of a story, Three, understandings arrived at by the audience by the conclusion of a story, Four, logistic considerations made by the audience during the unfolding of the story. Because these are so basic and important, let me take a moment to expand slightly on each of these concepts.

1. Emotionally, a story can change the mood of an audience from what it was at the beginning of a story to a completely different emotional state by the time it is over. This might pertain to the way the audience feels about a particular topic, or simply might change the underlying mood of the audience overall.

For example, in a story such as “Remains of the Day”, an audience might be brought to a saddened and frustrated emotional state that might linger well after the story is over. This mood could even recur when some symbol or set of circumstances in everyday life triggers a conscious re-consideration of the story or a subconscious response based on patterns experienced in the story.

In addition, an audience’s emotional response toward a particular topic, symbol, circumstance, or pattern may be altered through the story experience, leading to anything from changes in likes and dislikes to changes in attitudes, loyalties, or motivations in regard to a specific topic.

2. In the process of experiencing a story, audience members may be carried from one emotion to another in an order that might conform to or differ from their experiences in “real life”. This can either reinforce or alter habitual patterns of emotional response, albeit in a small and perhaps temporary way. For example, if an audience member were to identify with a character, such as Agent Mulder in “The X-Files”, he or she might (over time) become more likely to play hunches or, conversely, less likely to accept things at their face value.

3. By the end of a story, the audience may be brought to an understanding it did not possess prior to participating in the story process. For example, in “The Usual Suspects”, the big picture is not grasped by the audience until the final pieces are dropped into place near the end. This creates an insight, as opposed to a logistic argument, and can be used to change audience opinion in regard to a particular issue, either through manipulation or propaganda.

4. As a story unfolds, a logistic argument may be constructed that leads linearly from one point of consideration to a conclusion. In “JFK”, for example, a continuous chain of logic is built link by link over the course of the film in an attempt to prove the filmmaker’s contentions about the Kennedy assassination. This method can exercise audience members in logistic methods that may be repeated unconsciously in their everyday lives.

From this brief look at the power of the visual media, we can get a sense that many people might be better understood by becoming aware of the kinds of stories to which they are exposed, and many people might also benefit from carefully tailored story experiences.

But what exactly is the mechanism of story, and precisely how can one use that mechanism to create specific impact on an audience? Those questions have plagued authors for centuries, and are also of utmost important to those who may feel that an understanding of story can enhance therapist/patient interactions.

Fifteen years ago, my partner, Chris Huntley, and I began an exploration into these issues which culminated in a book, “Dramatica - a New Theory of Story.” Tonight I want to touch on a few of the essential tenets of the Dramatica theory which I hope will provide some insight into the mechanism of story.

Traditional theories commonly see stories as narratives in which characters, representing real people, engage in activities comprising a plot which illustrates a moral point pertaining to a particular theme in a setting and style which determine genre. In contrast, Dramatica sees every complete story as an analogy to a single human mind trying to deal with an inequity. That’s quite a mouthful, so let me say it once again for clarity... Dramatica sees every complete story as an analogy to a single human mind trying to deal with an inequity.

In other words, stories are not really about characters, plot, theme, and genre, but rather, characters, plot, theme, and genre represent different families of consideration that go on in a single human mind when it is trying to come to terms with an inequity. Characters are the different motivations of the Story Mind that influence each other, jockey for position, or come into conflict. Theme represents the value standards of the Story Mind - the measuring sticks by which the Story Mind determines what is better and what is worse. Plot demonstrates the Story Mind's methodologies or techniques it employs in trying to resolve the inequity at the heart of the story. And genre determines the Story Mind's personality - what kind of a mind it is that is doing this consideration.

Well, that's a rather bold statement to make. After all, why would such a complex model of psychology end up being at the center of story structure? Surely writers didn't sit down and say, "I think I'll write an analogy to a single human mind trying to deal with an inequity." Not hardly. So where does the Story Mind come from? According to Dramatica, this model of the mind happens quite naturally, by itself, as a byproduct of the process of communication.

When we seek to communicate we can't reach our audience directly - mind to mind . Rather, we must transmit our message through a medium. To do this, we fashion a symbolic representation of what we have in mind in the hope it will affect our audience the same way it does us. In effect, we create a model of what we are thinking and feeling for the audience to embrace. Which symbols we use depends upon our personal experiences and the culture in which we are working. But beneath the specific symbols are the essential human qualities that are the same in all of us - all cultures and all times.

In and of themselves, these qualities do not yet constitute a model of the mind. For example, if we wanted to convey fear, then we would choose a symbol that would invoke fear in our audience. That human quality would then be communicated. But it is only a small part of what makes up each of our minds.

As communication evolved, the earliest storytellers progressed beyond simply expressing basic emotions or single concepts and began to tell tales. A tale is a progression of symbols that connects one feeling or consideration to the next in an unbroken chain. In this way, an author could lead an audience along an emotional journey and also illustrate that a particular approach led to a particular outcome.

It didn't take these authors long to realize, however, that the human heart cannot leap from one emotion to another indiscriminately without passing through the emotions in between. This concept is well documented in The Seven Stages of Grief, and even in Freud's Stages of human development.

Similarly, a logistic chain must not skip any links or it will be held as invalid. So, when telling a tale, the early storytellers developed a feel for which intermediate symbolic steps were required to get from one point of view to another, both logistically and emotionally. We see the result of these discoveries in concepts such as the hero's journey, and story as myth.

Still, this is not a complete model of the mind. A tale is simply a statement that a series of concepts led from point A to point B. In other words, the message of a tale is that a particular series of events can happen. It will be accepted or rejected by an audience solely on the basis of taking the right steps logistically and making the right connections emotionally. Yes, this could happen, or no it could not.

Many fine works through the ages and even today in novels, motion pictures and television are really not complete stories, but simply tales. So what constitutes a story? Well, if a tale is a statement, then a story is an argument. A tale says, "this path led to this outcome indicating it is a good way or a bad way to go about solving a problem". A tale states that a particular outcome is possible. A story says, "this path always leads to this outcome indicating it is always a good way or a bad way to go about solving a problem". A story argues that a particular outcome is inevitable.

If an early author made a statement that a particular case was good or bad, he or she would simply have to prove that a particular approach led to a positive or negative outcome. But if that author tried to tell the audience the approach was always good or always bad, more than likely someone in the audience would say, "Well, what about under these conditions," or "what about in this context?" Being right there, the author could counter that rebuttal by explaining how the approach would still be best or worst even in that additional case. He or she would either make the point, or fail to make it, in which case the argument would be lost, and the tale would remain as a only a statement, true for that case alone.

As the art of communication evolved beyond the spoken word to the written word, however, the author was no longer physically present to argue the point. Instead, if an author wanted to "prove" inevitability, he or she would have to anticipate all reasonable challenges to that statement, and preclude dissension by incorporating all appropriate arguments in the work itself. In this manner, by the time the story is told, not only is a statement made that an approach is good or bad, but all necessary supporting arguments have also been made to "prove" it could not be any other way.

To make these supporting arguments, an author needs to look at the story not only from his or her own point of view, but to anticipate all the other points of view on the issue that audience members might take. By the time the work is finished, it should represent a full exploration of the issue at the heart of the story - both logistically and emotionally, addressing all considerations a human mind might explore within the scope of the argument. In so doing, a complete mind-set is created - an full analogy of a single human mind trying to deal with an inequity - the Story Mind.

Characters, plot, theme, and genre, evolve naturally out of this process to represent the full spectrum of considerations made by the human mind. Acts, Sequences, Scenes, and Events also evolve naturally as the Story Mind finishes considering the issue from one point of view and shifts it's attention to another.

Okay, suppose we have a Story Mind. What do we do with it? Or, more importantly, how does the audience receive it? In fact, the audience examines the Story Mind from four distinct perspectives. Imagine for the moment that a story is a battle. We might hold the Story Mind out in front of us, “Alas, poor mind,” and look at it from a distance. For the audience, this perspective is like that of a general on a hill, watching the story’s battle. From here, we are looking from the outside in. We can see all the broad strategies and forces at work, but we are distanced from them. Although we may be concerned for the soldiers on the field, they are too far away to identify as individuals, so we classify them by their functions instead. There might be the soldier leading the charge - a protagonist archetype, or a deserter cowering in the bushes - the skeptic archetype. In an of it self, this view offers the best perspective on the “big picture” but at the expense of any personal involvement. So, in Dramatica, we refer to this as the Objective perspective.

For a more involving point of view, let us zoom our audience into the shoes of one of the soldiers on the field. Suddenly, we are seeing things from the inside, looking out. We are no longer privy to the broad developing movements of the battle as a whole, but we have a much better understanding of what it is like to be in the midst of the bombardment, trying to do our job and get out alive. The soldier from whom the audience experiences the story first hand is the Main Character of the story. It is important to note that the Main Character need not be the Protagonist, any more than any of us has to be the central figure in every group in which we are involved. Authors may choose to position the audience on the sidelines to gain an understanding of the battle from off-center. For example, in “To Kill a Mockingbird”, the Protagonist is Atticus (the Gregory Peck part in the movie), while the audience see the story through the eyes of his young daughter, Scout. If Atticus had been the Main Character, the audience would have felt self-righteous in doing the “moral” thing. But by placing the audience in Scout’s shoes, Lee Harper suckered us into being prejudiced against the unseen Boo Radley, showing us all that prejudice does not have to come from intentional hatred or meanness, but can rise quite innocently through assumption. In Dramatica, we refer to this most personal view as the Main Character perspective.

Now, as the Main Character struggles to make his way through the field of battle, a figure blocks his path. Through the smoke of all the dramatic explosions, the Main Character cannot tell if this figure is a friendly soldier trying to divert him from a mine field, or an enemy soldier trying to lure him into an ambush. As the Main Character approaches he yells, “Get out of my way!” The obstacle in his path shouts, “change course”. In the end, either the Main Character will run through the Obstacle Character to succeed or die in the mine field, or he will relent and change course to succeed or fall prey to the ambush. Neither decision guarantees success except as a reflection of the author’s argument This view is called The Obstacle Character perspective.

Finally, the audience will want to examine growth in the relationship between the Main and Obstacle characters as they “have it out” in their personal skirmish in the midst of the overall battle. No longer standing in the Main Character’s shoes, the audience judges on against the other as if they were two fighters circling. Because it deals with the conflict between two subjective points of view, this is called the Subjective perspective.

One way to get a feel for these four perspectives is to think of how the audience relates to the characters in each. The Main Character is first person singular - the “I” perspective. The Obstacle Character is seen through the Main Character’s eyes, and is the “you” perspective. The Subjective view is the “we” perspective, and the Objective view the “they” perspective. “I”, “you”, “we”, and “they”.

Symbolically, the Main Character represents where we are positioned at any given moment in our own minds - our sense of self. The Obstacle Character represents an alternative paradigm we are considering - we haven’t adopted it yet, so we don’t see things from that perspective yet, but merely examine that perspective from where we are. The Subjective view represents the process of trying to weigh the pros and cons of two points of view in a balanced fashion. The Objective view represents our attempt to look at our own mental processes analytically. Taken together, all four perspectives are like different camera angles on the same football game. Each is valid from its own point of view, but also incomplete. If they run in parallel the audience will come to a full understanding of all valid considerations regarding the story’s central issue and a complete argument will have been made.

There isn’t time this evening to even scratch the surface of describing the components of these four parallel arguments, but let us focus on the Main Character and examine some of the key considerations as an example. In this way, the nature of a story’s impact and how to control it to desired audience effect can be, at lest partially, illuminated.

To get meaning from the Main Character’s journey, and audience will need to know some things about the nature of that journey and its outcome. For one thing, by the end of the story the audience will want to know if the Main Character has changed or not. Many students of story erroneously believe a character must change in order to grow. In fact, a character might grow in their resolve while remaining the same. This calls for clarification of terms. In Dramatica, we define a steadfast character as one who keeps the same paradigm or character traits in regard to the story’s central issue of argument. A change character is one accepts the Obstacle Character’s alternative paradigm and adopts a new way of thinking or feeling. Because of the difficulty in overcoming obstacles and avoiding the apparently easier way out, a steadfast character needs to muster emotional reserves in order to remain steadfast, much like Job in the bible story.

Some well known Steadfast characters are James Bond in every movie except “On Her Majesty’s Secret Service”, and Clarise Starling in “Silence of the Lambs”. Well known change characters are Luke Skywalker in “Star Wars”, and Ebeneezer Scrooge in “A Christmas Carol.”

As indicated earlier, change or steadfast alone does not guarantee success or failure. So an author must decide which it is to be. By “success” we do not mean a value judgment, but a simple assessment - did the Main Character achieve what he set out to achieve or not? It doesn’t matter if the Main Character realized that achieving his goal would be the wrong thing to do, for example, but simply, in the end, did he do it or not.

Once that determination is made, an author can ask himself or herself, “Now, how does the Main Character feel about the outcome? Did he or she resolve his or her personal angst or not?”

Earlier, I mentioned Clarise Starling in “Silence of the Lambs”. This story ends in a success because the original goal was to capture “Buffalo Bob” and rescue the senator’s daughter, which she does. But, if you recall the end of the movie, her graduation ceremony is not presented as the celebration we might expect. Rather, the camera moves slowly in long shots, the music is very somber, and Clarise is left pretty much alone - until she is called to the phone. It is Hannibal Lecter who immediately asks her, “Are the lambs still screaming?” She does not answer because they still are.

Hannibal Lecter was her Obstacle Character, even though Buffalo Bob was the Antagonist. With his question and answer, “quid pro quo”, he forced her to tell her story and ultimately to face the reason she is in her career - trying to save every lost lamb to make up for the one she couldn’t save as a child. To find relief from this central angst, she must let go of that experience and move on. But she cannot, and hence her success is tempered with her ongoing angst. In Dramatica, we call this a judgment of “Bad”. If angst is overcome, the judgment is “Good”.

Audiences are strongly affected by the four combinations of Success/Failure and Good/Bad. Look at the different overall viewing experiences of the Failure/Bad story of “Hamlet”, the Failure/Good story of “Rain Main” in which he doesn’t get the inheritance, but overcomes his hatred for his father, the Success/Bad story of “Remains of the Day” in which he successfully maintains the household through all trials and tribulations but fails to obtain a loving relationship, and the Success/Good story of “Star Wars”.

There are many more considerations pertaining to a Main Character, and a multitude of others in the other three perspectives as well. For example, a more Objective issue is whether the story’s scope is such that it is brought to a conclusion by a Timelock or an Optionlock. We all know Timelocks like “48 hours”, but just as many stories are drawn to an end by running out of options, again, as in “Remains of the Day.”

Why a lock at all? Since the choices a Story Mind is pondering have dire consequences, the consideration might go on forever if the scope of the argument were not limited. I know I never go to the doctor until I’ve exhausted all other possibilities that could avoid it. In that case, I have been trying to deal with an inequity limited by options - when there are no alternatives left, I must choose to go or not, but I can learn nothing else (within the scope of my argument to myself) that will help me make the decision. In contrast, a Timelock is as simple as having a friend ask you to join him or her for a movie that starts at 9:00 and you can’t make up your mind because you like the movie and hate the friend, or vice versa. Not surprising that real human considerations should be reflected in story or in the Story Mind.

Unfortunately, my presentation is also under a timelock, so I must soon draw my argument to a conclusion. Before I do, however, I have one final area I’d like to touch upon - the subject of Propaganda, as it . Dramatica theory holds a wealth of information about propaganda, but one particular notion is particularly intriguing.

(Here I will hold up a larger version of the attached picture)

What is the first thing you notice about his picture? I’m almost afraid to ask this question of a room full of psychiatrists! For most people, they would notice the missing eye. In fact, they would, at some level imagine an eye in that vacant spot to, if nothing else, verify their assessment of what is missing. The propaganda in this picture is that is a man’s face, due to the tie at the bottom. While the audience is busy filling in the blank, they don’t notice the ace up the sleeve. It’s the old slight of hand - you watch the magician’s right hand, while his left is palming the ball.

This particular propaganda technique is used to strong effect in “Thelma and Louise”. There is one piece of missing information. It is never explained in the story exactly what happened to Thelma in Texas that is clearly fueling her drive for independence. The subject is brought up but the missing piece is never filled in. So, the primarily female audience fills it in for itself. Subconsciously, if not consciously, most female audience members make an association with something from their own lives or their own fears that would be strong enough to conceivably drive them to the same response. In this manner the plight of Thelma is personalized.

So far, so good. But when Thelma and Louise drive over the cliff rather than spend the rest of their lives in prison, the message is also personalized - if you try to buck the system, you will have a choice of death figuratively or literally, or a more confining prison than the one you are already in. By making one a housewife and the other a waitress, most women will even more strongly identify at some level with these characters than if they were a bank president and a congresswoman. But the key to the impact is the missing Texas piece, which changes the movie from a story about two women seeking independence to a propaganda piece which puts emotional pressure on female audience members to stay in their place - or else!

Was this intentional? Who’s to say. The script was written by a woman, and it is my understanding that the Texas Story is told in the first draft. But as we know from ink blots, author intent need not be present to generate audience effect.

Of course, we have only explored one kind of propaganda. In fact, there are a multitude of others. In “Thelma and Louise” the mechanism of propaganda involves a missing piece of information. Another technique adds an unnecessary piece of information. As an example, let us look as Disney’s “The Lion King.”

Much has been written about the possible negative racial bias created by the Hyenas in the story. Whoopi Goldberg does the voice of the principal Hyena. The Hyenas, which are dark-skinned, live in the symbolic equivalent of a ghetto. They are forbidden to set foot in the sunny world of other jungle animals. They are shown to be stupid, sneaky, and cowardly. When they do have the opportunity to enter the forbidden world, they destroy the neighborhood. Order is only restored when they are driven back to their wasteland.

But this is not the propaganda of Lion King; it is merely “manipulation”. By way of definition, “manipulation” occurs when a meta message which exists above the structural message of the story at large is discernible to the audience. In other words, if the audience is able to tune in to a bias, it is manipulation. But if the audience is unaware that it is being biased by subliminal symbolic references - THAT is propaganda.

A clever propagandist will use manipulation as a distraction, to better obscure the propaganda going on elsewhere in a story. In “The Lion King”, while attention is drawn to the potential racial issues, it is hardly ever noticed that there is an even stronger anti-female bias in the undercurrent. Why doesn’t Simba’s mother ascend to the throne when her husband is killed? Why do all the female lions accept the rule of the Simba’s evil uncle? Why do they do all the hunting as if it is their genetic duty? What of Nala, the female lion who stays during the hard times, tries to help and pays her dues while Simba is hiding in the forest living the good life? Why is the cowardly Simba who runs from responsibility given the crown as soon as he returns? These biases seldom come to conscious consideration, as the minds of audience members are busy wondering why the Hyenas are black.

And, being a children’s film, the damage is even worse, since the racial manipulation is beyond the scope of most children, so the built-in bias is accepted as propaganda instead, influencing a whole generation of young people to unquestioningly believe that minorities belong in the ghetto and males have a divine right to rule. Again, was this intentional? Who’s to say. But if it wasn’t, imagine the damage caused by accident.

Clearly, the visual media have a powerful impact on society as a whole and each of us individually. When one becomes familiar the mechanism of story, one can better identify this impact, and even work to employ it with precision.

I thank you for your time, and hope you found it well spent.

Copyright 1996 Melanie Anne Phillips

Wednesday, February 25, 2009

Psychoanalyze Your Story

by Melanie Anne Phillips
creator StoryWeaver, co-creator Dramatica

Does your story suffer from "Multiple Personality Disorder"?

In psychology, Multiple Personality Disorder describes a person who has more than one complete personality. Typically, only one of those personalities will be active at any given time. This is because they usually share attributes, and so only one can have that attribute at any particular moment.

Stories can also suffer from Multiple Personality Disorder if more than one character represents a single attribute. In such a case, both should not be able to appear in the story at the same time. If they do, the audience feels that the story is fragmented, or more simply put, the story has developed a split-personality.

Dramatica sees a story as representing a single mind. Most writers have been taught that characters, plot, theme, and genre are people, doing things, illustrating value standards, in an overall setting and mood. In contrast, Dramatica sees characters, plot, theme, and genre as representing different "families of thought" which go on in the story mind as it grapples with a central problem.

Characters are the "drives" of the Story Mind, which often conflict as they do in real people. Plot describes the methods used by the Story Mind in an attempt to find a solution to its central problem. Theme represents the Story Mind's conflicting value standards, which must be played out one against another to determine the best way of evaluating the problem. Genre describes the Story Mind's overall personality.

Traditional story theory states that each character must be a complete person to be believable to an audience. But because the characters represent the independent drives of a single Story Mind, each is not really a complete person but is rather a facet of a complete mind. In fact, if you make each character complete, they will all be overlapping, and will give your story a split-personality.

It is in the story TELLING stage where characters take on the trappings of a complete person, not in the story STRUCTURE. Each character needs to be given traits and interests, which round out the character's "presence," making it feel like a real human being. But these trappings and traits are not part of the dramatic structure. They are just window dressing - clothes for the facets to wear so the audience can better relate to them on a personal level.

Think about the characters you have seen in successful stories. They might represent Reason, Emotion, Skepticism, or function as the Protagonist or Antagonist, for example. Each of these kinds of characters is an "archetype" because it contains a whole family of drives in one character. For example, a Protagonist may contain the drive to "pursue," and also the drive to be a self-starter, "pro-action." Because these drives work together in harmony, the character becomes archetypal.

The individual drives don't have to be bundled in an archetype, however. In fact, each single drive might be assigned to a different character, creating a multitude of simple characters. Or, characters might get several drives but conflicting ones. These characters are more "complex" because their internal make-up is not completely consistent.

Regardless of how the drives (also called character "elements") are assigned, each drive should appear in one and only one character. If not, your story may develop Multiple Personality Disorder and leave your audience unable to relate to the story as a whole.

Sunday, January 25, 2009

Your Story As A Person



by Melanie Anne Phillips
creator StoryWeaver, co-creator Dramatica

Is your story a good enough conversationalist, or does it need to go back to finishing school with another draft before it is ready for prime time? You have days, months, perhaps even years to prepare your story to exude enough charisma to sustain just one conversation. How disappointing is it to an audience when a story's personality is plain and simply dull?

As an author, thinking of your story as a person can actually help you write the story. All too often, authors get mired in the details of a story, trying to cram everything in and make all the pieces fit.

Characters are seen only as individuals, so they often unintentionally overlap each other's dramatic functions. The genre is depersonalized so that the author trying to write within a genre ends up fashioning a formula story and breaking no new ground. The plot becomes an exercise in logistics, and the theme emerges as a black and white pontification that hits the audience like a brick.

Now imagine that you are sitting down to dinner with your story. For convenience, we'll call your story "Joe." You know that Joe is something of an authority on a subject in which your are interested. You offer him an appetizer, and between bites of pate, he tells you of his adventures and experiences.

Over soup, he describes what was driving him at various points of his endeavors. These are your characters, and they must all be aspects of Joe's personality. There can be no characters that would not naturally co-exist in a single individual. You listen carefully to make sure Joe is not a split-personality, for such a story would seem fragmented as if it were of two or more minds.

While munching on a spinach salad, Joe describes his efforts to resolve the problems that grew out of his journey. This is your plot, and all reasonable efforts need to be covered. You note what he is saying, just an an audience will, to be sure there are no flaws in his logic. There can also be no missing approaches that obviously should have been tried, or Joe will sound like an idiot.

Over the main course of poached quail eggs and Coho salmon (on a bed of grilled seasonal greens), Joe elucidates the moral dilemmas he faced, how he considered what was good and bad, better or worse. This is your theme, and all sides of the issues must be explored. If Joe is one-sided in this regard, he will come off as bigoted or closed-minded. Rather than being swayed by his conclusions, you (and an audience) will find him boorish and will disregard his passionate prognostications.

Dessert is served and you make time, between spoonfuls of chocolate soufflé (put in the oven before the first course to ready by the end of dinner) to consider your dinner guest. Was he entertaining? Did he make sense? Did he touch on topical issues with light-handed thoughtfulness? Did he seem centers, together, and focused? And most important, would you invite him to dinner again? If you can't answer yes to each of these questions, you need to send your story back to finishing school, for he is not ready to entertain an audience.

Your story is your child. You give birth to it, you nurture it, you have hopes for it. You try to instill your values, to give it the tools it needs to succeed and to point it in the right direction. But, like all children, there comes a time where you have to let go of who you wanted it to be and to love and accept who it has become.

When your story entertains an audience, you will not be there to explain its faults or compensate for its shortcomings. You must be sure your child is prepared to stand alone, to do well for itself and to not embarrass you. If you are not sure, you must send it back to school.

Personifying a story allows an author to step back from the role of creator and to experience the story as an audience will. This is not to say that each and every detail in not important, but rather that the details are no more or less important than the overall impact of the story as a whole. This overview is one of the benefits of looking at a story as a Story Mind.


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What's in Your Story's Mind?


by Melanie Anne Phillips
creator StoryWeaver, co-creator Dramatica

As with people, your story's mind has different aspects. These are represented in your Genre, Theme, Plot, and Characters. Genre is the overall personality of the Story Mind. Theme represents its troubled value standards. Plot describes the methods the Story Mind uses as it tries to work out its problems. Characters are the conflicting drives of the Story Mind.

Genre

To an audience, every story has a distinct personality, as if it were a person rather than a work of fiction. When we first encounter a person or a story, we tend to classify it in broad categories. For stories, we call the category into which we place its overall personality its Genre.

These categories reflect whatever attributes strike us as the most notable. With people this might be their profession, interests, attitudes, style, or manner of expression, for example. With stories this might be their setting, subject matter, point of view, atmosphere, or storytelling.

We might initially classify someone as a star-crossed lover, a cowboy, or a practical joker who likes to scare people. Similarly, we might categorize a story as a Romance, a Western, or a Horror story.

As with the people we meet, some stories are memorable and others we forget as soon as they are gone. Some are the life of the party, but get stale rather quickly. Some initially strike us as dull, but become familiar to the point we look forward to seeing them again. This is all due to what someone has to say and how they go about saying it.

The more time we spend with specific stories or people the less we see them as generalized types and the more we see the traits that define them as individuals. So, although we might initially label a story as a particular Genre, we ultimately come to find that every story has its own unique personality that sets it apart from all others in that Genre, in at least a few notable respects.

Theme

Everyone has value standards, and the Story Mind has them as well. Some people are pig-headed and see issues as cut and dried. Others are wishy-washy and flip-flop on the issues. The most sophisticated people and stories see the pros and cons of both sides of a moral argument and present their conclusions in shades of gray, rather than in simple black & white. All these outlooks can be reflected in the Story Mind.

No matter what approach or which specific value is explored, the key structural point about value standards is that they are all comprised of two parts: the issues and one's attitude toward them. It is not enough to only have a subject (abortion, gay rights, or greed) for that says nothing about whether they are good, bad, or somewhere in between. Similarly, attitudes (I hate, I believe in, or I don't approve of) are meaningless until they are applied to something.

An attitude is essentially a point of view. The issue is the object under observation. When an author determines what he wants to look at it and from where he wants it to be seen, he creates perspective. It is this perspective that comprises a large part of the story's message.

Still, simply stating one's attitudes toward the issues does little to convince someone else to see things the same way. Unless the author's message is preaching to the audience's choir, he's going to need to convince them to share his attitude. To do this, he will need to make a thematic argument over the course of the story which will slowly dislodge the audience from their previously held beliefs and reposition them so that they adopt the author's beliefs by the time the story is over.

Plot

Novice authors often assume the order in which events transpire in a story is the order in which they are revealed to the audience, but these are not necessarily the same. Through exposition, an author unfolds the story, dropping bits and pieces that the audience rearranges until the true meaning of the story becomes clear. This technique involves the audience as an active participant in the story rather than simply being a passive observer. It also reflects the way people go about solving their own problems.

When people try to work out ways of dealing with their problems they tend to identify and organize the pieces before they assemble them into a plan of action. So, they often jump around the timeline, filling in the different steps in their plan out of sequence as they gather additional information and draw new conclusions.

In the Story Mind, both of these attributes are represented as well. We refer to the internal logic of the story - the order in which the events in the problem solving approach actually occurred - as the Plot. The order in which the Story Mind deals with the events as it develops its problem solving plan is called Storyweaving.

If an author blends these two aspects together, it is very easy miss holes in the internal logic because they are glossed over by smooth exposition. By separating them, an author gains complete control of the progression of the story as well as the audience's progressive experience

Characters

If Characters represent the conflicting drives in our own minds yet they each have a personal point of view, where is out sense of self represented in the Story Mind? After all, every real person has a unique point of view that defines his or her own self-awareness.

In fact, there is one special character in a story that represents the Story Mind's identity. This character, the Main Character, functions as the audience position in the story. He, she or it is the eye of the story - the story's ego.

In an earlier tip I described how we might look at characters by their dramatic function, as seen from the perspective of a General on a hill. But what if we zoomed down and stood in the shoes of just one of those characters, we would have a much more personal view of the story from the inside looking out.

But which character should be our Main Character? Most often authors select the Protagonist to represent the audience position in the story. This creates the stereotypical Hero who both drives the plot forward and also provides the personal view of the audience. There is nothing wrong with this arrangement but it limits the audience to always experiencing what the quarterback feels, never the linemen or the water boy.

In real life we are more often one of the supporting characters in an endeavor than we are the leader of the effort. If you have always made your Protagonist the Main Character, you have been limiting your possibilities.




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Why a "Story Mind"?

by Melanie Anne Phillips
creator StoryWeaver, co-creator Dramatica

Before asking any writer to invest his or her time in a concept as different as the Story Mind, it is only fair to provide an explanation of why such a thing should exist. To do this, let us look briefly into the nature of communication between an author and an audience.

When an author tells a tale, he simply describes a series of events that both makes sense and feels right. As long as there are no breaks in the logic and no mis-steps in the emotional progression, the structure of the tale is sound.

Now, from a structural standpoint, it really doesn't matter what the tale is about, who the characters are, or how it turns out. The tale is just a truthful or fictional journey that starts in one situation, travels a straight or twisting path, and ends in another situation.

The meaning of a tale amounts to a statement that if you start from "here," and take "this" path, you'll end up "here." The message of a tale is that a particular path is a good or bad one, depending on whether the ending point is better or worse than the point of departure.

This structure is easily seen in the vast majority of familiar fairy "tales." Tales have been used since the first storytellers practiced their craft. In fact, many of the best selling novels and most popular motion pictures of our own time are simple tales, expertly told.

In a structural sense, tales have power in that they can encourage or discourage audience members from taking particular actions in real life. The drawback of a tale is that it speaks only in regard to that specific path.

But in fact, there are many paths that might be taken from a given point of departure. Suppose an author wants to address those as well, to cover all the alternatives. What if the author wants to say that rather than being just a good or bad path, a particular course of action the best or worst path of all that might have been taken?

Now the author is no longer making a simple statement, but a "blanket" statement. Such a blanket statement provides no "proof" that the path in question is the best or worst, it simply says so. Of course, an audience is not likely to be moved to accept such a bold claim, regardless of how well the tale is told.

In the early days of storytelling, an author related the tale to his audience in person. Should he aspire to wield more power over his audience and elevate his tale to become a blanket statement, the audience would no doubt cry, "Foul!" and demand that he prove it. Someone in the audience might bring up an alternative path that hadn't been included in the tale.

The author might then counter that rebuttal to his blanket statement by describing how the path proposed by the audience was either not as good or better (depending on his desired message) than the path he did include.

One by one, he could disperse any challenges to his tale until he either exhausted the opposition or was overcome by an alternative he couldn't dismiss.

But as soon as stories began to be recorded in media such as song ballads, epic poems, novels, stage plays, screenplays, teleplays, and so on, the author was no longer present to defend his blanket statements.

As a result, some authors opted to stick with simple tales of good and bad, but others pushed the blanket statement tale forward until the art form evolved into the "story."

A story is a much more sophisticated form of communication than a tale, and is in fact a revolutionary leap forward in the ability of an author to make a point. Simply put, when creating a story, and author starts with a tale of good or bad, expands it to a blanket statement of best or worst, and then includes all the reasonable alternatives to the path he is promoting to preclude any counters to his message. In other words, while a tale is a statement, a story becomes an argument.

Now this puts a huge burden of proof on an author. Not only does he have to make his own point, but he has to prove (within reason) that all opposing points are less valid. Of course, this requires than an author anticipate any objections an audience might raise to his blanket statement. To do this, he must look at the situation described in his story and examine it from every angle anyone might happen to take in regard to that issue.

By incorporating all reasonable (and valid emotional) points of view regarding the story's message in the structure of the story itself, the author has not only defended his argument, but has also included all the points of view the human mind would normally take in examining that central issue. In effect, the structure of the story now represents the whole range of considerations a person would make if fully exploring that issue.

In essence, the structure of the story as a whole now represents a map of the mind's problem solving processes, and (without any intent on the part of the author) has become a Story Mind.

And so, the Story Mind concept is not really all that radical. It is simply a short hand way of describing that all sides of a story must be explored to satisfy an audience. And, and if this is done, the structure of the story takes on the nature of a single character.



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