Visit Our Web Site at Storymind.com

Friday, July 23, 2010

Introduction to Characters

Dramatica Unplugged

by Melanie Anne Phillips
creator StoryWeaver, co-creator Dramatica

Section 2 - Characters

2.1 Introduction to Characters

Don’t get me started on characters: I could write about them forever. Not surprising, really, since characters are where story structure and humanity converge. It is the magical interface where mind and matter transmute from one to the other as things sometimes become people, and people sometimes become things.

But what really is a character? Well, like most dramatic elements in the world of story structure, it depends on who you ask. Some say characters are just ordinary people in extraordinary situations. Others say characters represent personality types. And, there are those who see characters as archetypes, personifying human ideals or exemplifying quintessential human qualities.

As usual, Dramatica see things a bit differently. First and foremost Dramatica always seeks to separate story structure from storytelling. We can actually separate characters into those two parts:

1. Those that have structural functions

2. Those that do not

To have a structural function, a character must have some impact on the flow of the plot or the growth of another character or even, perhaps, at least contribute to the thematic message.

If you were to take all of those functional characters out of a story, you’d still have a lot of people in it. In movies, they call them “extras”. In television series they are referred to as walk-ons. In books, they are “color”. But mostly they are just “window dressing” to make the story more interesting.

Each of these non-structural characters isn’t really a character at all – not as we define characters in Dramatica. Rather, we refer to them as players. In truth, every player in a story, be it person, place or thing, is capable of becoming a character. All it needs is a job to do that in some way changes the course of the story. Some may have a small impact, others a huge impact. Either way, if the player contributes in any way to the direction the story will take, it has graduated to become a Character.

So in a more refined sense, a character really isn’t a player at all, but rather occupies a player, much as a spirit might possess a body. The body (or tree or car) is simply a host in which the character resides.

That, of course, then raises the question, “If a character isn’t the physical host, what is it?” I’ll tell you.

In a conceptual sense, every story has a mind of its own, as if it were a single person, not an ensemble. This story mind’s psychology is represented as the story’s structure while its personality is presented in the storytelling.

Just as with characters, there is a structural side to stories and a storytelling side. Characters are found in the structure, players are found in the storytelling. And the combination of character with player creates that almost metaphysical marriage of substance and spirit.

Now, if characters are spirits, how can one every hope to define them? Fortunately, it’s not as ethereal as all that. In the story mind, character represent different facets of a single mind’s psychology.

Why this is so is covered way back in the first chapter of this book called, no surprisingly nor inappropriately, “The Story Mind.” In a nutshell (for those of you who skipped ahead to this chapter on characters as many are wont to do), in the course of hundreds of years of storytelling, the very process of communication between author and audience created a framework upon which to hang the ideas and feelings to be shared.

This framework, as a by product of this communion, established conventions upon forms and organizations that served to facilitate an accurate transmission of meaning between the two parties. And these conventions, as it turns out, are a picture of the very fabric of the common psychological elements of our shared humanity.

Hey, I know it sounds both flowery and scientific at the same time, but that’s because it is describing both story structure and storytelling.

Characters, then, appear in the structure and represent facets of our own psychology – facets we all have, though we all employ them in differing degrees and combinations. The Protagonist, for example, represents our initiative, and that is why the Protagonist is the prime mover of the effort to achieve the story’s goal.

The reason stories hold such universal appeal (beyond the simple thrill of the storytelling) is that we see ourselves in them. We see the aspects and processes of our own minds made tangible, incarnate, and can therefore look into ourselves from the outside and gain a much more objective sense of how we should feel and act in the situations explored by the story.

That characters are common facets of each of our own minds is the quality of story structure that gave rise to the concept of archetypes. But prior to Dramatica, story structure was generally not separated from storytelling and so each of the well-known archetypes (such as those proposed by Jung and later Campbell) are part facet and part expression of that facet; part character and part player.

When we split a character's function apart from its personality, we can far more clearly see what each part contains and how each works.

And so, armed with this basic understanding of the nature of the beast, we are ready to divide some common archetypes into their component parts to learn what makes them tick.

Based on the Dramatica Unplugged Video Program
(click for details)

What's the Big Idea?

Write Your Novel Step By Step

by Melanie Anne Phillips
creator StoryWeaver
co-creator Dramatica

Step 1 - What's The Big Idea?

How many times have you heard someone (perhaps even yourself) say, “That’d make a great story!” Usually this is uttered right after some unexpected event (observed in life or on television) or after hearing or reading about some new bit of information (in a conversation with a friend, on the radio or in the newspaper).

Such an idea is called high concept because the very notion is so intriguing that anyone who hears it becomes enthralled with the potential for how interesting and involving a story built around that idea could be.

High concepts are rare. Otherwise, as they say, “Everyone would be writing them.” But even if you are lucky enough to recognize a great idea for a story – even that only gets you partway there because you still need two other ingredients:

1. You need to have the abilities to write that particular kind of story. After all, just because you can recognize what would make a great story doesn’t mean you actually have the natural skills or insider knowledge that may be essential to bringing that concept to life.

2. You need to have the interest in the subject matter of such a story. No matter if the idea’s great and you have the required skill set – if you just aren’t personally excited by the material it doesn’t matter how great the idea is, you’ll never have the drive to carry it through to completion.

Take Step 1:

One: Since high concept ideas are few and far between, be sure to note them down at the moment when they occur. All too often a wonderful idea crops up in the midst of some frenetic activity, and by the time you get back home you can’t remember what it was for the life of you.

So, record it on your cell phone or mobile device, call your own number and leave it in voice mail, jot it down on a scrap of paper, or even just share it with someone you are with which doubles your chance of remembering it.

Two: Also, great new ideas generally don’t spawn from the same old ****. The more you expose yourself to new experiences, venture into new locations, different social circles, or even just watch television programs you’ve previously avoided – the more you fill yourself up with unusual (for you) information, the more likely you are to come up with an unusual idea.

Three: Once you’ve been fortunate enough to come up with a high concept, don’t just stop there. Though it is getting ahead of our step by step approach, it pays to do any development you can when you first think of the idea.

At that time you are enraptured with it and, if you are like most writers, a lot of other tangential ideas grow from that fascinating core. Take the time to follow them as far as you can before the inspiration evaporates, charting out as many details and timelines as you comfortably can. Every minute spent in this early stage will be worth an hour of effort later on.

Looking ahead to Step 2

Not surprisingly then, most books are not completed because the core idea was astonishingly captivating to begin with. Rather, it is because the author had some core interests and the skills and drive to make it happen.

So, if you haven’t got a high concept idea as we’ve outlined in step one, it makes sense that the second step in writing any book is coming up with an idea that isn’t high concept but will inspire you and falls within your experience and abilities.

Based on StoryWeaver Step By Step
Story Development Software

Thursday, July 22, 2010

Dramatica Sequences, Acts, and Variations

Dramatica user just asked:

I have reached a small roadblock in reference to SEQUENCE, in terms of a division of ACT and organization of SCENE. The term is not covered in your theory book online.  It seems like an important concept to me since I am writing a novel.

I am confused about your use of Sequence as you talk about 4-ACT structure, since you talk about the Concern being looked at from the VARS of each type as it sequences through the 4 acts. Does this mean that in BEING you are looking at (CONCERN=BECOMING) as judged by [knowledge ability desire and thought]? Or am I judging BEING through those four variations: as in (BEING [knowledge, ability, desire & thought]) and applying that to BECOMING?

When I look at this second interpretation it makes more sense, but I don’t want to force myself into overburdened complication (which I have a tendency to do).

My reply:

Actually, both of your statements are true:

The Concern is valid throughout the entire course of the story, so it is going to be shaded and better understood by experiencing it (learning about it) through all four variations of a given act.

Equally true, the attempt to get to the center of the story’s problem will be enhanced by looking at each Type in each Act through the four Variations of that act. In this way, by the end of the story the location of the story’s central problem can be triangulated on (or actually quadrangulated, since there are four Acts and four Types).

But, it is not as complex as that sounds. In truth, because all our minds work alike beneath the level of our personalities, in storytelling, all one must do is make sure that the Concern, each Act’s Type, and each Act’s Variations are all represented. The reader/audience will assemble that information in the proper place all by itself so that the Variations act as “lenses” to clarify the location of the problem.

So, simply ensure that those elements are in the mix, and your reader/audience will actually do the hard work for you.

Melanie

Monday, July 12, 2010

The Audience and the Main Character

by Melanie Anne Phillips & Chris Huntley
Co-creators of the Dramatica Theory

Suppose your audience/reader and your Main Character do NOT agree in attitudes about the central issue of the story. Even so, the audience will still identify with the Main Character because he or she represents the audience’s position in the story. So, if the Main Character grows in resolve to remain steadfast and succeeds, then the message to your audience is, “Adopt the Main Character’s view if you wish to succeed in similar situations.” If the Main Character remains steadfast and fails, changes their view and succeeds, or changes and fails, completely different messages will be sent to your audience/reader.

Clearly, since either change or steadfast can lead to either success or failure in a story, when you factor in where the audience itself stands in regard to the issues of your story a great number of different kinds of audience impact can be created by your choice.

Do you want your story to bring your audience to a point of change or to reinforce its current view? Oddly enough, choosing a steadfast Main Character may bring an audience to change and choosing a change character may influence the audience to remain steadfast. Why? It depends upon whether or not your audience shares the Main Character’s point of view to begin with.

From the Dramatica Pro Software

The Narrative Archetype

A writer recently asked:

Hi Melanie.

I had a question. Have you ever heard of the term Narrative Archetype? What does it mean to you in theory and to all of us who use your products “Dramatica” and last but not least, Could you tell me a little bit more about your new software “StoryWeaver” and how it can benefit me and make life a little easier for me as a storyteller?

My reply:

Although I’ve heard the term Narrative Archetype somewhere or other, I honestly have no idea what it means! I can tell you that in Dramatica theory, the narrator is seen as the author speaking, even if the author also appears as a character in the story.

For example, in To Kill a Mockingbird, Scout is ostensibly the author and relates the piece as an older woman. But, she also appears in the story as Young Scout. When she is in the story, she is one of the characters, but when she addresses us directly as older Scout, she is acting as narrator.

Crucial to this difference is the understanding that there is a difference between a Player and a Character. A Character is a particular collection of human traits, whereas a Player is simply the host that manifests them.

So, when one player dies and another player picks up his or her dramatic functions, that new player may actually be the same character. Now, getting back to the narrator, in Glass Menagerie, Tennessee Williams has written himself as a character in this loosely autobiographical piece. But, from time to time, he steps toward the audience and addresses them directly. Then, he returns into the stage to continue as if he was unaware of the audience. This is the player as character, then dropping that role to adopt the role of narrator and then returning the role of character. Basically, it’s the same “person,” but with different functions.

In comedy, you’ll often see a player do an “aside” to the audience – a look directly through the “fourth wall” of the stage or into the camera that breaks the fiction. It forms an author’s commentary on the action that is clearly meant to indicate that at that moment the player is speaking to the audience directly and therefore carrying the author’s message.

A great example of this is in the old series Northern Exposure. There is an episode where two major characters are about to fight a duel. The series lead, Joel, tells them to wait. He then launches into a discussion about the script and it’s implications. One of the other characters, Maggie, says that he can’t to that: he can’t just step out of the story and discuss the script in front of the audience. He goes on to argue that they are doing this whole thing for the audience and are obligated to make it come out right.

So, then enter an “impromptu” story conference until they all decide to skip the duel scene since they can’t figure out how to make it work out without a tragedy and go directly to the scene at the end where both parties survived and everyone are friends again.

Now what is particularly interesting about this is that they stay “in character” while stepping out of character! In other words, their personalities, attitudes, and approaches remain consistent while arguing about the script, even though they have all become narrators!

So, it is often a fun storytelling technique to blur the line between the two!

Keep in mind; audiences and readers come to a story to ignite their passions. They only need enough structure to support that passion, never to get in the way of it.

Which brings me to your second question about StoryWeaver, the new software program I’ve created specifically to deal with the passionate side of storytelling.

As co-creator of Dramatica, my purpose was to define structure absolutely, so we could all know what pieces we had to work with, and how they could fit together to create different combinations that were always sound drama. But there was something lacking – the heart and soul of storytelling! And that’s where StoryWeaver comes in.

Since Dramatica was first released in 1994, I’ve struggled to devise a passionate approach to story creation that was both consistent with Dramatica’s structural view, but focused on the heart line, not the head line. StoryWeaver is the first release of the result of that work.

By listening to the students in my UCLA course in Dramatica theory, by getting back in touch with my own roots and reasons for writing, and by answering email like this, I’ve come “full spiral” back to the joy of writing, but carrying a bag of structural tricks. And that’s what I’m sharing in StoryWeaver.

StoryWeaver is a step-by-step approach to working out the details of what your story is about and how it unfolds. But, it doesn’t mention structure at all. Rather, the structural side is hidden behind the questions, not right up front where you would have to turn away from your muse to figure something out.

There are four stages in StoryWeaver – Inspiration (where you come up with ideas for your Plot, Characters, Theme, and Genre to supplement what you already have in mind), Development (where you add detail, depth, and richness to you ideas), Exposition (where you work out how these ideas will actually show up in your story), and Storytelling (where you develop a timeline as to how these ideas will be revealed to your reader or audience as the story unfolds).

By the time you get through all the questions (about 150 of them!), you’ll have devised a complete, detailed, sequential treatment of your story, ready to write OR to take to Dramatica for further structural development.

You can’t import directly to Dramatica (at least not yet!) but if you work out your story passionately in StoryWeaver first and THEN approach Dramatica, you’ll have created so many interesting characters and so much involving action that Dramatica won’t dry up the muse.

Thanks for the email, and I hope this helps!